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--- a/src/md3view.cpp
+++ b/src/md3view.cpp
@@ -72,7 +72,7 @@
exit( returnCode );
}
-int initGL( GLvoid );
+int initGL( void );
// function to reset our viewport after a window resize
int resizeWindow( int width, int height )
{
@@ -108,7 +108,7 @@
// general OpenGL initialization function
-int initGL( GLvoid )
+int initGL( void )
{
cout << "Initializing OpenGL" << endl;
// Enable smooth shading
--- a/src/objview.cpp
+++ b/src/objview.cpp
@@ -73,7 +73,7 @@
exit( returnCode );
}
-int initGL( GLvoid );
+int initGL( void );
// function to reset our viewport after a window resize
int resizeWindow( int width, int height )
{
@@ -109,7 +109,7 @@
// general OpenGL initialization function
-int initGL( GLvoid )
+int initGL( void )
{
cout << "Initializing OpenGL" << endl;
// Enable smooth shading
@@ -158,7 +158,7 @@
}
// Here goes our drawing code
-int drawGLScene( GLvoid )
+int drawGLScene( void )
{
// These are to calculate our fps
static GLint T0 = 0;
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