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diff -ruN ./CMakeLists.txt ../b/CMakeLists.txt
--- ./CMakeLists.txt 2012-03-26 02:50:49.000000000 +0200
+++ ../b/CMakeLists.txt 2019-09-20 14:45:44.171890881 +0200
@@ -10,7 +10,7 @@
project (vsUTCS)
-
+include(GNUInstallDirs)
include_directories(${vsUTCS_SOURCE_DIR}/src
${vsUTCS_SOURCE_DIR}/src/cmd
@@ -828,33 +828,33 @@
#Find FFMpeg
-find_package(FFMPEG)
-IF(FFMPEG_FOUND)
- SET(TST_INCLUDES ${TST_INCLUDES} ${FFMPEG_INCLUDE_DIRS})
- SET(TST_LIBS ${TST_LIBS} ${FFMPEG_LIBRARIES})
- add_definitions(${FFMPEG_DEFINITIONS})
- SET(HAVE_FFMPEG 1 )
- IF(swscale1_FOUND)
- message("++ FFmpeg's libswscale found.")
- ELSE(swscale1_FOUND)
- message("-- FFMpeg's libswscale not found... depending on your ffmpeg version, VS might not build.")
- ENDIF(swscale1_FOUND)
-ELSE(FFMPEG_FOUND)
- message("-- FFMPEG Not Found")
-ENDIF(FFMPEG_FOUND)
+#find_package(FFMPEG)
+#IF(FFMPEG_FOUND)
+# SET(TST_INCLUDES ${TST_INCLUDES} ${FFMPEG_INCLUDE_DIRS})
+# SET(TST_LIBS ${TST_LIBS} ${FFMPEG_LIBRARIES})
+# add_definitions(${FFMPEG_DEFINITIONS})
+# SET(HAVE_FFMPEG 1 )
+# IF(swscale1_FOUND)
+# message("++ FFmpeg's libswscale found.")
+# ELSE(swscale1_FOUND)
+# message("-- FFMpeg's libswscale not found... depending on your ffmpeg version, VS might not build.")
+# ENDIF(swscale1_FOUND)
+#ELSE(FFMPEG_FOUND)
+# message("-- FFMPEG Not Found")
+#ENDIF(FFMPEG_FOUND)
#Find Ogre
-find_package(OGRE)
-IF(OGRE_FOUND)
- SET(TST_INCLUDES ${TST_INCLUDES} ${OGRE_INCLUDE_DIR})
- SET(TST_LIBS ${TST_LIBS} ${OGRE_LIBRARY})
- add_definitions(${OGRE_DEFINITIONS})
- SET(HAVE_OGRE 1)
- message("++ Found Ogre: ${OGRE_VERSION}")
-ELSE(OGRE_FOUND)
- message("-- Ogre Not Found: compiling without")
-ENDIF(OGRE_FOUND)
+#find_package(OGRE)
+#IF(OGRE_FOUND)
+# SET(TST_INCLUDES ${TST_INCLUDES} ${OGRE_INCLUDE_DIR})
+# SET(TST_LIBS ${TST_LIBS} ${OGRE_LIBRARY})
+# add_definitions(${OGRE_DEFINITIONS})
+# SET(HAVE_OGRE 1)
+# message("++ Found Ogre: ${OGRE_VERSION}")
+#ELSE(OGRE_FOUND)
+# message("-- Ogre Not Found: compiling without")
+#ENDIF(OGRE_FOUND)
IF(NOT BEOS)
FIND_LIBRARY(UTIL_LIB util)
@@ -977,12 +977,12 @@
HAVE_AVFORMAT_H
HAVE_AVCODEC_H
HAVE_AVIO_H
- HAVE_FFMPEG_SWSCALE_H
+# HAVE_FFMPEG_SWSCALE_H
CMAKE_BACKWARDS_COMPATIBILITY
- FFMPEG_INCLUDE_DIR
- FFMPEG_FOUND
- FFMPEG_LIBRARIES
- FFMPEG_DEFINITIONS
+# FFMPEG_INCLUDE_DIR
+# FFMPEG_FOUND
+# FFMPEG_LIBRARIES
+# FFMPEG_DEFINITIONS
GTK2_ATK_INCLUDE_DIR
GTK2_ATK_LIBRARY
GTK2_CAIRO_INCLUDE_DIR
diff -ruN ./objconv/basemaker/base_maker_texture.cpp ../b/objconv/basemaker/base_maker_texture.cpp
--- ./objconv/basemaker/base_maker_texture.cpp 2010-03-10 03:56:23.000000000 +0100
+++ ../b/objconv/basemaker/base_maker_texture.cpp 2019-09-20 14:45:44.174891262 +0200
@@ -6,9 +6,12 @@
#define XMD_H
#define HAVE_BOOLEAN
#endif
+
extern "C" {
//YUCK it doesn't even have extern c in the headers!
#include <jpeglib.h>
+#include <string.h>
+
}
#define strip_16 true
diff -ruN ./objconv/mesher/to_OgreMesh.cpp ../b/objconv/mesher/to_OgreMesh.cpp
--- ./objconv/mesher/to_OgreMesh.cpp 2011-06-02 01:47:36.000000000 +0200
+++ ../b/objconv/mesher/to_OgreMesh.cpp 2019-09-20 14:45:44.176891516 +0200
@@ -1078,10 +1078,15 @@
Ogre::VertexDeclaration *newDcl =
data->vertexDeclaration->getAutoOrganisedDeclaration(
mesh->hasSkeleton() );
-#else
+#elif (OGRE_VERSION_MAJOR == 1) && (OGRE_VERSION_MINOR < 8)
Ogre::VertexDeclaration *newDcl =
data->vertexDeclaration->getAutoOrganisedDeclaration(
mesh->hasSkeleton(), mesh->hasVertexAnimation() || (mesh->getPoseCount() > 0) );
+#else
+ Ogre::VertexDeclaration *newDcl =
+ data->vertexDeclaration->getAutoOrganisedDeclaration(
+ mesh->hasSkeleton(), mesh->hasVertexAnimation() || (mesh->getPoseCount() > 0),
+ mesh->getSharedVertexDataAnimationIncludesNormals()); // what about Pose objects?
#endif
if ( *newDcl != *(data->vertexDeclaration) ) {
//Usages don't matter here since we're onlly exporting
@@ -1109,35 +1114,35 @@
}
}
-void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance )
-{
- struct outputContext *ctxt = (struct outputContext*) outputcontext;
- MeshPtr newMesh = ctxt->top;
- if ( force || (newMesh->getNumLodLevels() <= 1) ) {
- if (newMesh->getNumLodLevels() <= 1)
- newMesh->removeLodLevels();
- const Ogre::ProgressiveMesh::VertexReductionQuota quota = Ogre::ProgressiveMesh::VRQ_PROPORTIONAL;
- const Real reduction = Real( 1-reductionFactor );
-
- Real currDist = refDistance;
-
- #if (OGRE_VERSION >= 0x010700)
- Ogre::Mesh::LodValueList distanceList;
-
- // pixel area is squared length, and length is proportional to triangle count
- const Real distFactor = reductionFactor * reductionFactor;
- newMesh->setLodStrategy(Ogre::LodStrategyManager::getSingletonPtr()->
- getStrategy( "PixelCount" ) );
- #else
- Ogre::Mesh::LodDistanceList distanceList;
- const Real distFactor = ( (reduction > 0.00001) ? 1/reduction : 1 );
- #endif
-
- for (int iLod = 0; iLod < numLod; ++iLod, currDist *= distFactor)
- distanceList.push_back( currDist );
- newMesh->generateLodLevels( distanceList, quota, reduction );
- }
-}
+//void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance )
+//{
+// struct outputContext *ctxt = (struct outputContext*) outputcontext;
+// MeshPtr newMesh = ctxt->top;
+// if ( force || (newMesh->getNumLodLevels() <= 1) ) {
+// if (newMesh->getNumLodLevels() <= 1)
+// newMesh->removeLodLevels();
+// const Ogre::ProgressiveMesh::VertexReductionQuota quota = Ogre::ProgressiveMesh::VRQ_PROPORTIONAL;
+// const Real reduction = Real( 1-reductionFactor );
+//
+// Real currDist = refDistance;
+//
+// #if (OGRE_VERSION >= 0x010700)
+// Ogre::Mesh::LodValueList distanceList;
+//
+// // pixel area is squared length, and length is proportional to triangle count
+// const Real distFactor = reductionFactor * reductionFactor;
+// newMesh->setLodStrategy(Ogre::LodStrategyManager::getSingletonPtr()->
+// getStrategy( "PixelCount" ) );
+// #else
+// Ogre::Mesh::LodDistanceList distanceList;
+// const Real distFactor = ( (reduction > 0.00001) ? 1/reduction : 1 );
+// #endif
+//
+// for (int iLod = 0; iLod < numLod; ++iLod, currDist *= distFactor)
+// distanceList.push_back( currDist );
+// newMesh->generateLodLevels( distanceList, quota, reduction );
+// }
+//}
void DoneMeshes( void *outputcontext )
{
diff -ruN ./objconv/mesher/to_OgreMesh.h ../b/objconv/mesher/to_OgreMesh.h
--- ./objconv/mesher/to_OgreMesh.h 2010-02-25 16:22:25.000000000 +0100
+++ ../b/objconv/mesher/to_OgreMesh.h 2019-09-20 14:45:44.179891897 +0200
@@ -20,7 +20,7 @@
float RadialSize( void *outputcontext ); //returns the size of the resulting mesh (it's maximum distance from 0,0,0). Useful for LODding.
void Optimize( void *outputcontext ); //a good idea - reorganizes internal buffers so that the output mesh is more efficient
-void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance ); //autogenerates LOD levels - if force==true, will discard current LOD data
+//void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance ); //autogenerates LOD levels - if force==true, will discard current LOD data
void AutoEdgeList( void *outputcontext ); //a good idea - prepares the mesh for stencil shadows
void AutoTangents( void *outputcontext ); //prepares the mesh for normal mapping (only needed if the material uses normal mapping)
}
diff -ruN ./setup/src/c/setup.cpp ../b/setup/src/c/setup.cpp
--- ./setup/src/c/setup.cpp 2011-03-15 01:28:47.000000000 +0100
+++ ../b/setup/src/c/setup.cpp 2019-09-20 14:45:44.180892025 +0200
@@ -110,10 +110,22 @@
return 1;
}
}
-
+
#ifdef DATA_DIR
data_paths.push_back( DATA_DIR );
#endif
+ /* whatever the plan was, it does not work on Linux - at least
+ * not at this stage. Hence, use fixed absolute paths to
+ * find data directory
+ */
+ data_paths.push_back( "/usr/share/games/vegastrike/data");
+ data_paths.push_back( "/usr/share/vegastrike/data");
+ data_paths.push_back( "/usr/games/vegastrike/data");
+ data_paths.push_back( "/usr/local/share/games/vegastrike/data");
+ data_paths.push_back( "/usr/local/share/vegastrike/data");
+ data_paths.push_back( "/usr/local/games/vegastrike/data");
+ data_paths.push_back( "/opt/vegastrike/data");
+
data_paths.push_back( origpath );
data_paths.push_back( string( origpath )+"/.." );
data_paths.push_back( string( origpath )+"/../data4.x" );
@@ -133,22 +145,7 @@
data_paths.push_back( "../Resources" );
data_paths.push_back( "../Resources/data" );
data_paths.push_back( "../Resources/data4.x" );
-/*
- * data_paths.push_back( "/usr/share/local/vegastrike/data");
- * data_paths.push_back( "/usr/local/share/vegastrike/data");
- * data_paths.push_back( "/usr/local/vegastrike/data");
- * data_paths.push_back( "/usr/share/vegastrike/data");
- * data_paths.push_back( "/usr/local/games/vegastrike/data");
- * data_paths.push_back( "/usr/games/vegastrike/data");
- * data_paths.push_back( "/opt/share/vegastrike/data");
- * data_paths.push_back( "/usr/share/local/vegastrike/data4.x");
- * data_paths.push_back( "/usr/local/share/vegastrike/data4.x");
- * data_paths.push_back( "/usr/local/vegastrike/data4.x");
- * data_paths.push_back( "/usr/share/vegastrike/data4.x");
- * data_paths.push_back( "/usr/local/games/vegastrike/data4.x");
- * data_paths.push_back( "/usr/games/vegastrike/data4.x");
- * data_paths.push_back( "/opt/share/vegastrike/data4.x");
- */
+
//Win32 data should be "."
char tmppath[16384];
for (vector< string >::iterator vsit = data_paths.begin(); vsit != data_paths.end(); vsit++) {
diff -ruN ./src/cmd/music.cpp ../b/src/cmd/music.cpp
--- ./src/cmd/music.cpp 2012-03-19 09:20:14.000000000 +0100
+++ ../b/src/cmd/music.cpp 2019-09-20 14:45:44.182892279 +0200
@@ -448,7 +448,9 @@
if (foundcache) {
*me->music_load_info = wherecache->second;
me->freeWav = false;
- }
+ } else if ( ! AUDLoadSoundFile(songname, me->music_load_info, true)) {
+ VSFileSystem::vs_dprintf(1, "Failed to load music file \"%s\"", songname);
+ }
}
if (me->freeWav && docacheme) {
me->freeWav = false;
diff -ruN ./src/cmd/unit_jump.h ../b/src/cmd/unit_jump.h
--- ./src/cmd/unit_jump.h 2012-03-19 09:20:14.000000000 +0100
+++ ../b/src/cmd/unit_jump.h 2019-09-20 14:45:44.184892533 +0200
@@ -108,7 +108,7 @@
(tester = *i) != NULL; ++i)
if (tester->isUnit() == UNITPTR && tester != this)
if ( ( this->LocalPosition()-tester->LocalPosition() ).Magnitude() < this->rSize()+tester->rSize() )
- SetCurPosition( this->LocalPosition()+this->cumulative_transformation_matrix.getR()
+ this->SetCurPosition( this->LocalPosition()+this->cumulative_transformation_matrix.getR()
*( 4*( this->rSize()+tester->rSize() ) ) );
DealPossibleJumpDamage( this );
static int jumparrive = AUDCreateSound( vs_config->getVariable( "unitaudio", "jumparrive", "sfx43.wav" ), false );
diff -ruN ./src/gfx/quadsquare.cpp ../b/src/gfx/quadsquare.cpp
--- ./src/gfx/quadsquare.cpp 2010-03-10 06:27:01.000000000 +0100
+++ ../b/src/gfx/quadsquare.cpp 2019-09-20 14:45:44.186892787 +0200
@@ -13,9 +13,9 @@
#include <float.h>
#include <math.h>
#include <assert.h>
-#include "quadsquare.h"
#include "gfxlib.h"
#include "aux_texture.h"
+#include "quadsquare.h"
using std::vector;
unsigned int*quadsquare::VertexAllocated;
diff -ruN ./src/networking/lowlevel/packetmem.cpp ../b/src/networking/lowlevel/packetmem.cpp
--- ./src/networking/lowlevel/packetmem.cpp 2008-03-31 10:20:19.000000000 +0200
+++ ../b/src/networking/lowlevel/packetmem.cpp 2019-09-20 14:45:44.187892914 +0200
@@ -102,7 +102,7 @@
}
else
{
- _buffer.reset( 0 );
+ _buffer.reset();
_len = 0;
}
}
diff -ruN ./src/vsfilesystem.cpp ../b/src/vsfilesystem.cpp
--- ./src/vsfilesystem.cpp 2012-03-19 09:20:14.000000000 +0100
+++ ../b/src/vsfilesystem.cpp 2019-09-20 14:45:44.190893296 +0200
@@ -563,6 +563,18 @@
data_paths.push_back( DATA_DIR );
#endif
if ( !vegastrike_cwd.empty() ) {
+ /* whatever the plan was, it does not work on Linux - at least
+ * not at this stage. Hence, use fixed absolute paths to
+ * find data directory
+ */
+ data_paths.push_back( "/usr/share/games/vegastrike/data");
+ data_paths.push_back( "/usr/share/vegastrike/data");
+ data_paths.push_back( "/usr/games/vegastrike/data");
+ data_paths.push_back( "/usr/local/share/games/vegastrike/data");
+ data_paths.push_back( "/usr/local/share/vegastrike/data");
+ data_paths.push_back( "/usr/local/games/vegastrike/data");
+ data_paths.push_back( "/opt/vegastrike/data");
+
data_paths.push_back( vegastrike_cwd );
data_paths.push_back( vegastrike_cwd+"/.." );
data_paths.push_back( vegastrike_cwd+"/../data4.x" );
|