From 3bbf957da1a7c955d89a9ce672e2444e5db38268 Mon Sep 17 00:00:00 2001 From: "M.Dinslage" Date: Sat, 30 Nov 2013 10:03:47 +0100 Subject: games/ioquake3: Updated for version r20131127, added a license. Various cleanups Signed-off-by: Matteo Bernardini --- games/ioquake3/ioquake3.SlackBuild | 52 ++++++++++++++++++++------------------ 1 file changed, 27 insertions(+), 25 deletions(-) (limited to 'games/ioquake3/ioquake3.SlackBuild') diff --git a/games/ioquake3/ioquake3.SlackBuild b/games/ioquake3/ioquake3.SlackBuild index a1997a6402..33ab7789f7 100644 --- a/games/ioquake3/ioquake3.SlackBuild +++ b/games/ioquake3/ioquake3.SlackBuild @@ -2,15 +2,35 @@ # Slackware build script for ioquake3 -# Written by M.Dinslage contact: daedra1980@gmail.com +# Copyright 2012 Matt Dinslage (daedra1980@gmail.com), Springfield, MO, USA +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. PRGNAM=ioquake3 -VERSION=r2252 +VERSION=r20131127 BUILD=${BUILD:-1} TAG=${TAG:-_SBo} -# Changing this to BARCH since we want the Makefile building -# the binaries as close to the binary releases as possible. +# Setting the arch here overrides the Makefiles +# arch setting which causes the build to fail +# on 32bit machines, so we change this to BARCH +# here and let the Makefile set the ARCH. if [ -z "$BARCH" ]; then case "$( uname -m )" in i?86) export BARCH=i486 ;; @@ -31,13 +51,7 @@ mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION.tar.gz -cd $PRGNAM - -if [ "${SMP:-NO}" = "NO" ]; then - SMPOPT="0" -else - SMPOPT="1" -fi +cd $PRGNAM-$VERSION chown -R root:root . find -L . \ @@ -51,7 +65,7 @@ find -L . \ #CFLAGS="$SLKCFLAGS" \ #CXXFLAGS="$SLKCFLAGS" \ -make release copyfiles USE_CODEC_VORBIS=1 BUILD_CLIENT_SMP=$SMPOPT COPYDIR="$PKG"/usr/share/games/quake3 || exit 1 +make release copyfiles USE_CODEC_VORBIS=1 COPYDIR="$PKG"/usr/share/games/quake3 # update quake3 files to newest point release (1.32) unzip $CWD/quake3-latest-pk3s.zip @@ -67,20 +81,8 @@ mkdir $PKG/usr/games cat $CWD/launcher.ioquake3 > $PKG/usr/games/ioquake3 chmod 0755 $PKG/usr/games/ioquake3 -# For some reason the installer doesn't seem to want to copy SMP executable -# so we take care of it outselves :). Also lets change the .desktop file to -# launch the SMP version. -# This seems to be obsolete now, but I am going to leave it here -# commented out for at least one more udpate "just incase" -#if [ "${SMP:-NO}" = "NO" ]; then -# SMP="" -#else -# cp $TMP/$PRGNAM/build/release-linux-*/ioquake3-smp.* $PKG/usr/share/games/quake3 -# sed -i 's,ioquake3.*,ioquake3-smp.*,g' $PKG/usr/games/ioquake3 -#fi - mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp -a BUGS ChangeLog NOTTODO README TODO id-readme.txt $PKG/usr/doc/$PRGNAM-$VERSION +cp -a BUGS ChangeLog NOTTODO README.md TODO id-readme.txt voip-readme.txt $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install -- cgit v1.2.3