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#!/bin/sh
# Slackware build script for megaglest
# Written by Larry Hajali <larryhaj[at]gmail[dot]com>
PRGNAM=megaglest
VERSION=${VERSION:-3.7.1}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
# Directory names don't always follow the $PRGNAM-$VERSION convention.
SRCDIR=$(tar -tf $CWD/$PRGNAM-source-$VERSION.tar.xz | head -1)
DATADIR=$(tar -tf $CWD/$PRGNAM-data-$VERSION.tar.xz | head -1)
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $SRCDIR
tar xvf $CWD/$PRGNAM-source-$VERSION.tar.xz
tar xvf $CWD/$PRGNAM-source-embedded-$VERSION.tar.xz
tar xvf $CWD/$PRGNAM-data-$VERSION.tar.xz -C $SRCDIR
cd $SRCDIR
find . -type l -exec rm -f '{}' \;
chown -R root:root .
find . \
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
# Fix version string.
sed -i "/^const string glestVersionString/ s|=.*|= \"v${VERSION}\";|" \
source/glest_game/facilities/game_util.cpp
# Fix megaglest help2man when no X display is available. Use a wrapper
# script from upstream for Xvfb that create a temporary *fake* framebuffer
install -m 0755 -D $CWD/xvfb-run $TMP/$SRCDIR/bin/xvfb-run
export PATH="$PATH:$TMP/$SRCDIR/bin"
patch -p1 < $CWD/megaglest-3.6.0.2-help2man.patch
mkdir build
cd build
cmake -G "Unix Makefiles" \
-DCMAKE_INSTALL_PREFIX:PATH=/usr \
-DWANT_SVN_STAMP=OFF \
-DMEGAGLEST_BIN_INSTALL_PATH:PATH="games/" \
-DMEGAGLEST_MANPAGE_INSTALL_PATH:PATH="man/man6/" \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_BUILD_TYPE=Release ..
make VERBOSE=1
make install DESTDIR=$PKG
cd ..
# Now install the game data
cd $DATADIR
cmake -G "Unix Makefiles" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_BUILD_TYPE=Release .
make install DESTDIR=$PKG
cd ..
find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
[ -d "$PKG/usr/man" ] && gzip -9 $PKG/usr/man/man?/*.?
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a \
AUTHORS* CHANGELOG.txt COPYRIGHT* gnu_gpl_3.0.txt README{,.compiling-linux}.txt \
$PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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