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Diffstat (limited to 'libraries/SFML')
-rw-r--r-- | libraries/SFML/README | 33 |
1 files changed, 1 insertions, 32 deletions
diff --git a/libraries/SFML/README b/libraries/SFML/README index 33d1ce7240..1027cd0bd0 100644 --- a/libraries/SFML/README +++ b/libraries/SFML/README @@ -4,35 +4,4 @@ of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs.' -Main features: -* Portable - SFML compiles on standard platforms like Windows (98, 2000, XP, Vista) - and Unix systems (Linux, Mac OS X). As the library grows up, support - for more operating systems will be added. -* Object-oriented - SFML is written in C++ and provides an efficient, object-oriented - design. It relies on standard patterns and idioms to provide a simple - and robust framework. -* Easy to use - SFML aims at being easy to manipulate. Effort is put on internal code - to provide the simplest public interface. -* Flexible - Instead of being one big API, SFML rather contains a lot of small - packages, that can be chosen and combined according to the intended - usage. You can use only the base package to get input and windowing, - as well as the full graphics package with sprites and post-effects. -* Easily integrable - SFML can be used in one or more windows, and/or can be integrated in - existing interface components. Integration with existing graphical user - interface (GUI) libraries is easy, so that you can add SFML views into - complex interfaces built with Qt, wxWidgets, MFC or whatever. - -SFML is available in the following languages: -* C++ -* C -* .Net (C#, VB.Net, C++/CLI, ...) -* Python -* D -* Ruby - -This requires OpenAL and libsndfile. +This requires OpenAL. |