diff options
Diffstat (limited to 'games/srb2/srb2.SlackBuild')
-rw-r--r-- | games/srb2/srb2.SlackBuild | 48 |
1 files changed, 26 insertions, 22 deletions
diff --git a/games/srb2/srb2.SlackBuild b/games/srb2/srb2.SlackBuild index 26fb5abb25..356c8bfb5c 100644 --- a/games/srb2/srb2.SlackBuild +++ b/games/srb2/srb2.SlackBuild @@ -7,7 +7,7 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. PRGNAM=srb2 -VERSION=${VERSION:-2.1.21} +VERSION=${VERSION:-2.2.8} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -61,23 +61,24 @@ chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ -# Assets (actually WAD files) aren't found in the source, have to download -# them separately. The build actually checks for them & refuses to compile -# if they're missing, which is kinda unfair since it doesn't ship with -# the damn things... To save 208MB of space in $TMP, we symlink the files. -# Can't just touch them, since the md5sums of the files get hardcoded -# into the binary (and it'll refuse to run if they don't match). -DATAFILES="srb2.srb zones.dta player.dta rings.dta music.dta patch.dta" -for i in $DATAFILES; do - ln -s $CWD/$i assets/$i -done +# Assets (actually WAD and pk3 aka zip files) aren't found in the +# source, have to download them separately. The build actually checks +# for them & refuses to compile if they're missing, which is kinda +# unfair since it doesn't ship with the damn things... so we have to +# extract them from the 'full' zip file. Can't just touch them, since +# the md5sums of the files get hardcoded into the binary (and it'll +# refuse to run if they don't match). +( cd assets + mkdir installer + cd installer + unzip $CWD/SRB2-v$VERSION-Full.zip '*.dta' '*.pk3' +) # As shipped, the path /usr/games/SRB2 is hardcoded in various places # in the source (no cmake variable to change it). It should be in # /usr/share/games, not /usr/games, so sed-fest: sed -i 's,usr/games,usr/share/games,g' \ - src/sdl/i_system.c src/sdl/i_ttf.c \ - src/sdl12/i_system.c src/sdl12/i_ttf.c + src/sdl/i_system.c src/sdl/i_ttf.c mkdir -p build cd build @@ -96,21 +97,24 @@ cd .. mkdir -p $PKG/usr/games $PKG/usr/share/games/SRB2 \ $PKG/usr/share/pixmaps $PKG/usr/share/applications \ $PKG/usr/doc/$PRGNAM-$VERSION -install -s -m0755 build/bin/$PRGNAM-$VERSION $PKG/usr/games -ln -s $PRGNAM-$VERSION $PKG/usr/games/$PRGNAM +# as of 2.2.8 the binary's name changed. +install -s -m0755 build/bin/lsdl$PRGNAM-$VERSION $PKG/usr/games +ln -s lsdl$PRGNAM-$VERSION $PKG/usr/games/lsdl$PRGNAM +ln -s lsdl$PRGNAM-$VERSION $PKG/usr/games/$PRGNAM install -m0644 assets/LICENSE* assets/README* $PKG/usr/doc/$PRGNAM-$VERSION install -m0644 $PRGNAM.png $PKG/usr/share/pixmaps -# Install data files from $CWD, not the symlinks in assets/ echo -n "Copying data files: " -for i in $DATAFILES; do - echo -n "$i " - cat $CWD/$i > $PKG/usr/share/games/SRB2/$i -done +( cd assets/installer + for i in *; do + echo -n "$i " + cat $i > $PKG/usr/share/games/SRB2/$i + done +) echo -# desktop file is a modified version of debian/srb2.desktop. I took out -# the absolute paths. +# desktop file is a modified version of debian/srb2.desktop. I fixed +# the absolute paths and got it to validate. cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop # dev and modding docs in doc/, config files for cwiid and various doom |