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From b8c43fb0ba13af0cc2b1050f48f81d76d2fdf0c7 Mon Sep 17 00:00:00 2001
From: Tom Hughes <tom@compton.nu>
Date: Sun, 19 May 2013 15:04:05 +0100
Subject: [PATCH 05/15] Remove VC++ 6 workaround
---
include/agg_renderer_scanline.h | 29 +----------------------------
1 file changed, 1 insertion(+), 28 deletions(-)
diff --git a/include/agg_renderer_scanline.h b/include/agg_renderer_scanline.h
index c3bb6f0..c27ca60 100644
--- a/include/agg_renderer_scanline.h
+++ b/include/agg_renderer_scanline.h
@@ -79,34 +79,7 @@ namespace agg
sl.reset(ras.min_x(), ras.max_x());
while(ras.sweep_scanline(sl))
{
- //render_scanline_aa_solid(sl, ren, ren_color);
-
- // This code is equivalent to the above call (copy/paste).
- // It's just a "manual" optimization for old compilers,
- // like Microsoft Visual C++ v6.0
- //-------------------------------
- int y = sl.y();
- unsigned num_spans = sl.num_spans();
- typename Scanline::const_iterator span = sl.begin();
-
- for(;;)
- {
- int x = span->x;
- if(span->len > 0)
- {
- ren.blend_solid_hspan(x, y, (unsigned)span->len,
- ren_color,
- span->covers);
- }
- else
- {
- ren.blend_hline(x, y, (unsigned)(x - span->len - 1),
- ren_color,
- *(span->covers));
- }
- if(--num_spans == 0) break;
- ++span;
- }
+ render_scanline_aa_solid(sl, ren, ren_color);
}
}
}
--
1.8.1.4
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