PREAMBLE -------- Mitsuba is a GPLv3 research-oriented rendering system in the style of PBRT. It is written in C++, implements unbiased as well as biased techniques, and contains heavy optimizations targeted towards current CPU architectures. Mitsuba places a strong emphasis on experimental rendering techniques, such as path-based formulations of Metropolis Light Transport and volumetric modeling approaches. http://mitsuba-renderer.org This SlackBuild uses a git snapshot from 7 Feb 2015. SEE ALSO -------- There is a handy Mitsuba Blender plugin available from SlackBuilds.org so that you can use Mitsuba as your Blender renderer.