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Diffstat (limited to 'graphics/nvidia-texture-tools/slack-desc')
-rw-r--r-- | graphics/nvidia-texture-tools/slack-desc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/graphics/nvidia-texture-tools/slack-desc b/graphics/nvidia-texture-tools/slack-desc new file mode 100644 index 0000000000..02276c3454 --- /dev/null +++ b/graphics/nvidia-texture-tools/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +nvidia-texture-tools: nvidia-texture-tools (NVIDIA Texture Tools) +nvidia-texture-tools: +nvidia-texture-tools: The NVIDIA Texture Tools is a collection of image processing and +nvidia-texture-tools: texture manipulation tools, designed to be integrated in game tools +nvidia-texture-tools: and asset processing pipelines. +nvidia-texture-tools: +nvidia-texture-tools: The primary features of the library are mipmap and normal map +nvidia-texture-tools: generation, format conversion, and DXT compression. +nvidia-texture-tools: +nvidia-texture-tools: +nvidia-texture-tools: |