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-rw-r--r--games/sms_sdl/README10
-rw-r--r--games/sms_sdl/cflags_and_libz.diff25
-rw-r--r--games/sms_sdl/doinst.sh7
-rw-r--r--games/sms_sdl/japan_and_fm.diff29
-rw-r--r--games/sms_sdl/slack-desc19
-rw-r--r--games/sms_sdl/sms_sdl.1138
-rw-r--r--games/sms_sdl/sms_sdl.SlackBuild101
-rw-r--r--games/sms_sdl/sms_sdl.desktop11
-rw-r--r--games/sms_sdl/sms_sdl.info8
-rw-r--r--games/sms_sdl/sms_sdl.pngbin0 -> 3752 bytes
-rw-r--r--games/sms_sdl/sms_sdl.xml60
-rw-r--r--games/sms_sdl/x-sega-game-gear-rom.desktop8
-rw-r--r--games/sms_sdl/x-sega-master-system-rom.desktop8
13 files changed, 424 insertions, 0 deletions
diff --git a/games/sms_sdl/README b/games/sms_sdl/README
new file mode 100644
index 0000000000..72faf7fed9
--- /dev/null
+++ b/games/sms_sdl/README
@@ -0,0 +1,10 @@
+SMS Plus is Sega Master System and Game Gear emulator. Originally,
+it was written to run under DOS. Since Charles Mac Donald released
+his emulator under the GPL terms, this emulator has been ported to
+different platforms.
+
+This package includes desktop integration for KDE3. IF you do not want
+this, specify MIME_TYPES=no on the command-line
+
+The sms_sdl.png icon is by finite, from
+http://www.pixeljoint.com/pixelart/2312.htm
diff --git a/games/sms_sdl/cflags_and_libz.diff b/games/sms_sdl/cflags_and_libz.diff
new file mode 100644
index 0000000000..cf74397198
--- /dev/null
+++ b/games/sms_sdl/cflags_and_libz.diff
@@ -0,0 +1,25 @@
+diff -Naur sms_sdl-0.9.4a-r7.1/sdl/Makefile sms_sdl-0.9.4a-r7.1.patched/sdl/Makefile
+--- sms_sdl-0.9.4a-r7.1/sdl/Makefile 2003-07-16 23:37:38.000000000 -0400
++++ sms_sdl-0.9.4a-r7.1.patched/sdl/Makefile 2009-02-05 17:39:28.000000000 -0500
+@@ -12,7 +12,7 @@
+ NAME = sms_sdl
+
+ CC = gcc
+-CFLAGS = `sdl-config --cflags` -O2
++CFLAGS = `sdl-config --cflags` $(OPTFLAGS)
+ DEFINES = -DLSB_FIRST -DX86_ASM
+ INCLUDES = -I. -I.. -I../cpu -I../sound
+ LIBS = `sdl-config --libs`
+@@ -22,9 +22,9 @@
+ ../cpu/z80.o ../sound/emu2413.o ../sound/sn76496.o
+
+ # (un)comment to enable ZIP support
+-#DEFINES += -DUSE_ZLIB
+-#LIBS += -Lz
+-#OBJECTS += unzip.o
++DEFINES += -DUSE_ZLIB
++LIBS += -lz
++OBJECTS += unzip.o
+
+
+ all: $(NAME)
diff --git a/games/sms_sdl/doinst.sh b/games/sms_sdl/doinst.sh
new file mode 100644
index 0000000000..dd240ff2ae
--- /dev/null
+++ b/games/sms_sdl/doinst.sh
@@ -0,0 +1,7 @@
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database -q usr/share/applications
+fi
+
+if [ -x /usr/bin/update-mime-database ]; then
+ /usr/bin/update-mime-database usr/share/mime > /dev/null 2>&1
+fi
diff --git a/games/sms_sdl/japan_and_fm.diff b/games/sms_sdl/japan_and_fm.diff
new file mode 100644
index 0000000000..d33f405e68
--- /dev/null
+++ b/games/sms_sdl/japan_and_fm.diff
@@ -0,0 +1,29 @@
+--- sms_sdl-0.9.4a-r7.1/sdl/main.c 2003-07-21 12:40:56.000000000 -0300
++++ sms_sdl-0.9.4a-r7.1.patched/sdl/main.c 2009-05-12 17:42:29.362768285 -0300
+@@ -45,21 +45,19 @@
+ int i;
+
+ /* default virtual console emulation settings */
+- sms.use_fm = 0;
+- sms.country = TYPE_OVERSEAS;
++ cfg.fm = 0;
++ cfg.japan = 0;
+
+ cfg.filter = -1;
+ strcpy(cfg.game_name, argv[1]);
+
+ for(i = 2; i < argc; ++i) {
+ if(strcasecmp(argv[i], "--fm") == 0)
+- sms.use_fm = 1;
++ cfg.fm = 1;
+ else if(strcasecmp(argv[i], "--japan") == 0)
+- sms.country = TYPE_DOMESTIC;
+- else if(strcasecmp(argv[i], "--usesram") == 0) {
++ cfg.japan = 1;
++ else if(strcasecmp(argv[i], "--usesram") == 0)
+ cfg.usesram = 1;
+- sms.save = 1;
+- }
+ else if(strcasecmp(argv[i], "--fskip") == 0) {
+ if(++i<argc) {
+ cfg.frameskip = atoi(argv[i]);
diff --git a/games/sms_sdl/slack-desc b/games/sms_sdl/slack-desc
new file mode 100644
index 0000000000..c5662b3502
--- /dev/null
+++ b/games/sms_sdl/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+sms_sdl: sms_sdl (A Sega Master System and Game Emulator)
+sms_sdl:
+sms_sdl: SMS Plus is a Sega Master System and Game Gear emulator. Originally,
+sms_sdl: it was written to run under DOS. Since Charles Mac Donald released
+sms_sdl: his emulator under the GPL terms, this emulator has been ported to
+sms_sdl: different platforms.
+sms_sdl:
+sms_sdl:
+sms_sdl:
+sms_sdl:
+sms_sdl:
diff --git a/games/sms_sdl/sms_sdl.1 b/games/sms_sdl/sms_sdl.1
new file mode 100644
index 0000000000..8dd7b1fd35
--- /dev/null
+++ b/games/sms_sdl/sms_sdl.1
@@ -0,0 +1,138 @@
+.TH SMS_SDL "1" "February 2009" "SMS Plus/SDL v0.9.4aR7" "User Commands"
+.SH NAME
+sms_sdl \- Sega Master System and Game Gear emulator.
+.SH SYNOPSIS
+.B sms_sdl
+\fI<filename.<SMS|GG>> \fR[\fI--options\fR]
+.SH DESCRIPTION
+SMS Plus/SDL v0.9.4aR7
+.br
+(C) Charles Mac Donald in 1998, 1999, 2000
+.br
+SDL Version by Gregory Montoir (cyx@frenchkiss.net)
+.SH OPTIONS
+.PP
+\fINote:\fR Options must come \fIafter\fR the filename.
+.TP
+\fB\-\-fm\fR
+Enable YM2413 sound.
+.TP
+\fB\-\-japan\fR
+Set the machine type as DOMESTIC instead of OVERSEAS.
+.TP
+\fB\-\-usesram\fR
+Load/save SRAM contents before starting/exiting.
+.TP
+\fB\-\-fskip\fR <n>
+Specify the number of frames to skip.
+.TP
+\fB\-\-fullspeed\fR
+Do not limit to 60 frames per second.
+.TP
+\fB\-\-fullscreen\fR
+Start in fullscreen mode.
+.TP
+\fB\-\-joystick\fR
+Use joystick.
+.TP
+\fB\-\-nosound\fR
+Disable sound.
+.TP
+\fB\-\-filter\fR <mode>
+Render using a filter. Available modes:
+.RS
+.IP "2xsai"
+.PD 0
+.IP "super2xsai"
+.IP "supereagle"
+.IP "advmame2x"
+.IP "tv2x"
+.IP "2x"
+.IP "bilinear"
+.IP "dotmatrix"
+.RE
+.PD 1
+.SH KEYBOARD
+.TP
+\fBF1\fR
+Screenshot in BMP format
+.TP
+\fBF2\fR
+Save state
+.TP
+\fBF3\fR
+Load state
+.TP
+\fBF4/F5\fR
+Dec/inc frame skip value
+.TP
+\fBF6/F7\fR
+Dec/inc state slot
+.TP
+\fB1..8\fR
+Switch rendering filter
+.TP
+\fBC\fR
+Button 1
+.TP
+\fBV\fR
+Button 2
+.TP
+\fBENTER\fR
+Start (GG) / pause (SMS)
+.TP
+\fBARROWS\fR
+Directional pad
+.TP
+\fBTAB\fR
+Console hard reset
+.PP
+The key bindings may not be remapped.
+.SH FILES
+.PP
+ROM image files may be in raw dump format, or may have a header (details
+are system-specific). Also, ROM images may be zipped (not gzipped), in
+which case the first file in the zip file's directory must be the
+ROM image (any other files are ignored).
+.PP
+\fBsms_sdl\fR looks at the filename to determine the type of ROM image
+in use. Any file whose name ends in \fI.gg\fR (case-insensitive match)
+is considered to be a Game Gear ROM. Any other file is treated as a
+Sega Master System ROM. In the case of a zipped image, this refers to the
+file inside the zip file; the zip file itself doesn't have any special
+naming requirements.
+.PP
+Screenshot filenames (F1 key) are generated by replacing the filename
+extension with \fI-NNN.bmp\fR, where NNN is a 3-digit number (000 for
+the first screenshot, 001 for the second, etc). The numbering starts
+at 000 every time the emulator is started, and existing files will be
+overwritten without confirmation.
+.PP
+State save filenames (F2 key) are generated by replacing the filename
+extension with \fI.stN\fR, where N is the number of the save slot (one
+or more digits). Again, existing files are overwritten without confirmation.
+.PP
+For both types of file, the filename is considered to be the entire
+path to the ROM image file. This means that the emulator expects to
+be able to write savestate and screenshot files in the directory where
+the ROM files reside. If the directory is not writable, no files will
+be created.
+.SH BUGS
+.PP
+\fBsms_sdl\fR will segfault if it's given a filename that
+contains no . (dot/period) characters (in other words, a filename
+without an extension). So don't do that. (This applies to the file
+inside the zip file, for zipped images)
+.PP
+Screenshot and state-save files should really be written in the
+current directory, or else a hypothetical ~/.sms_sdl directory.
+.PP
+There should be a config file, so the user doesn't have to pass his
+favorite set of options on the command line every time (of course,
+a shell alias, wrapper script, or GUI file manager
+can work around this easily enough).
+.SH AUTHORS
+.PP
+(C) Charles Mac Donald in 1998, 1999, 2000
+.br
+SDL Version by Gregory Montoir (cyx@frenchkiss.net)
diff --git a/games/sms_sdl/sms_sdl.SlackBuild b/games/sms_sdl/sms_sdl.SlackBuild
new file mode 100644
index 0000000000..c7b4e1b27c
--- /dev/null
+++ b/games/sms_sdl/sms_sdl.SlackBuild
@@ -0,0 +1,101 @@
+#!/bin/sh
+
+# Slackware build script for sms_sdl
+# Written by B. Watson (yalhcru@gmail.com)
+
+PRGNAM=sms_sdl
+VERSION=${VERSION:-0.9.4a_r7.1}
+ARCH=${ARCH:-i486}
+BUILD=${BUILD:-2}
+TAG=${TAG:-_SBo}
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+SRCVER=$(echo $VERSION | sed 's/_/-/')
+
+# If $MIME_TYPES is set to `yes' it will include MIME types for KDE and
+# automagically associate *.sms and *.gg files with sms_sdl.
+MIME_TYPES=${MIME_TYPES:-"yes"}
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+elif [ "$ARCH" = "x86_64" ]; then
+ cat <<EOF
+This package can't easily be built on x86_64. Build the 32-bit
+package on a 32-bit Slackware system. It should install and run
+fine on a multilib x86_64 system such as slamd64, provided you
+have 32-bit SDL libraries available.
+EOF
+exit 1
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$SRCVER
+unzip $CWD/$PRGNAM-$SRCVER-src.zip
+cd $PRGNAM-$SRCVER
+chown -R root:root .
+chmod -R a-s,u+w,go+r-w .
+
+patch -p1 --verbose < $CWD/cflags_and_libz.diff
+
+# Thanks to Ellington Santos (necropresto) for this patch that makes
+# the --fm and --japan options actually work:
+patch -p1 --verbose < $CWD/japan_and_fm.diff
+
+cd sdl
+make OPTFLAGS="$SLKCFLAGS" LDFLAGS=$SLKLDFLAGS
+
+# There's no 'make install'
+strip $PRGNAM
+mkdir -p $PKG/usr/bin
+install -m0755 $PRGNAM $PKG/usr/bin/$PRGNAM
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp README.TXT $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+# man page is specific to this SlackBuild. If you're packaging for
+# some other distribution, feel free to snag it.
+mkdir -p $PKG/usr/man/man1
+gzip -9c $CWD/$PRGNAM.1 > $PKG/usr/man/man1/$PRGNAM.1.gz
+
+# Desktop integration stuff: Icon and .desktop file always present,
+# regardless of $MIME_TYPES
+mkdir -p $PKG/usr/share/{applications,pixmaps}
+cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
+( cd $CWD
+ for i in *.png; do
+ cat $i > $PKG/usr/share/pixmaps/$i
+ done
+)
+
+if [ "$MIME_TYPES" = "yes" ]; then
+ mkdir -p $PKG/usr/share/mime/packages
+ cat $CWD/$PRGNAM.xml > $PKG/usr/share/mime/packages/$PRGNAM.xml
+
+ # To make KDE able to use the .desktop and MIME stuff properly, we need
+ # to define each MIME type in /usr/share/mimelnk. This seems redundant to
+ # me, but that's how it works...
+ mkdir -p $PKG/usr/share/mimelnk/application
+ ( cd $CWD
+ for i in x-*.desktop; do
+ cat $i > $PKG/usr/share/mimelnk/application/$i
+ done
+ )
+fi
+
+mkdir -p $PKG/install
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+cat $CWD/slack-desc > $PKG/install/slack-desc
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz
diff --git a/games/sms_sdl/sms_sdl.desktop b/games/sms_sdl/sms_sdl.desktop
new file mode 100644
index 0000000000..81426fc7d5
--- /dev/null
+++ b/games/sms_sdl/sms_sdl.desktop
@@ -0,0 +1,11 @@
+[Desktop Entry]
+Version=1.0
+Name=SMS Plus/SDL
+GenericName=Sega Master System Emulator
+Type=Application
+Exec=sms_sdl
+Icon=sms_sdl
+Terminal=false
+StartupNotify=false
+Categories=Emulator;System;
+MimeType=application/x-sega-master-system-rom;application/x-sega-game-gear-rom;
diff --git a/games/sms_sdl/sms_sdl.info b/games/sms_sdl/sms_sdl.info
new file mode 100644
index 0000000000..9dd5a9da0a
--- /dev/null
+++ b/games/sms_sdl/sms_sdl.info
@@ -0,0 +1,8 @@
+PRGNAM="sms_sdl"
+VERSION="0.9.4a_r7.1"
+HOMEPAGE="ftp://ftp.netbsd.org/pub/NetBSD/packages/pkgsrc/emulators/sms_sdl/README.html"
+DOWNLOAD="ftp://ftp.netbsd.org/pub/NetBSD/packages/distfiles/sms_sdl-0.9.4a-r7.1-src.zip"
+MD5SUM="985e979dbd38336909894a40c42a8e56"
+MAINTAINER="B. Watson"
+EMAIL="yalhcru@gmail.com"
+APPROVED="dsomero"
diff --git a/games/sms_sdl/sms_sdl.png b/games/sms_sdl/sms_sdl.png
new file mode 100644
index 0000000000..bec3123a78
--- /dev/null
+++ b/games/sms_sdl/sms_sdl.png
Binary files differ
diff --git a/games/sms_sdl/sms_sdl.xml b/games/sms_sdl/sms_sdl.xml
new file mode 100644
index 0000000000..d3176081d2
--- /dev/null
+++ b/games/sms_sdl/sms_sdl.xml
@@ -0,0 +1,60 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!-- 20080823 bkw: is all this leading cruft really necessary? -->
+<!DOCTYPE mime-info [
+ <!ELEMENT mime-info (mime-type)+>
+ <!ATTLIST mime-info xmlns CDATA #FIXED "http://www.freedesktop.org/standards/shared-mime-info">
+
+ <!ELEMENT mime-type (comment|acronym|expanded-acronym|glob|magic|root-XML|alias|sub-class-of)*>
+ <!ATTLIST mime-type type CDATA #REQUIRED>
+
+ <!-- a comment describing a document with the respective MIME type. Example: "WMV video" -->
+ <!ELEMENT comment (#PCDATA)>
+ <!ATTLIST comment xml:lang CDATA #IMPLIED>
+
+ <!-- a comment describing a the respective unexpanded MIME type acronym. Example: "WMV" -->
+ <!ELEMENT acronym (#PCDATA)>
+ <!ATTLIST acronym xml:lang CDATA #IMPLIED>
+
+ <!-- a comment describing a the respective unexpanded MIME type acronym. Example: "Windows Media Video" -->
+ <!ELEMENT expanded-acronym (#PCDATA)>
+ <!ATTLIST expanded-acronym xml:lang CDATA #IMPLIED>
+
+ <!ELEMENT glob EMPTY>
+ <!ATTLIST glob pattern CDATA #REQUIRED>
+
+ <!ELEMENT magic (match)+>
+ <!ATTLIST magic priority CDATA #IMPLIED>
+
+ <!ELEMENT match (match)*>
+ <!ATTLIST match offset CDATA #REQUIRED>
+ <!ATTLIST match type (string|big16|big32|little16|little32|host16|host32|byte) #REQUIRED>
+ <!ATTLIST match value CDATA #REQUIRED>
+ <!ATTLIST match mask CDATA #IMPLIED>
+
+ <!ELEMENT root-XML EMPTY>
+ <!ATTLIST root-XML
+ namespaceURI CDATA #REQUIRED
+ localName CDATA #REQUIRED>
+
+ <!ELEMENT alias EMPTY>
+ <!ATTLIST alias
+ type CDATA #REQUIRED>
+
+ <!ELEMENT sub-class-of EMPTY>
+ <!ATTLIST sub-class-of
+ type CDATA #REQUIRED>
+]>
+<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
+ <mime-type type="application/x-sega-master-system-rom">
+ <comment>Sega Master System ROM</comment>
+ <acronym>SMS</acronym>
+ <expanded-acronym>Sega Master System</expanded-acronym>
+ <glob pattern="*.sms"/>
+ </mime-type>
+ <mime-type type="application/x-sega-game-gear-rom">
+ <comment>Sega Game Gear ROM</comment>
+ <acronym>GG</acronym>
+ <expanded-acronym>Game Gear</expanded-acronym>
+ <glob pattern="*.gg"/>
+ </mime-type>
+</mime-info>
diff --git a/games/sms_sdl/x-sega-game-gear-rom.desktop b/games/sms_sdl/x-sega-game-gear-rom.desktop
new file mode 100644
index 0000000000..407aeb3401
--- /dev/null
+++ b/games/sms_sdl/x-sega-game-gear-rom.desktop
@@ -0,0 +1,8 @@
+[Desktop Entry]
+Encoding=UTF-8
+Type=MimeType
+MimeType=application/x-sega-game-gear-rom
+Icon=sms_sdl
+Patterns=*.gg;*.GG;
+#X-KDE-PatternsAccuracy=80
+Comment=Sega Game Gear ROM Image
diff --git a/games/sms_sdl/x-sega-master-system-rom.desktop b/games/sms_sdl/x-sega-master-system-rom.desktop
new file mode 100644
index 0000000000..39f0bae9e1
--- /dev/null
+++ b/games/sms_sdl/x-sega-master-system-rom.desktop
@@ -0,0 +1,8 @@
+[Desktop Entry]
+Encoding=UTF-8
+Type=MimeType
+MimeType=application/x-sega-master-system-rom
+Icon=sms_sdl
+Patterns=*.sms;*.SMS;
+#X-KDE-PatternsAccuracy=80
+Comment=Sega Master System ROM Image