#!/bin/bash # Slackware build script for SLADE # Copyright 2015 Dugan Chen Canada # Copyright 2020 B. Watson # All rights reserved. # # Redistribution and use of this script, with or without modification, is # permitted provided that the following conditions are met: # # 1. Redistributions of this script must retain the above copyright # notice, this list of conditions and the following disclaimer. # # THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED # WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO # EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; # OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, # WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # 20211118 bkw: # - update for v3.2.0_b3. normally won't package a beta, but # 3.1.12a and 3.1.13 won't build, and life is too short. # - our wxGTK3 now has wxWebView, get rid of -DNO_WEBVIEW. # - /usr/share/slade3 moved to /usr/share/games/slade3. # - new- and old-style icons. # - add p7zip dep (the build process recompresses the .pk3). # 20201109 bkw: update for v3.1.12a # 20200416 bkw: # - take over maintenance # - update for v3.1.11 # - binary in /usr/games # - install icon in right place, symlink to old location # - get rid of our .desktop file (upstream provides one now) cd $(dirname $0) ; CWD=$(pwd) PRGNAM=SLADE VERSION=${VERSION:-3.2.0_b3} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ # 20200416 bkw: game binaries do not belong in /usr/bin. sed -i 's,\,games,' src/CMakeLists.txt # 20211118 bkw: pk3 file belongs in /usr/share/games/slade3. sed -i '/auto *dir_slade_pk3/s,=.*,= string("/usr/share/games/slade3/slade.pk3");,' \ src/Archive/ArchiveManager.cpp sed -i 's,share/slade3,share/games/slade3,' src/CMakeLists.txt # 20211118 bkw: I was gonna change the category in the .desktop file, # but looking at the spec, I don't see a GameEditor or similar. sed -i -e 's, *$,,' -e 's,^Exec=,&/usr/games/,' *.desktop # 20200416 bkw: don't depend on unstable /usr/bin/wx-config symlink. # stupid thing insists on searching for wx-config in PATH, instead of # allowing us to explicitly give a full path and name for the script, so: WXCONF=/usr/lib$LIBDIRSUFFIX/wx/config/gtk3-unicode-3.0 WXTMP=$( pwd )/wxtmp mkdir -p $WXTMP ln -s $WXCONF $WXTMP/wx-config # Note to self: don't try this: # -DCMAKE_C_COMPILER=clang \ # -DCMAKE_CXX_COMPILER=clang++ \ # It might compile OK but it will fail to run due to C++ ABI # version differences between the slade binary and the wx libraries. # We'd have to compile wxGTK3 with clang++ to make it work (and that # would break everything else using g++ and wxGTK3!) # Also, this build isn't ccache-able due to using precompiled headers # with g++ (see overly detailed discussion in games/mame). It's possible # to disable PCH, thus: # -DNO_COTIRE=ON \ # but this makes the build take 3x as long, if it's not cached. Since # a non-ccached build with cotire only takes me 5 minutes, I won't go # to extreme lengths here like I did for mame. mkdir -p build cd build cmake \ -DWITH_WXPATH=$WXTMP \ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_BUILD_TYPE=Release .. make VERBOSE=1 make install/strip DESTDIR=$PKG cd .. iconname=$( grep '^Icon=' $PKG/usr/share/applications/*.desktop | cut -d= -f2 ) rm -rf $PKG/usr/share/icons for px in 16 32 48 64 128; do size=${px}x${px} dir=$PKG/usr/share/icons/hicolor/$size/apps mkdir -p $dir convert -resize $size dist/res/logo_icon.png $dir/$iconname.png done mkdir -p $PKG/usr/share/pixmaps ln -s ../icons/hicolor/48x48/apps/$iconname.png $PKG/usr/share/pixmaps/$PRGNAM.png mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a README.md LICENSE* $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE