#!/bin/sh # Slackware build script for eduke32 # Written by B. Watson (yalhcru@gmail.com) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # 20160808 bkw: # - update for 20160704_5811 # - install samples/ to the doc dir, not the game data dir # - rework wrapper script to let mods like bloodcm be installed # system-wide in /usr/share/games/eduke32 # - add compilefix.diff to get the tools to build # - support SDL2 build, add SDL2=no to force SDL1 # - use OPTIMIZATIONS instead of ARCH for $SLKCFLAGS, upstream # changed the build a bit # - undocumented VPX flag now defaults to "yes", since libvpx is a # core Slackware 14.2 package # - slack-desc shows SDL version and whether or not libvpx was used. PRGNAM=eduke32 VERSION=${VERSION:-20160704_5811} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} CWD=$(pwd) TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" fi set -e SRCVER=${VERSION/_/-} rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf ${PRGNAM}_${SRCVER} tar xvf $CWD/${PRGNAM}_src_${SRCVER}.tar.xz cd ${PRGNAM}_${SRCVER} chown -R root:root . find -L . \ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ -o -perm 511 \) -exec chmod 755 {} \; -o \ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; # this was always undocumented, defaulted to "no" in Slack <= 14.1. # should be safe to default to "yes" now that 14.2 has libvpx. if [ "${VPX:-yes}" != "yes" ]; then VPXFLAG="USE_LIBVPX=0" else ANDVPX=" and libvpx" fi patch -p1 < $CWD/compilefix.diff # On some systems, the game spits out tons of warnings: # Error: glGetTexLevelParameteriv returned GL_FALSE! # These don't seem to actually hurt anything (the game looks # and plays fine), so let's get rid of them to clean up # the log output. sed -i '/"Error: glGetTexLevelParameteriv/d' build/src/texcache.c # SDL2 might be preferred for some users. Specifically, those of us # who use a left-handed mouse (SDL1 gets the button mappings backwards). SDL2=${SDL2:-auto} if [ "$SDL2" = "auto" ]; then sdl2-config --version >/dev/null && SDL_TARGET=2 elif [ "$SDL2" = "yes" ]; then SDL_TARGET=2 else SDL_TARGET=1 fi # Mildly confusing: the Makefile uses ARCH for arch-specific cflags make \ ARCH="" \ OPTIMIZATIONS="$SLKCFLAGS" \ SDL_TARGET=$SDL_TARGET \ $VPXFLAG # Build the utilities, if requested. if [ "${BUILD_UTILS:-yes}" = "yes" ]; then make utils \ OPTIMIZATIONS="$SLKCFLAGS" \ ARCH="" \ $VPXFLAG \ SDL_TARGET=$SDL_TARGET \ for i in kextract kgroup transpal wad2art wad2map; do install -s -D -m0755 $i $PKG/usr/games/$i done mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp build/doc/* $PKG/usr/doc/$PRGNAM-$VERSION fi install -D -m0755 $PRGNAM $PKG/usr/libexec/$PRGNAM/$PRGNAM install -D -m0755 mapster32 $PKG/usr/libexec/$PRGNAM/mapster32 mkdir -p $PKG/usr/man/man6 gzip -9c $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz # Wrapper script to make things behave nicer install -D -m0755 $CWD/$PRGNAM.wrapper $PKG/usr/games/$PRGNAM ( cd $PKG/usr/games ; ln -s $PRGNAM mapster32 ) # Mapster help files mkdir -p $PKG/usr/share/games/$PRGNAM cd package/sdk cp *.hlp *.HLP names.h tiles.cfg $PKG/usr/share/games/$PRGNAM cd - mkdir -p $PKG/usr/share/applications cp $CWD/mapster32.desktop $CWD/$PRGNAM.desktop $PKG/usr/share/applications mkdir -p $PKG/usr/share/pixmaps cp $CWD/$PRGNAM.png $PKG/usr/share/pixmaps mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp build/buildlic.txt source/gpl-2.0.txt $CWD/README_game_data.txt \ $PKG/usr/doc/$PRGNAM-$VERSION cp -r package/sdk/samples $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild ( cd $PKG/usr/share/games/$PRGNAM ln -s ../../../doc/$PRGNAM-$VERSION/README_game_data.txt . ) mkdir -p $PKG/install sed -e "s,@SDL_TARGET@,$SDL_TARGET," \ -e "s,@ANDVPX@,$ANDVPX," \ $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}