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Diffstat (limited to 'games/tyrquake-libretro/README')
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diff --git a/games/tyrquake-libretro/README b/games/tyrquake-libretro/README new file mode 100644 index 0000000000..764133902a --- /dev/null +++ b/games/tyrquake-libretro/README @@ -0,0 +1,31 @@ +This is meant to be a fairly conservative branch of the Quake source code. It's +intended to support Quake and Quakeworld in both software and GL versions, as +well as the Quakeworld Server; all on both MS Windows and Linux (BSD supported +as best I can manage with some help from some other users). I don't intend on +changing the look or feel of the game by adding lots of rendering enhancements, +etc, but rather just fixing little bugs that I've come across over the years. +I'll be adding small enhancements and may even rewrite substantial portions of +the code, but I don't want to change the fundamental feel of the game. + +The Quake game data is needed to play and must be acquired separately. + +Alternatively the shareware version of Quake can be acquired through RetroArch. +To download it go to 'Add Content' -> 'Download Content' -> 'Tyrquake'. + +To play Quake place the PAK0.PAK and PAK1.PAK into your Quake data directory. +The PAK2.PAK file that was not originally included with Quake is known to crash +Tyrquake and should not be used. + +The Quake Mission Packs No. 1: Scourge of Armagon and No. 2: Dissolution of +Eternity can also be played. Place pak0.pak and pak1.pk3 files for each in the +Quake game data directory, under the names hipnotic and rogue respectively. + +To use the colored lighting with Tyrquake, make a subdir in your Quake data +directory called 'maps' which contains the required .lit files. They can be +downloaded with RetroArch. To do this go to 'Add Content' -> 'Download Content' +and download 'quake-colored-lighting-pack.zip' found under Tyrquake. + +Controls should be set in both RetroArch and the in game configuration menu. + +To build the debugging symbols use: + DEBUG=1 ./tyrquake-libretro.SlackBuild |