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planes is a hierarchical surface framework for PyGame by Florian Berger.
The planes module introduces the "Plane" class which extends PyGame's
"Surface" functionality, offering a hierarchy of mouse-sensitive, draggable
Surfaces that can be used as sprites, windows, icons or other interactive
elements.
In addition, the planes.gui module uses planes to provide basic GUI
elements like container, label, text box, option list and button.
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