From 31f288a0233058ebfa21f6799a269a1d8f6974e1 Mon Sep 17 00:00:00 2001 From: Yalla-One Date: Tue, 11 May 2010 19:44:42 +0200 Subject: games/scummvm: Updated for version 0.11.0 --- games/scummvm/README | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) (limited to 'games/scummvm/README') diff --git a/games/scummvm/README b/games/scummvm/README index 09350e2d87..3d78f19ba5 100644 --- a/games/scummvm/README +++ b/games/scummvm/README @@ -1,7 +1,13 @@ -ScummVM is a collection of interpreters, capable of emulating -several adventure game engines. ScummVM mainly supports engines -created using SCUMM (Script Creation Utility for Maniac Mansion), -used in various LucasArts games such as Monkey Island, Day of the -Tentacle, and others. ScummVM also contains interpreters for several -non-SCUMM games, currently these are Beneath a Steel Sky, Broken -Sword I & II and Simon the Sorcerer 1 & 2. +ScummVM is a collection of interpreters, capable of emulating several +adventure game engines. ScummVM mainly supports engines created using +SCUMM (Script Creation Utility for Maniac Mansion), used in various +LucasArts games such as Monkey Island, Day of the Tentacle, and others. +ScummVM also contains interpreters for several non-SCUMM games - currently +Beneath a Steel Sky, Broken Sword I & II, and Simon the Sorcerer 1 & 2. + +If you are building this on Slamd64, execute the build script as follows: + DISTRO=slamd64 ARCH=x86_64 ./scummvm.SlackBuild + +If you build on a multicore system, add JOBS={core #} to enable parallel +compilation; for example, to start 4 build jobs simultaneously, do: + JOBS=4 ./scummvm.SlackBuild -- cgit v1.2.3