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-rw-r--r--games/ucr/README31
-rw-r--r--games/ucr/doinst.sh19
-rw-r--r--games/ucr/slack-desc19
-rw-r--r--games/ucr/ucr.699
-rw-r--r--games/ucr/ucr.SlackBuild84
-rw-r--r--games/ucr/ucr.desktop8
-rw-r--r--games/ucr/ucr.info10
-rw-r--r--games/ucr/ucr.pngbin0 -> 2895 bytes
8 files changed, 270 insertions, 0 deletions
diff --git a/games/ucr/README b/games/ucr/README
new file mode 100644
index 0000000000..57e751e4bb
--- /dev/null
+++ b/games/ucr/README
@@ -0,0 +1,31 @@
+Ultima Classics Revisited (UCR) is an attempt to offer modern
+OS-compatible engines for the first six Ultima games. The only completely
+playable game for UCR is Akalabeth (aka Ultima 0), and there is a partial
+implementation of an Ultima 1 engine.
+
+UCR doesn't require any extra data files to play Akalabeth. If you want
+to check out UCR's partial Ultima 1 engine, you'll need the game data
+files from Ultima 1 (place them in /usr/share/ucr/games/u1).
+
+Akalabeth is played entirely with the keyboard. Since the keyboard
+controls aren't documented anywhere in the UCR source (other than by
+reading the C++ code), here's a list of keystrokes:
+
+S - Show character stats (hit points, equipment, etc)
+P - Pause/Resume
+Space - Pass
+F11 - Toggle original/enhanced graphics
+F12 - Enable/disable music
+
+Outdoors:
+Up/Down/Left/Right Arrows - Move North/South/East/West
+E - Enter Town or Castle
+
+In Dungeons:
+Up - Move Forward
+Down - Turn Around
+Left/Right - Turn Left/Right
+A - Attack
+E - Climb Ladder or Descend into Hole
+
+UCR doesn't support saving the game like the PC version of Akalabeth does.
diff --git a/games/ucr/doinst.sh b/games/ucr/doinst.sh
new file mode 100644
index 0000000000..f565650032
--- /dev/null
+++ b/games/ucr/doinst.sh
@@ -0,0 +1,19 @@
+
+config() {
+ NEW="$1"
+ OLD="$(dirname $NEW)/$(basename $NEW .new)"
+ # If there's no config file by that name, mv it over:
+ if [ ! -r $OLD ]; then
+ mv $NEW $OLD
+ elif [ "$(cat $OLD | md5sum)" = "$(cat $NEW | md5sum)" ]; then
+ # toss the redundant copy
+ rm $NEW
+ fi
+ # Otherwise, we leave the .new copy for the admin to consider...
+}
+
+config etc/ucr/ucr.conf.new
+
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
+fi
diff --git a/games/ucr/slack-desc b/games/ucr/slack-desc
new file mode 100644
index 0000000000..be5420ceb5
--- /dev/null
+++ b/games/ucr/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+ucr: ucr (Ultima Classics Revisited)
+ucr:
+ucr: Ultima Classics Revisited (UCR) is an attempt to offer modern
+ucr: OS-compatible engines for the first six Ultima games. The only
+ucr: completely playable game for UCR is Akalabeth (aka Ultima 0), and
+ucr: there is a partial implementation of an Ultima 1 engine.
+ucr:
+ucr:
+ucr:
+ucr:
+ucr:
diff --git a/games/ucr/ucr.6 b/games/ucr/ucr.6
new file mode 100644
index 0000000000..40d2cbbebe
--- /dev/null
+++ b/games/ucr/ucr.6
@@ -0,0 +1,99 @@
+.TH ucr 6 "28 Oct 2011" "0.1.2" "Ultima Classics Revisited"
+
+.SH NAME
+\fBucr\fR \- A modern reimplementation of the classic Ultima role\-playing games.
+
+.SH SYNOPSIS
+.B ucr
+
+.SH DESCRIPTION
+.B ucr
+(Ultima Classics Revisited)
+is a remake of the computer games Akalabeth (aka "Ultima 0") and
+Ultima 1.
+.PP
+.B ucr
+accepts no command\-line arguments.
+.PP
+The current version of
+.B ucr
+contains a complete rewrite of Akalabeth, which is fully playable, and
+a partial engine for Ultima I (not fully playable). To use the Ultima I
+engine, you will need the data files from the original PC release of
+Ultima I (place them in \fI/usr/share/ucr/games/u1\fR).
+.PP
+Although Akalabeth is fully playable, it has no support for saving the
+game or loading saved games (unlike the original PC release of Akalabeth).
+Ultima I, while not fully playable, does support saving/loading the game.
+.SH KEYBOARD CONTROLS
+Only the keyboard controls for Akalabeth are documented here.
+.PP
+Akalabeth
+is played entirely with the keyboard. To make choices from menus,
+press the first letter of the menu choice (e.g. \fBF\fR to buy Food
+at the Adventure Shop menu).
+.PP
+During gameplay, the following keystrokes are supported:
+.TP
+.B S
+Show character stats (hit points, equipment, etc)
+.TP
+.B P
+Pause/Resume
+.TP
+.B Space
+Pass
+.TP
+.B F11
+Toggle original/enhanced graphics
+.TP
+.B
+F12
+Enable/disable music
+.SS Outdoors
+.TP
+.B Up/Down/Left/Right Arrows
+Move North/South/East/West
+.TP
+.B E
+Enter Town or Castle
+.SS In Dungeons
+.TP
+.B
+Up
+Move Forward
+.TP
+.B
+Down
+Turn Around
+.TP
+.B
+Left/Right
+Turn Left/Right
+.TP
+.B
+A
+Attack
+.TP
+.B
+E
+Climb Ladder or Descend into Hole
+.SH FILES
+.TP
+.B /etc/ucr/ucr.conf
+Config file for \fBucr\fR. Sets the paths to the game data, the screen
+size, and a few other variables. Not well documented, but fairly self\-explanatory.
+The settings for u2 through u6 don't do anything, as these games were never
+implemented in \fBucr\fR.
+.SH AUTHORS
+.B Akalabeth
+and the
+.B
+Ultima
+games were created by Richard Garriott, AKA Lord British.
+.PP
+.B ucr
+written by Gregory Maculo <prmths@emptyspaces.net>
+.PP
+Man page created by B. Watson, for the SlackBuilds.org
+project. Permission hereby granted to use this man page anywhere, for any purpose.
diff --git a/games/ucr/ucr.SlackBuild b/games/ucr/ucr.SlackBuild
new file mode 100644
index 0000000000..afbe0ebded
--- /dev/null
+++ b/games/ucr/ucr.SlackBuild
@@ -0,0 +1,84 @@
+#!/bin/sh
+
+# Slackware build script for ucr
+
+# Written by B. Watson (yalhcru@gmail.com)
+
+PRGNAM=ucr
+VERSION=${VERSION:-0.1.2}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i486 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+# Nothing in /usr/lib(64) for this package.
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+else
+ SLKCFLAGS="-O2"
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION-beta
+tar xvf $CWD/$PRGNAM-$VERSION-beta.tar.gz
+cd $PRGNAM-$VERSION-beta
+chown -R root:root .
+find . \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+
+# configure is not an autoconf script (doesn't accept arguments at all).
+./configure
+sed -i "s/-O3/$SLKCFLAGS/" Makefile
+make
+
+# No DESTDIR support either, manual install.
+mkdir -p $PKG/usr/bin $PKG/etc/$PRGNAM
+install -s -m0755 $PRGNAM $PKG/usr/bin
+mkdir -p $PKG/usr/share/$PRGNAM
+cp -a data pixmaps $PKG/usr/share/$PRGNAM
+sed "s,/usr/games/$PRGNAM/,/usr/share/$PRGNAM/," etc/$PRGNAM.conf \
+ > $PKG/etc/$PRGNAM/$PRGNAM.conf.new
+
+# PNG icon made by removing blue background from icon.xpm.
+# .desktop file written for this package.
+mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
+cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
+cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
+
+# man page written for this build. Needed because the docs don't list
+# the keyboard commands for playing the game!
+mkdir -p $PKG/usr/man/man6
+gzip -9c $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a README CHANGELOG TODO $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/ucr/ucr.desktop b/games/ucr/ucr.desktop
new file mode 100644
index 0000000000..3bd8f35bc5
--- /dev/null
+++ b/games/ucr/ucr.desktop
@@ -0,0 +1,8 @@
+[Desktop Entry]
+Name=UCR
+Comment=Ultima Classic Revisited
+Exec=ucr
+Icon=ucr
+Terminal=false
+Type=Application
+Categories=Game;RolePlaying;
diff --git a/games/ucr/ucr.info b/games/ucr/ucr.info
new file mode 100644
index 0000000000..c0fc91bd2c
--- /dev/null
+++ b/games/ucr/ucr.info
@@ -0,0 +1,10 @@
+PRGNAM="ucr"
+VERSION="0.1.2"
+HOMEPAGE="http://www.ultimaaiera.com/orphanage/ultima-classics-revisited/"
+DOWNLOAD="http://www.ultimaaiera.com/wp-content/files/ucr/ucr-0.1.2-beta.tar.gz"
+DOWNLOAD_x86_64=""
+MD5SUM="f384c2ee22fbc937c3f7a02fe9b26dac"
+MD5SUM_x86_64=""
+MAINTAINER="B. Watson"
+EMAIL="yalhcru@gmail.com"
+APPROVED="Niels Horn"
diff --git a/games/ucr/ucr.png b/games/ucr/ucr.png
new file mode 100644
index 0000000000..0dd7e76aee
--- /dev/null
+++ b/games/ucr/ucr.png
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