1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
|
#!/bin/sh
# Slackware build script for mame
# Written by B. Watson (yalhcru@gmail.com)
# Adapted from Erik W. Hanson's mame.SlackBuild for older mame versions,
# which was originally adapted from sdlmame.SlackBuild by B. Watson.
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# 20181227 bkw: Updated for v0.205.
# 20181130 bkw: Updated for v0.204, including compile fix for xavix.cpp.
# 20181031 bkw: Updated for v0.203.
# 20180928 bkw: Updated for v0.202.
# 20180830 bkw: Updated for v0.201.
# 20180731 bkw: Updated for v0.200.
# 20180628 bkw: Updated for v0.199.
# 20180612 bkw: Updated for v0.198 (missed a few releases...)
# 20180130 bkw: Updated for v0.194.
# 20180101 bkw: Updated for v0.193.
# 20171210 bkw: Updated for v0.192.
# 20170927 bkw: Updated for v0.190.
# 20170902 bkw: Updated for v0.189.
# - Fix complay.py build error. Turns out that the build would fail
# only on systems where PyXML is installed, so add -S to python
# command line so 'import xml.sax' imports the xml stuff that ships
# with core python, instead of the (outdated, deprecated) 3rd-party
# stuff from PyXML.
# - Stop installing useless junk in /usr/doc.
# - Install swlist docs.
# - Compacted log entries.
# 20170726 bkw: Updated for v0.188.
# 20170702 bkw: Updated for v0.187.
# 20170607 bkw: Updated for v0.186.
# - Link with ld.gold instead of the default ld, which saves *2 hours* of
# build time on my test box (build is 3x as fast as it was).
# 20170428 bkw: Updated for v0.185.
# 20170404 bkw:
# - mame.ini: get rid of $HOME in bgfx_path. Thanks to Doogster for
# reporting this.
# 20170330 bkw: Updated for v0.184.
# 20170301 bkw:
# - Use long-form github URL.
# - Fix changelog so newer entries are at the top.
# 20170223 bkw: Updated for v0.183.
# 20170214 bkw: Add support for GroovyMAME patch.
# 20170128 bkw: Updated for v0.182.
# 20170111 bkw: Updated for v0.181. Missed a month again.
# 20161101 bkw: Updated for v0.179.
# 20160928 bkw:
# - Updated for v0.178. Sorry, missed a month.
# - Install artwork/ and bgfx/ so the new bgfx shader stuff will work.
# - Set bgfx_path in mame.ini. The default is still 'video opengl' but
# now it's easy to enable bgfx, just by changing to 'video bgfx'.
# Thanks to Doogster for pointing this out.
# 20160728 bkw:
# - Updated for v0.176. Upstream does a release on the last Wednesday
# of every month. I doubt I'm going to find time to update this
# script 12 times a year, but maybe...
# 20160721 bkw:
# - Updated for v0.175 (again, after missing several releases)
# - Update ARCH stuff, i486 => i586
# - Add missing mame.6 and mess.6 man pages (whoops!)
# - man pages now in docs/man/ instead of src/osd/sdl/
# - Don't modify the *.1 man pages to put them in section 6 any more
# - Symlink mame -> mess in /usr/games (to keep old frontends working)
# - Disable QT debugger by default, as it now requires qt5 and I don't
# want qt5 as a hard dep for this... how many people who install mame
# are *really* going to debug the game ROM code?
# - Add QTDEBUG=yes option for people who really want the debugger,
# make slack-desc say whether or not it's enabled.
# - Upstream removed 'testkeys', stop trying to install it.
# 20151112 bkw:
# - Updated for v0.167, after missing several releases (sorry!)
# - Get rid of MESS and UME options, mame has basically turned
# into UME at this point (includes old mame + mess in one binary)
# - Use shipped man pages from the source, instead of our own
# - Add new tools: castool floptool imgtool nlwav
# - Use icon extracted from mame.ico in the source
# - Update .ini file slightly (sound=sdl, not sound=1)
PRGNAM=mame
VERSION=${VERSION:-0.205}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-${PRGNAM}
OUTPUT=${OUTPUT:-/tmp}
# NB nonstandard flags here. Upstream defaults to -O3, so we'll leave
# that as-is. Only the arch-specific stuff goes here.
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS=""
LIBDIRSUFFIX=""
fi
# Source extracts to e.g. mame-mame0175/
SHORTNAME=${PRGNAM}${VERSION/./}
DIRNAME=$PRGNAM-$SHORTNAME
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $DIRNAME
tar xvf $CWD/$DIRNAME.tar.gz
cd $DIRNAME
chown -R root:root .
# 20181201 bkw: Urchlay's personal template:
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
# 20181130 bkw: the new xavix code in 0.204 is missing this include.
# Add future versions to the first case, as needed.
case "$VERSION" in
0.204) sed -i '1i#include <cmath>' src/mame/video/xavix.cpp ;;
*) ;;
esac
# OK, building modern mame is a bit of a PITA. It uses genie (written
# in lua, a fork of premake), but you don't get to run genie directly,
# you got a main makefile that builds lua, then builds genie, then runs
# genie with arguments based on the options in the main makefile. Also,
# it uses python to convert XML layout files to C++ code.
# Where possible, use system libraries instead of building the ones
# bundled with the mame source. However, SBo's lua is (still!) too old
# for mame.
#USE_SYSTEM_LIB_LUA=1 \
# Upstream dropped sqlite as a dependency, this no longer matters.
#USE_SYSTEM_LIB_SQLITE3=1 \
# Not going to USE_SYSTEM_LIB_PORTAUDIO or USE_SYSTEM_LIB_PORTMIDI,
# the bundled versions are fine and I don't want a mile-long dependency
# tree. Using an external portmidi dep would make mame require Oracle's
# JDK! In case you're wondering, only the C code in the bundled portmidi
# is built (no Java needed).
# The OVERRIDE_CC and OVERRIDE_CXX are there because mame's build
# ignores $PATH when searching for gcc/g++, and won't find my ccache
# symlinks in /usr/local/bin. On a normal (non-ccache-using) system,
# these options do nothing (they use the compilers in /usr/bin, which
# is the default anyway) and you can forget about them... or, if you use
# distcc, this will allow it to actually work. (Mini-rant: PATH has been
# a standard mechanism on both Unix and DOS/Windows systems for what,
# 30 or 40 years now? Come on people...)
# Version-specific patches & sed fixes. We do it this way to keep this
# script compatible with older versions.
PATCHES=""
case "$VERSION" in
0.200) # couple files missing an include...
sed -i '1i#include <cmath>' \
src/devices/cpu/mips/ps2vif1.cpp \
src/devices/cpu/mips/mips3.cpp
;;
*) ;;
esac
[ -n "$PATCHES" ] && \
for i in "$PATCHES"; do
[ -f "$CWD/$i" ] && patch -p1 < "$CWD/$i"
done
# This is purely cosmetic, and can't be set on the make command line.
sed -i 's,ubuntu-intrepid,slackware,g' scripts/genie.lua
sed -i 's/DISTRO := generic/DISTRO := slackware/' makefile
# SDL_INI_PATH needs to contain a $ character. I haven't figured out
# how (or even if) I can pass this through multiple layers of make
# calling genie which calls make again, so screw it:
sed -i 's,\.;ini,/etc,' src/osd/sdl/sdlmain.cpp
# Tried several variants of this, none work, ended up using the sed
# stuff above.
#SDL_INI_PATH='$$HOME/.mame;/etc' \
# Previous versions of mame used qt4 for the debugger GUI. Now it's
# qt5, so I've made it optional (Slackware 14.2 still only has qt4).
if [ "${QTDEBUG:-no}" = "yes" ]; then
QTOPT=1
WITHQT="with"
else
QTOPT=0
WITHQT="without"
fi
# Now, let's check for GroovyMAME. All the user has to do is place
# the .diff in the SlackBuild's directory. The filename always starts
# with the MAME version number, minus its dots. If we find multiple
# files matching this, sort them lexically and use the last (hopefully
# this is the one with the highest version number).
GROOVYDIFF="$( ls $CWD/${VERSION/./}_groovymame_*.diff 2>/dev/null | tail -1 )"
if [ -e "$GROOVYDIFF" ]; then
GROOVYVER="$( basename $GROOVYDIFF .diff | cut -d_ -f3- | sed 's,-,_,g' )"
# .diffs are shipped with CRLF endings, fix:
sed 's,\r,,g' "$GROOVYDIFF" > groovy.diff
patch -p0 < groovy.diff
echo "GROOVYDIFF $GROOVYDIFF"
echo "GROOVYVER $GROOVYVER"
fi
# Having ARCH set in the env will break the build, hence ARCH="".
# Using ld.gold is *much* faster, and I see no disadvantage to it.
make USE_QTDEBUG=$QTOPT \
USE_SYSTEM_LIB_EXPAT=1 \
USE_SYSTEM_LIB_ZLIB=1 \
USE_SYSTEM_LIB_JPEG=1 \
USE_SYSTEM_LIB_FLAC=1 \
PYTHON_EXECUTABLE="/usr/bin/python -S" \
OPT_FLAGS="$SLKCFLAGS" \
LDOPTS="-fuse-ld=gold" \
OVERRIDE_CC="$( which gcc )" \
OVERRIDE_CXX="$( which g++ )" \
ARCH="" \
VERBOSE=1 \
NOWERROR=1 \
TOOLS=1 \
TARGET=$PRGNAM \
SUBTARGET=$PRGNAM
# No 'make install' target, do it manually.
mkdir -p $PKG/usr/games $PKG/etc $PKG/usr/man/man6 $PKG/usr/man/man1 \
$PKG/usr/share/applications $PKG/usr/share/pixmaps
# Deal with upstream's executable-naming silliness.
[ -e ${PRGNAM}64 ] && mv ${PRGNAM}64 $PRGNAM
[ -e ${PRGNAM}32 ] && mv ${PRGNAM}32 $PRGNAM
# .desktop borrowed from Ludovic Lechapt's Debian package.
# Icon extracted from src/mame/osd/windows/mame/mame.ico with icotool.
cat $CWD/desktop/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
cat $CWD/desktop/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
cat $CWD/$PRGNAM.ini > $PKG/etc/$PRGNAM.ini.new
# Install the binaries:
install -s -m0755 -oroot -groot \
$PRGNAM castool chdman floptool imgtool jedutil \
ldresample ldverify nltool nlwav pngcmp regrep \
romcmp split src2html srcclean unidasm \
$PKG/usr/games/
ln -s $PRGNAM $PKG/usr/games/mess
# Install the man pages. mame and mess still have separate man
# pages, though the binaries are combined now.
install -m0644 -oroot -groot docs/man/*.1 $PKG/usr/man/man1
install -m0644 -oroot -groot docs/man/*.6 $PKG/usr/man/man6
gzip -9 $PKG/usr/man/man?/*.?
# Create empty dirs for the user to populate with ROMs and such.
for i in roms samples ctrlr font cheat; do
mkdir -p $PKG/usr/share/games/$PRGNAM/$i
done
# Install the artwork and bgfx stuff (needed for 'video bgfx' in mame.ini).
cp -a artwork bgfx $PKG/usr/share/games/$PRGNAM
# CONTRIBUTING.md is a 1-byte placeholder, and we don't need a shell script.
rm -f docs/CONTRIBUTING.md docs/update.sh
mkdir -p $PKG/usr/doc/${PRGNAM}-$VERSION
# can't just "cp docs/* ..." because man/ is a dir, set -e kills the script
cp docs/L* docs/*.* $PKG/usr/doc/${PRGNAM}-$VERSION
cp -a docs/swlist $PKG/usr/doc/${PRGNAM}-$VERSION
cat $CWD/${PRGNAM}.SlackBuild > $PKG/usr/doc/${PRGNAM}-$VERSION/${PRGNAM}.SlackBuild
mkdir -p $PKG/install
sed "s,@WITHQT@,$WITHQT," $CWD/slack-desc > $PKG/install/slack-desc
[ -n "$GROOVYVER" ] && \
sed -i "19s,\$, This package was patched with GroovyMAME $GROOVYVER.," \
$PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/${PRGNAM}-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
|