diff options
Diffstat (limited to 'games')
-rw-r--r-- | games/glest/README | 28 | ||||
-rw-r--r-- | games/glest/doinst.sh | 4 | ||||
-rw-r--r-- | games/glest/glest-editor.desktop | 10 | ||||
-rw-r--r-- | games/glest/glest-g3d-viewer.desktop | 10 | ||||
-rw-r--r-- | games/glest/glest.6 | 127 | ||||
-rw-r--r-- | games/glest/glest.SlackBuild | 178 | ||||
-rw-r--r-- | games/glest/glest.desktop | 10 | ||||
-rw-r--r-- | games/glest/glest.info | 10 | ||||
-rw-r--r-- | games/glest/glest.xpm | 309 | ||||
-rw-r--r-- | games/glest/patches/g3d_viewer.patch | 277 | ||||
-rw-r--r-- | games/glest/patches/glest-3.2.2-glibc210.patch | 10 | ||||
-rw-r--r-- | games/glest/patches/glest-home-directory.patch | 143 | ||||
-rw-r--r-- | games/glest/patches/glest-xerces-c.patch | 41 | ||||
-rw-r--r-- | games/glest/slack-desc | 19 |
14 files changed, 0 insertions, 1176 deletions
diff --git a/games/glest/README b/games/glest/README deleted file mode 100644 index 889c3c2cb2..0000000000 --- a/games/glest/README +++ /dev/null @@ -1,28 +0,0 @@ -Glest is a free 3D real-time strategy game, where you control the armies of -two different factions: Tech, which is mainly composed of warriors and -mechanical devices, and Magic, that prefers mages and summoned creatures -in the battlefield. - -This requires glest-data, xerces-c, lua, jam, and OpenAL. -Optional build requirements: wxPython. -Optional addons: glest-megapack. - -According to the manpage, you should go into the Options menu and run -"Auto config" before the first time you play the game. - -If you'd like to compile wxPython to have the additional map editor -(ie. glest_editor) then pass HAVE_WX=yes to the script: - HAVE_WX=yes ./glest.SlackBuild - -The map editor will only build with wxPython. If you pass HAVE_WX=yes -and have wxGTK installed then the slackbuild will fail. - -Additional translations can be added to glest from: -http://www.glest.org/files/contrib/translations/ -Just unzip the file(s) and put the appropriate *.lng file into -/usr/share/glest/data/lang/ directory. It will be automatically picked -up at next game play. - -Note: According to the readme_linux.txt file, glest doesn't seem to work -with the mesa drivers. Using the ATI or NVIDIA drivers will work. For any -additional game-specific issues, see readme_linux.txt in the docs directory. diff --git a/games/glest/doinst.sh b/games/glest/doinst.sh deleted file mode 100644 index 4e8ba7071d..0000000000 --- a/games/glest/doinst.sh +++ /dev/null @@ -1,4 +0,0 @@ -if [ -x /usr/bin/update-desktop-database ]; then - /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 -fi - diff --git a/games/glest/glest-editor.desktop b/games/glest/glest-editor.desktop deleted file mode 100644 index 4b21d53e12..0000000000 --- a/games/glest/glest-editor.desktop +++ /dev/null @@ -1,10 +0,0 @@ -[Desktop Entry] -Version=1.0 -Name=Glest Map Editor -Comment=Glest map editor -Exec=glest_editor -Icon=glest -Terminal=0 -Type=Application -Categories=Application;Game;StrategyGame; -StartupNotify=false diff --git a/games/glest/glest-g3d-viewer.desktop b/games/glest/glest-g3d-viewer.desktop deleted file mode 100644 index 6ff860ea45..0000000000 --- a/games/glest/glest-g3d-viewer.desktop +++ /dev/null @@ -1,10 +0,0 @@ -[Desktop Entry] -Version=1.0 -Name=Glest g3d Viewer -Comment=Glest g3d viewer -Exec=glest_g3dviewer -Icon=glest -Terminal=false -Type=Application -Categories=Application;Game;StrategyGame; -StartupNotify=false diff --git a/games/glest/glest.6 b/games/glest/glest.6 deleted file mode 100644 index d173a9bac5..0000000000 --- a/games/glest/glest.6 +++ /dev/null @@ -1,127 +0,0 @@ -.\" Hey, EMACS: -*- nroff -*- -.TH GLEST 6 "May 4, 2008" -.SH NAME -glest \- A free 3d real-time customizable strategy game. -.SH SYNOPSIS -.B glest -.br -.PP -.B It is recommented to perform Config -> Auto Config before starting to play. -.SH DESCRIPTION -This manual page documents briefly the -.B glest -game commands and configuration. -.PP - -.SH CONTROLS -.TP -.B Camera -.br -m => toggle camera mode (game mode and free mode) -.br -w => move camera up (only on free camera more) -.br -s => move camera down (only on free camera more) -.br -a => rotate camera left (only on free camera more) -.br -d => rotate camera right (only on free camera more) -.br -up arrow or mouse on top => move camera forward -.br -down arrow or mouse on bottom => move camera backward -.br -left arrow or mouse on left => move camera left -.br -right arrow or mouse on right => move camera right -.TP -.B Orders and Unit selection -.br -left mouse button => select or deselect units -.br -shift + left mouse button => add unit to selection -.br -control + left mouse button => remove unit from selection -.br -left mouse double click => select nearby units of this type -.br -right mouse button => auto order -.br -menu click => activate order -.br -left mouse when order is activated => give order -.br -right mouse when order is activated => cancel state -.br -number => recall group -.br -control + number => assign group -.TP -.B Other Keys -.br -c => switch display color -.br -- + => adjust game speed -.br -p => pause game -.br -t => save screen to TGA file - - -.SH CONFIGURATION -.TP -.B Glest can be configured in three ways: -.br -- in-game config menu: basic parameters -.br -- configuration tool: advanced parameters -.br -- glest.ini: all parameters - -.SH VIDEO CARD HINTS -.TP -.B Auto config. -.br -The first time you run the game it will try to detect the graphic settings most -suitable for your video card. It's highly recommended that you don't change them -unless you really know what you are doing. If you change the settings and you -want to reset to the recommended ones, you can do it by using the auto config -button in the in-game config menu. -.TP -.B Required card features. -.br -The game requires either OpenGL 1.4 or OpenGL 1.3 plus the GL_ARB_env_crossbar -extesion. Most video cards with recent drivers support this features. You can -bypass the feature check by replacing the "CheckGlCaps=1" line in glest.ini by -"CheckGlCaps=0", but the game may crash or have graphics errors. -.TP -.B ATI card problems. -.br -It seems to be bug in some ATI OpenGL drivers that makes the game crash with -certain card/driver configurations when using more than 1 light. Auto config will -detect this issue and turn off all secondary lights when it detects an ATI card. -If you still want to try running the game using more than 1 light you can change -this setting in the in-game config menu. -.TP -.B Shadows. -.br -The game features real-time shadows using different algorithms. 1) Projected: Fast -shadows but they provide unit over terrain shadows only, and can produce incorrect -shadows in some circumstances. 2) Shadow mapping: Slow shadows but they are -always correct and provide everything over everything shadows. In ATI cards they -look aliased. Both types of shadows require a video card with 3 texture unit -support. Auto config will set the most suitable shadow mode for your video card. -.TP -.B 3D textures -.br -The game uses 3D textures for some effects like animated water. Some old video cards -(ie: GeForceMX) don't support this feature by hardware and the game runs really -slow when the camera is near a river. Auto config will detect this and disable -3D textures when needed. - - -.SH AUTHOR -glest was written by Martino Figueroa et al (see readme.txt). -.PP -This manual page was written by Giuseppe Borzi <gborzi@ieee.org>, -for the Debian project (but may be used by others). diff --git a/games/glest/glest.SlackBuild b/games/glest/glest.SlackBuild deleted file mode 100644 index 6813dda6f0..0000000000 --- a/games/glest/glest.SlackBuild +++ /dev/null @@ -1,178 +0,0 @@ -#!/bin/sh - -# Slackware build script for glest - -# Copyright 2009 Larry Hajali <larryhaja[at]gmail[dot]com> -# All rights reserved. -# -# Redistribution and use of this script, with or without modification, is -# permitted provided that the following conditions are met: -# -# 1. Redistributions of this script must retain the above copyright -# notice, this list of conditions and the following disclaimer. -# -# THIS SOFTWARE IS PROVIDED ''AS IS'' AND ANY EXPRESS OR IMPLIED -# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -PRGNAM=glest -VERSION=${VERSION:-3.2.2} -BUILD=${BUILD:-2} -TAG=${TAG:-_SBo} - -# Automatically determine the architecture we're building on: -if [ -z "$ARCH" ]; then - case "$( uname -m )" in - i?86) ARCH=i486 ;; - arm*) ARCH=arm ;; - # Unless $ARCH is already set, use uname -m for all other archs: - *) ARCH=$( uname -m ) ;; - esac -fi - -CWD=$(pwd) -TMP=${TMP:-/tmp/SBo} -PKG=$TMP/package-$PRGNAM -OUTPUT=${OUTPUT:-/tmp} - -# Decide if we install the editor as well. Default is no. -HAVE_WX=${HAVE_WX:-no} - -if [ "$ARCH" = "i486" ]; then - SLKCFLAGS="-O2 -march=i486 -mtune=i686" - LIBDIRSUFFIX="" -elif [ "$ARCH" = "i686" ]; then - SLKCFLAGS="-O2 -march=i686 -mtune=i686" - LIBDIRSUFFIX="" -elif [ "$ARCH" = "x86_64" ]; then - SLKCFLAGS="-O2 -fPIC" - LIBDIRSUFFIX="64" -else - SLKCFLAGS="-O2" - LIBDIRSUFFIX="" -fi - -set -e - -rm -rf $PKG -mkdir -p $TMP $PKG $OUTPUT -cd $TMP -rm -rf $PRGNAM-$VERSION -mkdir $PRGNAM-$VERSION -cd $PRGNAM-$VERSION -unzip $CWD/${PRGNAM}_source_${VERSION}.zip - -# Fix up files so they aren't in MS format. -# Taken from the glest slackbuild available -# at http://ftp.darkstarlinux.ro/. -find source mk docs -type f | while read FILE; do - echo $FILE - sed \ - -e 's|\x0D$||g' \ - < $FILE > $FILE.new - mv -f $FILE.new $FILE -done - -chown -R root:root . -find . \ - \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ - -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ - -exec chmod 644 {} \; - -# Allow glest to be built against xerces-c vs. 2.x or 3.x. -# From the gentoo guys. http://bugs.gentoo.org/show_bug.cgi?id=263217 -patch -p0 < $CWD/patches/glest-xerces-c.patch -# Fix for the home directory. This gets rid of the wrapper script. -patch -p0 < $CWD/patches/glest-home-directory.patch -# Add support for the glest_g3dviewer for linux. -patch -p0 < $CWD/patches/g3d_viewer.patch -# Fix glest to build against newer glibc versions. -patch -p0 < $CWD/patches/glest-3.2.2-glibc210.patch -# Fix an innocuous version mismatch in configure.ac. -sed -i "s|3.1.2|${VERSION}|" mk/linux/configure.ac -# Fix the config file for languages. -sed -i 's|\.lng||' mk/linux/$PRGNAM.ini 2>/dev/null || true - -# Determine if we compile against wxPython for the optional map editor. -if [ "$HAVE_WX" == "yes" ]; then - unset USE_WX -else - USE_WX="--with-wx-config=disabled_wx" -fi - -cd mk/linux - - if [ ! -f configure ]; then - chmod a+x autogen.sh - ./autogen.sh - else - chmod +x configure - fi - - CFLAGS="$SLKCFLAGS" \ - CXXFLAGS="$SLKCFLAGS" \ - ./configure \ - --prefix=/usr \ - --libdir=/usr/lib${LIBDIRSUFFIX} \ - --enable-debug=no \ - --with-vorbis=/usr \ - --with-ogg=/usr \ - --with-x \ - --program-prefix="" \ - --program-suffix="" \ - $USE_WX \ - --build=$ARCH-slackware-linux - - jam -q - -cd - - -# Glest doesn't come with a nice installer. So we'll do it ourselves. -install -d -m 0755 $PKG/usr/{bin,share/$PRGNAM} -install -m 0755 mk/linux/$PRGNAM $PKG/usr/bin -install -m 0644 mk/linux/$PRGNAM.ini $PKG/usr/share/$PRGNAM -cp -ar source/glest_game/* $PKG/usr/share/$PRGNAM - -# Install the editor if the user requests it. -if [ "${HAVE_WX}" == "yes" ]; then - install -m 0755 mk/linux/${PRGNAM}_editor $PKG/usr/bin - install -m 0755 mk/linux/${PRGNAM}_g3dviewer $PKG/usr/bin -fi - -find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \ - | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true - -mkdir -p $PKG/usr/man/man6 -install -m 0644 $CWD/$PRGNAM.6 $PKG/usr/man/man6 -gzip -9 $PKG/usr/man/man?/*.? - -# Make a desktop item. -mkdir -p $PKG/usr/share/{applications,pixmaps} -install -m 0644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/ -install -m 0644 $CWD/$PRGNAM.xpm $PKG/usr/share/pixmaps/ -if [ "${HAVE_WX}" == "yes" ]; then - install -m 0644 $CWD/$PRGNAM-editor.desktop \ - $PKG/usr/share/applications/ - install -m 0644 $CWD/$PRGNAM-g3d-viewer.desktop \ - $PKG/usr/share/applications/ -fi - -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild -chmod 0644 $PKG/usr/doc/$PRGNAM-$VERSION/* - -mkdir -p $PKG/install -cat $CWD/slack-desc > $PKG/install/slack-desc -cat $CWD/doinst.sh > $PKG/install/doinst.sh - -cd $PKG -/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/glest/glest.desktop b/games/glest/glest.desktop deleted file mode 100644 index c834ef2cc7..0000000000 --- a/games/glest/glest.desktop +++ /dev/null @@ -1,10 +0,0 @@ -[Desktop Entry] -Version=1.0 -Name=Glest -Comment=Cross-platform 3D realtime strategy game -Exec=glest -Icon=glest -Terminal=0 -Type=Application -Categories=Application;Game;StrategyGame; -StartupNotify=false diff --git a/games/glest/glest.info b/games/glest/glest.info deleted file mode 100644 index 61132b1f69..0000000000 --- a/games/glest/glest.info +++ /dev/null @@ -1,10 +0,0 @@ -PRGNAM="glest" -VERSION="3.2.2" -HOMEPAGE="http://glest.org/en/index.php" -DOWNLOAD="http://downloads.sourceforge.net/glest/glest_source_3.2.2.zip" -MD5SUM="1e961f49c1fb0e59e1e1483d66099a55" -DOWNLOAD_x86_64="" -MD5SUM_x86_64="" -MAINTAINER="Larry Hajali" -EMAIL="larryhaja[at]gmail[dot]com" -APPROVED="rworkman" diff --git a/games/glest/glest.xpm b/games/glest/glest.xpm deleted file mode 100644 index 30cf25f1d4..0000000000 --- a/games/glest/glest.xpm +++ /dev/null @@ -1,309 +0,0 @@ -/* XPM */ -static char *glest-2[] = { -/* columns rows colors chars-per-pixel */ -"48 48 255 2", -" c #101004", -". c #191203", -"X c #1A1807", -"o c #1C292A", -"O c #230501", -"+ c #231800", -"@ c #221A08", -"# c #23180D", -"$ c #2A2008", -"% c #2F240E", -"& c #292110", -"* c #2A2417", -"= c #332506", -"- c #39290B", -"; c #312710", -": c #322A19", -"> c #3B3016", -", c #322C20", -"< c #3B3220", -"1 c gray20", -"2 c #162970", -"3 c #354A3A", -"4 c #3F433C", -"5 c #2D4057", -"6 c #24505E", -"7 c #3B4B59", -"8 c #35476D", -"9 c #3C5A7B", -"0 c #4E3706", -"q c #48350C", -"w c #423210", -"e c #423519", -"r c #4A3A1A", -"t c #523D0E", -"y c #593D00", -"u c #533A1D", -"i c #423821", -"p c #493B20", -"a c #4A3E22", -"s c #6D3E09", -"d c #4C4C0C", -"f c #5E4207", -"g c #52421C", -"h c #5A4313", -"j c #4F4329", -"k c #4E4C38", -"l c #514223", -"z c #544927", -"x c #5C4A21", -"c c #5A4B28", -"v c #5A4D30", -"b c #5B5738", -"n c #694309", -"m c #634911", -"M c #614B1A", -"N c #6B521B", -"B c #744C0C", -"V c #7A510F", -"C c #735E1E", -"Z c #645328", -"A c #6A5420", -"S c #6C572A", -"D c #625436", -"F c #645430", -"G c #6F5B31", -"H c #6B5D3B", -"J c #725B2A", -"K c #65670B", -"L c #736C11", -"P c #756924", -"I c #766132", -"U c #786339", -"Y c #7E693A", -"T c #485255", -"R c #5A5256", -"E c #475560", -"W c #58716D", -"Q c #655A62", -"! 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Xx.Z F g r x y y i.Y Y J x D H I Y Y A u.~ g G I N y.i.I m h q t u.i.y.J J I G D x * ", -"0XG M V t.W.XXx.& & & & : ; > > > $ $ : $ ; < : : ; $ $ : $ ; < % > < < $ : < % $ : & N h G M & ", -"wXu.A 0 0.T.d. Xn.> > > i i i p p p > a > - j p p p > - a - - j > > - a a > j a = = & Y k.Y u.: ", -"0Xu.S 0 h B t.R.;Xh.e e p p p p l z z z z a w a a c c w z r w c c r l = v - r l p $ m `.I.M S : ", -"7Xy.y.~ Z & V Q.E.~.x.p.v p l p.B.F l l l l l l l l l z z z - z z l r w l - - r L m.@XoXm t t & ", -"0XI ^ ^ M & > B t.w.>XAXmXp.*XF.D p l l l l a r - r p w j j - j j r w - a z L I.OXOX+XC p g x @ ", -"0X0 c H U % e > s -XCXF.BXCXp.e a a a j a a g h C n V n t g r r e j - - L (.@X|.d.OXK a j - q + ", -"qXg c.D ^ : - p h VXeXBXAXlXk > p p - g g.I.).{.~.~.E.E.R.d.s.r.6.s 0.`.@X|.v.e.}.I.. - j l.v & ", -"qX~ g g N : p w l A.BXAX} o.kXk ; g z.oX@X|.T.s.r.8.8.l.v.v.L.R.R.R.}.}.d.` 2 Q.+X. 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diff --git a/games/glest/patches/g3d_viewer.patch b/games/glest/patches/g3d_viewer.patch deleted file mode 100644 index 279f602be9..0000000000 --- a/games/glest/patches/g3d_viewer.patch +++ /dev/null @@ -1,277 +0,0 @@ -Index: source/g3d_viewer/main.cpp -=================================================================== ---- source/g3d_viewer/main.cpp (Revision 191) -+++ source/g3d_viewer/main.cpp (Arbeitskopie) -@@ -2,7 +2,6 @@ - - #include <stdexcept> - --#include "graphics_factory_basic_gl.h" - #include "graphics_interface.h" - #include "util.h" - -@@ -11,8 +10,15 @@ - using namespace Shared::Graphics::Gl; - using namespace Shared::Util; - --using namespace std; -+using std::exception; - -+#if (wxUSE_UNICODE == 1) -+#define STRCONV(x) wxConvUTF8.cMB2WC(x) -+#else -+#define STRCONV(x) x -+#endif -+ -+ - namespace Shared{ namespace G3dViewer{ - - // =============================================== -@@ -24,7 +30,7 @@ - - MainWindow::MainWindow(const string &modelPath): - wxFrame( -- NULL, -1, winHeader.c_str(), -+ NULL, -1, STRCONV(winHeader.c_str()), - wxPoint(Renderer::windowX, Renderer::windowY), - wxSize(Renderer::windowW, Renderer::windowH)) - { -@@ -37,38 +43,33 @@ - - glCanvas = new GlCanvas(this); - -- glCanvas->SetCurrent(); -- -- renderer->init(); -- -- - menu= new wxMenuBar(); - - //menu - menuFile= new wxMenu(); -- menuFile->Append(miFileLoad, "Load"); -- menu->Append(menuFile, "File"); -+ menuFile->Append(miFileLoad, wxT("Load")); -+ menu->Append(menuFile, wxT("File")); - - //mode - menuMode= new wxMenu(); -- menuMode->AppendCheckItem(miModeNormals, "Normals"); -- menuMode->AppendCheckItem(miModeWireframe, "Wireframe"); -- menuMode->AppendCheckItem(miModeGrid, "Grid"); -- menu->Append(menuMode, "Mode"); -+ menuMode->AppendCheckItem(miModeNormals, wxT("Normals")); -+ menuMode->AppendCheckItem(miModeWireframe, wxT("Wireframe")); -+ menuMode->AppendCheckItem(miModeGrid, wxT("Grid")); -+ menu->Append(menuMode, wxT("Mode")); - - //mode - menuSpeed= new wxMenu(); -- menuSpeed->Append(miSpeedSlower, "Slower"); -- menuSpeed->Append(miSpeedFaster, "Faster"); -- menu->Append(menuSpeed, "Speed"); -+ menuSpeed->Append(miSpeedSlower, wxT("Slower")); -+ menuSpeed->Append(miSpeedFaster, wxT("Faster")); -+ menu->Append(menuSpeed, wxT("Speed")); - - //custom color - menuCustomColor= new wxMenu(); -- menuCustomColor->AppendCheckItem(miColorRed, "Red"); -- menuCustomColor->AppendCheckItem(miColorBlue, "Blue"); -- menuCustomColor->AppendCheckItem(miColorYellow, "Yellow"); -- menuCustomColor->AppendCheckItem(miColorGreen, "Green"); -- menu->Append(menuCustomColor, "Custom Color"); -+ menuCustomColor->AppendCheckItem(miColorRed, wxT("Red")); -+ menuCustomColor->AppendCheckItem(miColorBlue, wxT("Blue")); -+ menuCustomColor->AppendCheckItem(miColorYellow, wxT("Yellow")); -+ menuCustomColor->AppendCheckItem(miColorGreen, wxT("Green")); -+ menu->Append(menuCustomColor, wxT("Custom Color")); - - menuMode->Check(miModeGrid, true); - menuCustomColor->Check(miColorRed, true); -@@ -88,13 +89,6 @@ - - timer = new wxTimer(this); - timer->Start(40); -- -- if(!modelPath.empty()){ -- Model *tmpModel= new ModelGl(); -- renderer->loadTheModel(tmpModel, modelPath); -- model= tmpModel; -- GetStatusBar()->SetStatusText(getModelInfo().c_str()); -- } - } - - MainWindow::~MainWindow(){ -@@ -104,6 +98,17 @@ - delete glCanvas; - } - -+void MainWindow::init(){ -+ glCanvas->SetCurrent(); -+ renderer->init(); -+ if(!modelPath.empty()){ -+ Model *tmpModel= new ModelGl(); -+ renderer->loadTheModel(tmpModel, modelPath); -+ model= tmpModel; -+ GetStatusBar()->SetStatusText(STRCONV(getModelInfo().c_str())); -+ } -+} -+ - void MainWindow::onPaint(wxPaintEvent &event){ - renderer->reset(GetClientSize().x, GetClientSize().y, playerColor); - renderer->transform(rotX, rotY, zoom); -@@ -141,13 +146,14 @@ - void MainWindow::onMenuFileLoad(wxCommandEvent &event){ - string fileName; - wxFileDialog fileDialog(this); -- fileDialog.SetWildcard("G3D files (*.g3d)|*.g3d"); -+ fileDialog.SetWildcard(wxT("G3D files (*.g3d)|*.g3d")); - if(fileDialog.ShowModal()==wxID_OK){ - delete model; - Model *tmpModel= new ModelGl(); -- renderer->loadTheModel(tmpModel, fileDialog.GetPath().c_str()); -+ fileName = wxFNCONV(fileDialog.GetPath()); -+ renderer->loadTheModel(tmpModel, fileName); - model= tmpModel; -- GetStatusBar()->SetStatusText(getModelInfo().c_str()); -+ GetStatusBar()->SetStatusText(wxString(getModelInfo().c_str(), wxConvUTF8)); - } - } - -@@ -252,7 +258,7 @@ - // ===================================================== - - GlCanvas::GlCanvas(MainWindow * mainWindow): -- wxGLCanvas(mainWindow, -1) -+ wxGLCanvas(mainWindow, -1, wxDefaultPosition) - { - this->mainWindow = mainWindow; - } -@@ -261,13 +267,8 @@ - mainWindow->onMouseMove(event); - } - --void GlCanvas::onPaint(wxPaintEvent &event){ -- mainWindow->onPaint(event); --} -- - BEGIN_EVENT_TABLE(GlCanvas, wxGLCanvas) - EVT_MOTION(GlCanvas::onMouseMove) -- EVT_PAINT(GlCanvas::onPaint) - END_EVENT_TABLE() - - // =============================================== -@@ -277,11 +278,12 @@ - bool App::OnInit(){ - string modelPath; - if(argc==2){ -- modelPath= argv[1]; -+ modelPath = wxFNCONV(argv[1]); - } - - mainWindow= new MainWindow(modelPath); - mainWindow->Show(); -+ mainWindow->init(); - return true; - } - -@@ -290,9 +292,9 @@ - return wxApp::MainLoop(); - } - catch(const exception &e){ -- wxMessageDialog(NULL, e.what(), "Exception", wxOK | wxICON_ERROR).ShowModal(); -- return 0; -+ wxMessageDialog(NULL, STRCONV(e.what()), wxT("Exception"), wxOK | wxICON_ERROR).ShowModal(); - } -+ return 0; - } - - int App::OnExit(){ -Index: source/g3d_viewer/main.h -=================================================================== ---- source/g3d_viewer/main.h (Revision 191) -+++ source/g3d_viewer/main.h (Arbeitskopie) -@@ -7,12 +7,13 @@ - #include <wx/timer.h> - #include <wx/glcanvas.h> - -+#include "graphics_factory_basic_gl.h" - #include "renderer.h" - #include "util.h" - #include "window.h" - --using Shared::Platform::Window; --using Shared::Platform::MouseState; -+//using Shared::Platform::Window; -+//using Shared::Platform::MouseState; - - using std::string; - -@@ -70,6 +71,8 @@ - MainWindow(const string &modelPath); - ~MainWindow(); - -+ void init(); -+ - void Notify(); - - void onPaint(wxPaintEvent &event); -Index: mk/linux/Jamfile -=================================================================== ---- mk/linux/Jamfile (Revision 191) -+++ mk/linux/Jamfile (Arbeitskopie) -@@ -26,7 +26,7 @@ - } - - Library glestlib : $(LIB_SOURCES) ; --ExternalLibs glestlib : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL LUA ; -+ExternalLibs glestlib : SDL GL GLU XERCES VORBISFILE OPENAL LUA ; - IncludeDir glestlib : $(LIB_INCLUDE_DIRS) ; - - #### Game #### -@@ -55,7 +55,7 @@ - - Application glest : $(GLEST_SOURCES) ; - LinkWith glest : glestlib ; --ExternalLibs glest : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL LUA ; -+ExternalLibs glest : SDL GL GLU XERCES VORBISFILE OPENAL LUA ; - IncludeDir glest : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_DIRS) ; - - #### Editor #### -@@ -69,7 +69,22 @@ - - Application glest_editor : $(GLEST_MAP_SOURCES) ; - LinkWith glest_editor : glestlib ; -- ExternalLibs glest_editor : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL WX ; -+ ExternalLibs glest_editor : SDL GL GLU XERCES VORBISFILE OPENAL WX ; - IncludeDir glest_editor : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_MAP_DIRS) ; - } - -+### Viewer ### -+if $(WX_AVAILABLE) = "yes" { -+ SubDir TOP g3d_viewer ; -+ -+ GLEST_VIEWER_DIRS = . ; -+ for i in $(GLEST_DIRS) { -+ GLEST_VIEWER_SOURCES += [ Wildcard $(i) : *.cpp *.h ] ; -+ } -+ -+ Application glest_g3dviewer : $(GLEST_VIEWER_SOURCES) ; -+ LinkWith glest_g3dviewer : glestlib ; -+ ExternalLibs glest_g3dviewer : SDL GL GLU XERCES VORBISFILE OPENAL WX ; -+ IncludeDir glest_g3dviewer : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_VIEWER_DIRS) ; -+} -+ -Index: mk/linux/autogen.sh -=================================================================== ---- mk/linux/autogen.sh (Revision 191) -+++ mk/linux/autogen.sh (Arbeitskopie) -@@ -34,4 +34,6 @@ - if [ ! -d glest_map_editor ]; then - ln -sf ../../source/glest_map_editor . - fi -- -+if [ ! -d g3d_viewer ]; then -+ ln -sf ../../source/g3d_viewer . -+fi diff --git a/games/glest/patches/glest-3.2.2-glibc210.patch b/games/glest/patches/glest-3.2.2-glibc210.patch deleted file mode 100644 index 31e3ff183b..0000000000 --- a/games/glest/patches/glest-3.2.2-glibc210.patch +++ /dev/null @@ -1,10 +0,0 @@ ---- source/shared_lib/sources/platform/posix/socket.cpp -+++ source/shared_lib/sources/platform/posix/socket.cpp -@@ -10,6 +10,7 @@ - - #include <cstring> - #include <cstdlib> -+#include <cstdio> - #include <stdexcept> - #include <sstream> - #if defined(HAVE_SYS_IOCTL_H) diff --git a/games/glest/patches/glest-home-directory.patch b/games/glest/patches/glest-home-directory.patch deleted file mode 100644 index a92002ab60..0000000000 --- a/games/glest/patches/glest-home-directory.patch +++ /dev/null @@ -1,143 +0,0 @@ ---- source/glest_game/ai/ai_interface.h 2009-04-15 11:17:19.000000000 +0400 -+++ source/glest_game/ai/ai_interface.h 2009-04-15 12:25:04.000000000 +0400 -@@ -84,7 +84,11 @@ - bool isFreeCells(const Vec2i &pos, int size, Field field); - - private: -- string getLogFilename() const {return "ai"+intToStr(factionIndex)+".log";} -+ string getLogFilename() const { -+ string logfn=getenv("HOME"); -+ logfn+="/.glest/ai"+intToStr(factionIndex)+".log"; -+ return logfn; -+ } - }; - - }}//end namespace ---- source/glest_game/ai/ai_rule.cpp 2009-04-15 11:17:19.000000000 +0400 -+++ source/glest_game/ai/ai_rule.cpp 2009-04-15 11:19:02.000000000 +0400 -@@ -17,6 +17,8 @@ - #include "unit.h" - #include "leak_dumper.h" - -+#include <limits.h> -+ - using Shared::Graphics::Vec2i; - - namespace Glest{ namespace Game{ ---- source/glest_game/game/game.cpp 2009-04-15 11:17:19.000000000 +0400 -+++ source/glest_game/game/game.cpp 2009-04-15 12:21:29.000000000 +0400 -@@ -443,7 +443,8 @@ - } - else if(key=='E'){ - for(int i=0; i<100; ++i){ -- string path= "screens/screen" + intToStr(i) + ".tga"; -+ string path=getenv("HOME"); -+ path+="/.glest/screens/screen" + intToStr(i) + ".tga"; - - FILE *f= fopen(path.c_str(), "rb"); - if(f==NULL){ ---- source/glest_game/main/main.cpp 2009-04-15 11:17:19.000000000 +0400 -+++ source/glest_game/main/main.cpp 2009-04-15 12:32:04.000000000 +0400 -@@ -114,6 +114,17 @@ - // ===================================================== - - int glestMain(int argc, char** argv){ -+ if (!getenv("HOME")) -+ throw runtime_error("HOME external variable is not set"); -+ -+ char path[PATH_MAX]; -+ snprintf(path, PATH_MAX, "%s/.glest", getenv("HOME")); -+ mkdir(path, 0750); -+ -+ snprintf(path, PATH_MAX, "%s/.glest/screens", getenv("HOME")); -+ mkdir(path, 0750); -+ -+ chdir("/usr/share/glest"); - - MainWindow *mainWindow= NULL; - Program *program= NULL; ---- source/glest_game/main/program.cpp 2009-04-15 11:17:19.000000000 +0400 -+++ source/glest_game/main/program.cpp 2009-04-15 12:11:51.000000000 +0400 -@@ -196,9 +196,11 @@ - updateTimer.init(GameConstants::updateFps, maxTimes); - updateCameraTimer.init(GameConstants::cameraFps, maxTimes); - -- //log start -- Logger &logger= Logger::getInstance(); -- logger.setFile("glest.log"); -+ //log start -+ char path[PATH_MAX]; -+ snprintf(path, PATH_MAX, "%s/.glest/glest.log", getenv("HOME")); -+ Logger &logger= Logger::getInstance(); -+ logger.setFile(path); - logger.clear(); - - //lang ---- source/shared_lib/sources/util/leak_dumper.cpp 2009-04-15 11:17:19.000000000 +0400 -+++ source/shared_lib/sources/util/leak_dumper.cpp 2009-04-15 12:04:49.000000000 +0400 -@@ -52,7 +52,9 @@ - } - - AllocRegistry::~AllocRegistry(){ -- dump("leak_dump.log"); -+ char path[PATH_MAX]; -+ snprintf(path, PATH_MAX, "%s/.glest/leak_dump.log", getenv("HOME")); -+ dump(path); - } - - void AllocRegistry::allocate(AllocInfo info){ ---- source/shared_lib/sources/util/profiler.cpp 2009-04-15 11:17:19.000000000 +0400 -+++ source/shared_lib/sources/util/profiler.cpp 2009-04-15 12:01:52.000000000 +0400 -@@ -71,9 +71,11 @@ - Profiler::~Profiler(){ - rootSection->stop(); - -- FILE *f= fopen("profiler.log", "w"); -+ char path[PATH_MAX]; -+ snprintf(path, PATH_MAX, "%s/.glest/profiler.log", getenv("HOME")); -+ FILE *f= fopen(path, "w"); - if(f==NULL) -- throw runtime_error("Can not open file: profiler.log"); -+ throw runtime_error("Can not open file: %s",path); - - fprintf(f, "Profiler Results\n\n"); - ---- source/shared_lib/sources/util/properties.cpp 2009-04-15 11:17:19.000000000 +0400 -+++ source/shared_lib/sources/util/properties.cpp 2009-04-15 13:09:33.000000000 +0400 -@@ -15,6 +15,9 @@ - #include <stdexcept> - #include <cstring> - -+#include <limits.h> -+#include <stdlib.h> -+ - #include "conversion.h" - #include "leak_dumper.h" - -@@ -34,9 +37,13 @@ - - this->path= path; - -- fileStream.open(path.c_str(), ios_base::in); -+ char str[PATH_MAX]; -+ snprintf(str, PATH_MAX, "%s/.glest/%s", getenv("HOME"), path.c_str()); -+ fileStream.open(str, ios_base::in); - if(fileStream.fail()){ -- throw runtime_error("Can't open propertyMap file: " + path); -+ fileStream.open(path.c_str(), ios_base::in); // use defaults -+ if(fileStream.fail()) -+ throw runtime_error("Can't open propertyMap file: " + path + " cwd: "+ getenv("PWD")); - } - - propertyMap.clear(); -@@ -71,7 +78,9 @@ - void Properties::save(const string &path){ - ofstream fileStream; - -- fileStream.open(path.c_str(), ios_base::out | ios_base::trunc); -+ char str[PATH_MAX]; -+ snprintf(str, PATH_MAX, "%s/.glest/%s", getenv("HOME"), path.c_str()); -+ fileStream.open(str, ios_base::out | ios_base::trunc); - - fileStream << "; === propertyMap File === \n"; - fileStream << '\n'; diff --git a/games/glest/patches/glest-xerces-c.patch b/games/glest/patches/glest-xerces-c.patch deleted file mode 100644 index f7582060b3..0000000000 --- a/games/glest/patches/glest-xerces-c.patch +++ /dev/null @@ -1,41 +0,0 @@ ---- source/shared_lib/sources/xml/xml_parser.cpp.old 2008-02-16 16:01:28.000000000 +0300 -+++ source/shared_lib/sources/xml/xml_parser.cpp 2009-03-19 18:28:08.000000000 +0300 -@@ -87,10 +87,17 @@ - - try{ - ErrorHandler errorHandler; -+#if XERCES_VERSION_MAJOR < 3 - DOMBuilder *parser= (static_cast<DOMImplementationLS*>(implementation))->createDOMBuilder(DOMImplementationLS::MODE_SYNCHRONOUS, 0); - parser->setErrorHandler(&errorHandler); - parser->setFeature(XMLUni::fgXercesSchemaFullChecking, true); - parser->setFeature(XMLUni::fgDOMValidation, true); -+#else -+ DOMLSParser *parser = (static_cast<DOMImplementationLS*>(implementation))->createLSParser(DOMImplementationLS::MODE_SYNCHRONOUS, 0); -+ DOMConfiguration *config = parser->getDomConfig(); -+ config->setParameter(XMLUni::fgXercesSchemaFullChecking, true); -+ config->setParameter(XMLUni::fgDOMValidate, true); -+#endif - DOMDocument *document= parser->parseURI(path.c_str()); - - if(document==NULL){ -@@ -119,9 +126,20 @@ - } - - LocalFileFormatTarget file(path.c_str()); -+#if XERCES_VERSION_MAJOR < 3 - DOMWriter* writer = implementation->createDOMWriter(); - writer->setFeature(XMLUni::fgDOMWRTFormatPrettyPrint, true); - writer->writeNode(&file, *document); -+#else -+ DOMLSSerializer *serializer = implementation->createLSSerializer(); -+ DOMLSOutput* output=implementation->createLSOutput(); -+ DOMConfiguration* config=serializer->getDomConfig(); -+ config->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint,true); -+ output->setByteStream(&file); -+ serializer->write(document,output); -+ output->release(); -+ serializer->release(); -+#endif - document->release(); - } - catch(const DOMException &e){ diff --git a/games/glest/slack-desc b/games/glest/slack-desc deleted file mode 100644 index f5d2b19816..0000000000 --- a/games/glest/slack-desc +++ /dev/null @@ -1,19 +0,0 @@ -# HOW TO EDIT THIS FILE: -# The "handy ruler" below makes it easier to edit a package description. Line -# up the first '|' above the ':' following the base package name, and the '|' on -# the right side marks the last column you can put a character in. You must make -# exactly 11 lines for the formatting to be correct. It's also customary to -# leave one space after the ':'. - - |-----handy-ruler------------------------------------------------------| -glest: glest (A free 3d real-time customizable strategy game) -glest: -glest: Glest is a free 3D real-time strategy game, where you control the -glest: armies of two different factions: Tech, which is mainly composed of -glest: warriors and mechanical devices, and Magic, that prefers mages and -glest: summoned creatures in the battlefield. -glest: -glest: Homepage: http://glest.org/en/index.php -glest: -glest: -glest: |