From 9d3f8a34b2df42f3ff8df18524e3c7b288a5db71 Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Tue, 26 Aug 2014 07:31:11 +0700 Subject: games/colem: Updated for version 2.9. Signed-off-by: Willy Sudiarto Raharjo --- games/colem/README | 50 +++++++++++++++++++++++++------------------------- 1 file changed, 25 insertions(+), 25 deletions(-) (limited to 'games/colem/README') diff --git a/games/colem/README b/games/colem/README index 47668260fc..93f7a56527 100644 --- a/games/colem/README +++ b/games/colem/README @@ -1,33 +1,33 @@ +colem (ColecoVision emulator) + ColEm is a portable emulator of the old ColecoVision videogame console. It should run most ColecoVision games and supports Coleco's SuperAction controllers with spin wheels. -In order to run ColecoVision games, you will need a copy of the system -ROM image, but for copyright reasons, no ROM image is included. The -file is generally called "coleco.rom" or "coleco.zip" (which contains -"coleco.rom"). If you own a ColecoVision console, depending on the laws -where you live, it may or may not be legal for you to use a copy of the -ROM. If it's legal, you can either crack open your console, remove the -ROM chip, and read the data from it... or use google-fu to find an -already-dumped image file. Legal issues aside, you have 2 ways to -provide the ROM image for the emulator to use: +ColEm uses OSS for audio, so you'll have to either load the OSS +emulation modules (via /etc/rc.d/rc.alsa-oss), run it as "aoss colem" +from the command line, or launch it from your desktop by opening a .cv +or .col file. + +In order to run ColecoVision games, you will need a copy of the system +ROM image, but for copyright reasons, no ROM image is included. +The file is generally called "coleco.rom" or "coleco.zip" (which +contains "coleco.rom"). If you own a ColecoVision console, depending +on the laws where you live, it may or may not be legal for you to use a +copy of the ROM. If it's legal, you can either crack open your console, +remove the ROM chip, and read the data from it... or use google-fu to +find an already-dumped image file. Legal issues aside, you have 2 ways +to provide the ROM image for the emulator to use: -1. Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom") in -the directory with the SlackBuild script. The resulting package will -include the ROM image in "usr/share/colem/coleco.rom". If you do this, -DO NOT give anyone a copy of the package! Using the ROM might possibly -be legal, but bundling it with ColEm is against the ColEm license. +1. Buld the package with the ROM image: -2. Build the package without the ROM image. After installing the -package, manually place a copy of "coleco.rom" in "/usr/share/colem/" -or "~/.colem/". + Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom") + in the directory with the SlackBuild script. The resulting package will + include the ROM image in "usr/share/colem/coleco.rom". If you do this, + DO NOT give anyone a copy of the package! Using the ROM might possibly + be legal, but bundling it with ColEm is against the ColEm license. -Note about the sources: It appears that every time upstream releases a -new version, the download link for the previous version is removed. If -you are unable to download the source, try visiting the home page and -look for a new version of ColEm. If this is the case, please contact -the maintainer of this script (see the .info file) +2. Build the package without the ROM image: -By default, ColEm is built for 24- and 32-bit color depth X11 displays. -If you intend to run ColEm on an 8- or 16-bpp display, set either -DISPLAY_BPP=8 or DISPLAY_BPP=16 in the script's environment. + After installing the package, manually place a copy of "coleco.rom" in + "/usr/share/colem/" or "~/.colem/". -- cgit v1.2.3