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PulseAudio emulation for ALSA.
Any app that requires pulseaudio can be run as such:
$ apulse <program> [parameters]
PulseAudio is not required.
Speex is recommended for greater compatibility.
The SlackBuild now detects a multilib machine and will
build with COMPAT32 libraries. If you have a reason
to bypass this, run:
# COMPAT32=no sh apulse.SlackBuild
The multilib version will create two binaries,
apulse (64-bit) and apulse32 (32-bit), unless
you choose to install the libraries globally.
The default is for libraries to be installed in:
/usr/lib${LIBDIRSUFFIX}/apulse
To override this setting and install the libraries
directly into the /usr/lib*/ directories, run:
GLOBAL_LIBS=yes sh apulse.SlackBuild
The advantage of this, is the ability for pulseaudio
emulation in several applications beyond those
originally intended by the apulse project, such
as games from gog.com. The disadvantage of this
'global' build type, is that some programs (such as
Google Chrome) will believe you have pulseaudio
installed and may not have sound.
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