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#!/bin/sh
# Slackware build script for gzdoom
# Written by B. Watson (yalhcru@gmail.com)
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# 20170207 bkw:
# - BUILD=2
# - Get rid of private fmodapi, now that the SBo fmodapi has been updated
# to a new enough version. Re-add fmodapi to REQUIRES.
# - Fix download link so we always get the correct filename.
# 20170113 bkw:
# - Updated for 2.3.2. 1.9.1 and 1.8.09 still work, too.
# - Use newer version of fmodapi. Due to licensing confusion, the
# fmodapi version on SBo hasn't been upgraded in forever. So this
# build now uses its own dedicated fmodapi, which installs to
# a private directory (won't conflict with system fmodapi, if present).
# 20160928 bkw:
# - Updated for 2.2.0. 1.9.1 and 1.8.09 still work, too.
# 20160803 bkw:
# - Updated for 2.1.1. Also for 1.9.1 and 1.8.09 (see README_versions.txt)
# - Update .info for new HOMEPAGE
# - Upstream's now doing releases on github, so README.source is
# no longer needed.
# - Install executable in /usr/games, not /usr/bin
# - Get rid of -j1 on make command (parallel builds work now)
# - Make the game version show up in the window title, instead
# of <unknown version>.
# - Fix VERSIONSTR if it's wrong.
# - i486 => i586
# 20140305 bkw:
# - Moved giant block comments about the source to README.source,
# updated them to reflect upstream's change from svn to git.
# - Updated for 1.8.2 (sort-of; see README.source)
# 20130612 bkw: Updated for 1.8.00
# 20130416 bkw:
# - Updated for 1.7.01
# - Add README note about config file location change
# - Split up giant README
# - Fix CRLF endings in usr/doc/gzdoom-*/*
# - Add WTFPL
PRGNAM=gzdoom
VERSION=${VERSION:-2.3.2}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-g$VERSION $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-g$VERSION.tar.gz || \
tar xvf $CWD/g$VERSION.tar.gz || \
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || \
tar xvf $CWD/$VERSION.tar.gz
cd $PRGNAM-g$VERSION || cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \+ -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \+
# fmodapi support tries to find its lib in the current dir, fix it:
sed -i \
"s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$PRGNAM\")," \
src/sound/fmodsound.cpp
# gzdoom in windowed mode wants to display its git tag and hash as part
# of the window title. For releases this shows up as "<unknown version> 0",
# which doesn't hurt anything but is ugly.
# This makes the window title appear as e.g. "GZDOOM 2.1.1 (Aug 3 2016)". The
# date is the build date.
patch -p1 < $CWD/window_title_version.diff
# Sometimes upstream forgets to bump the version number, so the window
# title will read 1.8.08 for version 1.8.09, eg.
sed -i "/#define *VERSIONSTR/s,\"[^\"]*\",\"$VERSION\"," src/version.h
# This isn't currently used, but was in the past, and will be again I'm sure.
[ -e $CWD/compilefix.$VERSION.diff ] && \
patch -p1 < $CWD/compilefix.$VERSION.diff
mkdir -p build
cd build
cmake \
-DCMAKE_C_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \
-DCMAKE_CXX_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DLIB_SUFFIX=${LIBDIRSUFFIX} \
-DMAN_INSTALL_DIR=/usr/man \
-DFMOD_LIBRARY=/usr/lib${LIBDIRSUFFIX}/libfmodex${LIBDIRSUFFIX}.so \
-DCMAKE_BUILD_TYPE=Release ..
make VERBOSE=1
mkdir -p $PKG/usr/games $PKG/usr/share/games/doom
install -m0755 -s $PRGNAM $PKG/usr/games/$PRGNAM
install -m0644 *.pk3 $PKG/usr/share/games/doom/
# If fmodapi support was compiled in:
if [ -e liboutput_sdl.so ]; then
mkdir -p $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM
install -m0755 -s liboutput_sdl.so $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM/liboutput_sdl.so
fi
cd ..
# .desktop written for this SlackBuild
mkdir -p $PKG/usr/share/applications
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
# PNG converted from Windows icon
mkdir -p $PKG/usr/share/pixmaps
cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
cat $CWD/README_SBo.txt > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt
# Fix DOS CRLF line endings. The stuff in licenses/ is already OK, for 2.3.2.
sed -i 's/\r//' $PKG/usr/doc/$PRGNAM-$VERSION/*.*
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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