| Commit message (Collapse) | Author | Age |
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Signed-off-by: B. Watson <yalhcru@gmail.com>
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Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
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Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
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Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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This fixes an apparent bug reported by notpacman on IRC:
Linking C executable ../build/warsow.i686
[100%] Built target warsow
chmod: cannot access 'usr/share/warsow/warsow.i486': No such file or directory
Without ARCH set, our build script defaults to ARCH=i486 and thus expects
the name to build warsow.i486, but apparently upstream hardcodes it to be
warsow.i686, so let's fix that. Nobody plays this sort of game on a 486
anyway, right? Right? :-)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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