#!/bin/bash # Slackware build script for opendune # Written by B. Watson (yalhcru@gmail.com) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # 20180612 bkw: update for v0.9, script can no longer build 0.8 # 20170531 bkw: BUILD=2, fix build on x86 # 20170302 bkw: use long-format github URL cd $(dirname $0) ; CWD=$(pwd) PRGNAM=opendune VERSION=${VERSION:-0.9} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" MMX=${MMX:-maybe} LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" MMX=${MMX:-maybe} LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e SRCNAM=OpenDUNE rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $SRCNAM-$VERSION tar xvf $CWD/$SRCNAM-$VERSION.tar.gz cd $SRCNAM-$VERSION chown -R root:root . find -L . \ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ -o -perm 511 \) -exec chmod 755 {} \; -o \ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; # 20170531 bkw: upstream uses #if defined(__i386__) to test for MMX, # which is wrong (should be checking __MMX__ instead). This only affects # x86 builds (not x86_64), and only if SDL 1 is used. patch -p1 < $CWD/mmx_bodge.diff if [ "$MMX" = "maybe" ]; then if grep -q '\' /proc/cpuinfo; then MMX="yes" else MMX="no" fi echo "=== autodected MMX: $MMX" fi if [ "$MMX" = "yes" ]; then SLKCFLAGS="$SLKCFLAGS -mmmx" echo "=== added -mmmx to SLKCFLAGS" fi # Fix compile issue with /usr/include/alsa/pcm.h (uses inline) sed -i 's,-ansi,,' config.lib # Install docs to Slack standard location sed -i "s,share/doc/$PRGNAM,doc/$PRGNAM-$VERSION," config.lib # Look in game dir for .ini file. sed -i "/\"data\//s,data,/usr/share/games/$PRGNAM," src/inifile.c # Allow building with ALSA instead of pulseaudio. There's no way to switch # between ALSA and Pulse at runtime, and many users prefer to avoid Pulse. if [ "${PULSE:-yes}" = "no" -o ! -x /usr/bin/pulseaudio ]; then PULSEOPT="--without-pulse" fi # The configure script autodetects SDL 2, but it doesn't check for # SDL2_image (assumes it's there if SDL2 is). So if someone's installed # SDL2 but not SDL2_image, the build will fail. Fix: if [ "${SDL2:-yes}" = "no" ]; then SDLOPT="--without-sdl2" SDLVER=1 elif pkg-config --exists sdl2 && pkg-config --exists SDL2_image; then SDLOPT="--with-sdl2" SDLVER=2 else SDLOPT="--without-sdl2" SDLVER=1 fi # N.B. non-standard (non-autoconf) configure options here! CFLAGS="$SLKCFLAGS" \ CXXFLAGS="$SLKCFLAGS" \ ./configure \ $PULSEOPT \ $SDLOPT \ --prefix-dir=/usr \ --install-dir=$PKG \ make strip bin/$PRGNAM make install # Include shell script wrapper to start timidity if installed. mkdir -p $PKG/usr/libexec/$PRGNAM mv $PKG/usr/games/$PRGNAM $PKG/usr/libexec/$PRGNAM install -m0755 -oroot -groot $CWD/$PRGNAM.sh $PKG/usr/games/$PRGNAM # Include default .ini file with location of data files. data/ # is always appended to whatever datadir is set to. INI=$PKG/usr/share/games/$PRGNAM/$PRGNAM.ini cat bin/$PRGNAM.ini.sample > $INI echo "datadir=/usr/share/games/$PRGNAM/data" >> $INI # This dir is where the .PAK files should go. mkdir -p $PKG/usr/share/games/$PRGNAM/data # .desktop written for this build mkdir -p $PKG/usr/share/applications cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop # docs already installed, but include this: cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install sed "s,@S@,$SDLVER," $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}