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diff -crB pygame-1.9.1release/Setup.in pygame-1.9.1release-v4lpatch//Setup.in
*** pygame-1.9.1release/Setup.in Thu Jul 2 06:41:56 2009
--- pygame-1.9.1release-v4lpatch//Setup.in Thu Mar 24 17:31:22 2011
***************
*** 34,40 ****
_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
! _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
GFX = src/SDL_gfx/SDL_gfxPrimitives.c
--- 34,40 ----
_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
! _camera src/_camera.c src/camera_v4l2.c $(SDL) $(DEBUG)
pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
GFX = src/SDL_gfx/SDL_gfxPrimitives.c
diff -crB pygame-1.9.1release/src/_camera.c pygame-1.9.1release-v4lpatch//src/_camera.c
*** pygame-1.9.1release/src/_camera.c Sun Mar 15 20:30:41 2009
--- pygame-1.9.1release-v4lpatch//src/_camera.c Thu Mar 24 16:58:18 2011
***************
*** 160,179 ****
{
#if defined(__unix__)
if (v4l2_open_device(self) == 0) {
! if (v4l_open_device(self) == 0) {
! v4l2_close_device(self);
! return NULL;
! } else {
! self->camera_type = CAM_V4L;
! if (v4l_init_device(self) == 0) {
! v4l2_close_device(self);
! return NULL;
! }
! if (v4l_start_capturing(self) == 0) {
! v4l2_close_device(self);
! return NULL;
! }
! }
} else {
self->camera_type = CAM_V4L2;
if (v4l2_init_device(self) == 0) {
--- 160,167 ----
{
#if defined(__unix__)
if (v4l2_open_device(self) == 0) {
! v4l2_close_device(self);
! return NULL;
} else {
self->camera_type = CAM_V4L2;
if (v4l2_init_device(self) == 0) {
diff -crB pygame-1.9.1release/src/camera.h pygame-1.9.1release-v4lpatch//src/camera.h
*** pygame-1.9.1release/src/camera.h Fri Oct 10 04:37:10 2008
--- pygame-1.9.1release-v4lpatch//src/camera.h Thu Mar 24 16:44:32 2011
***************
*** 39,45 ****
#include <asm/types.h> /* for videodev2.h */
- #include <linux/videodev.h>
#include <linux/videodev2.h>
#endif
--- 39,44 ----
***************
*** 51,57 ****
#define RGB_OUT 1
#define YUV_OUT 2
#define HSV_OUT 4
- #define CAM_V4L 1
#define CAM_V4L2 2
struct buffer
--- 50,55 ----
***************
*** 111,118 ****
int v4l2_close_device (PyCameraObject* self);
int v4l2_open_device (PyCameraObject* self);
- /* internal functions specific to v4l */
- int v4l_open_device (PyCameraObject* self);
- int v4l_init_device(PyCameraObject* self);
- int v4l_start_capturing(PyCameraObject* self);
#endif
--- 109,112 ----
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