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+COLLADA(TM) defines an XML-based schema to make it easy to transport 3D assets
+between applications - enabling diverse 3D authoring and content processing
+tools to be combined into a production pipeline. The intermediate language
+provides comprehensive encoding of visual scenes including: geometry, shaders
+and effects, physics, animation, kinematics, and even multiple version
+representations of the same asset.COLLADA FX enables leading 3D authoring tools
+to work effectively together to create shader and effects applications and
+assets to be authored and packaged using OpenGL® Shading Language, Cg, CgFX,
+and DirectX® FX.
+
+OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation of a
+3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file,
+released under an MIT-license. In contrast to other existing COLLADA exporters,
+these new plug-ins do not store the COLLADA document in an intermediate data
+model but writes it directly to file. This leads to a dramatic reduction of
+memory consumption and to much better performance.