From 5645b94754dbce456ce9f0045ff1e22022ab54f2 Mon Sep 17 00:00:00 2001 From: Hunter Sezen Date: Mon, 1 Aug 2016 12:11:09 +0100 Subject: games/scummvm-libretro: Added (ScummVM with libretro backend). Signed-off-by: David Spencer --- games/scummvm-libretro/README | 27 ++++++ games/scummvm-libretro/scummvm-libretro.SlackBuild | 96 ++++++++++++++++++++++ games/scummvm-libretro/scummvm-libretro.info | 10 +++ games/scummvm-libretro/slack-desc | 19 +++++ 4 files changed, 152 insertions(+) create mode 100644 games/scummvm-libretro/README create mode 100644 games/scummvm-libretro/scummvm-libretro.SlackBuild create mode 100644 games/scummvm-libretro/scummvm-libretro.info create mode 100644 games/scummvm-libretro/slack-desc diff --git a/games/scummvm-libretro/README b/games/scummvm-libretro/README new file mode 100644 index 0000000000..47aa3ed2e6 --- /dev/null +++ b/games/scummvm-libretro/README @@ -0,0 +1,27 @@ +ScummVM is an interpreter for point-and-click adventure games that can be used +as a libretro core. + +ScummVM is a program which allows you to run certain classic graphical +point-and-click adventure games, provided you already have their data files. +The clever part about this: ScummVM just replaces the executables shipped with +the game, allowing you to play them on systems for which they were never +designed! + +Originally it was designed to run LucasArts' SCUMM games, such as Maniac +Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands for +'Script Creation Utility for Maniac Mansion', which was the first game for +which LucasArts designed this system. And much later it gave its name to +ScummVM ('VM' meaning Virtual Machine). + +Over time support for a lot of non-SCUMM games has been added, and ScummVM now +also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6, +Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A +Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon +Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous +Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt +games) and many more. You can find a full list with details on which adventures +are supported and how well on the compatibility page. ScummVM is continually +improving, so check back often. + +To build the debugging symbols use: + DEBUG=1 ./scummvm-libretro.SlackBuild diff --git a/games/scummvm-libretro/scummvm-libretro.SlackBuild b/games/scummvm-libretro/scummvm-libretro.SlackBuild new file mode 100644 index 0000000000..a5dc04ad00 --- /dev/null +++ b/games/scummvm-libretro/scummvm-libretro.SlackBuild @@ -0,0 +1,96 @@ +#!/bin/sh + +# Slackware build script for ScummVM-libretro + +# Copyright 2016 Hunter Sezen +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +PRGNAM=scummvm-libretro +LIBNAM=$(echo $PRGNAM | tr - _) +VERSION=${VERSION:-2016.07.14_2094f56} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +# requires patching the Makefile to properly use +# the default CFLAGS and CXXFLAGS are probably fine +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +DEBUG=${DEBUG:-0} + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.xz +cd $PRGNAM-$VERSION +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +make -C backends/platform/libretro/build DEBUG=$DEBUG + +install -Dm0644 backends/platform/libretro/build/$LIBNAM.so \ + $PKG/usr/lib${LIBDIRSUFFIX}/libretro/$LIBNAM.so +install -Dm0644 $LIBNAM.info $PKG/usr/lib${LIBDIRSUFFIX}/libretro/info/$LIBNAM.info + +if [ "${DEBUG:-0}" = "0" ]; then + find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true +fi + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a doc/* AUTHORS CONTRIBUTING.md COPY* LIBRETRO_CMDLINE.md NEWS README TODO $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/scummvm-libretro/scummvm-libretro.info b/games/scummvm-libretro/scummvm-libretro.info new file mode 100644 index 0000000000..2338f0142e --- /dev/null +++ b/games/scummvm-libretro/scummvm-libretro.info @@ -0,0 +1,10 @@ +PRGNAM="scummvm-libretro" +VERSION="2016.07.14_2094f56" +HOMEPAGE="http://www.libretro.com/" +DOWNLOAD="http://ks392457.kimsufi.com/orbea/stuff/slackbuilds/src/libretro/scummvm-libretro-2016.07.14_2094f56.tar.xz" +MD5SUM="0970c5c270c112ab8e58df82c961f96e" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="RetroArch" +MAINTAINER="Hunter Sezen" +EMAIL="ovariegata@yahoo.com" diff --git a/games/scummvm-libretro/slack-desc b/games/scummvm-libretro/slack-desc new file mode 100644 index 0000000000..9fcf702a44 --- /dev/null +++ b/games/scummvm-libretro/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +scummvm-libretro: scummvm-libretro (ScummVM with libretro backend) +scummvm-libretro: +scummvm-libretro: ScummVM is a program which allows you to run certain classic +scummvm-libretro: graphical point-and-click adventure games, provided you already +scummvm-libretro: have their data files. The clever part about this: ScummVM just +scummvm-libretro: replaces the executables shipped with the games, allowing you to +scummvm-libretro: play them on systems for which they were never designed! +scummvm-libretro: +scummvm-libretro: Homepage: http://www.libretro.com/ +scummvm-libretro: +scummvm-libretro: -- cgit v1.2.3