summaryrefslogtreecommitdiff
path: root/games/sms_sdl
diff options
context:
space:
mode:
Diffstat (limited to 'games/sms_sdl')
-rw-r--r--games/sms_sdl/README10
-rw-r--r--games/sms_sdl/cflags_and_libz.diff25
-rw-r--r--games/sms_sdl/doinst.sh7
-rw-r--r--games/sms_sdl/japan_and_fm.diff29
-rw-r--r--games/sms_sdl/slack-desc19
-rw-r--r--games/sms_sdl/sms_sdl.1138
-rw-r--r--games/sms_sdl/sms_sdl.SlackBuild101
-rw-r--r--games/sms_sdl/sms_sdl.desktop11
-rw-r--r--games/sms_sdl/sms_sdl.info8
-rw-r--r--games/sms_sdl/sms_sdl.pngbin3752 -> 0 bytes
-rw-r--r--games/sms_sdl/sms_sdl.xml60
-rw-r--r--games/sms_sdl/x-sega-game-gear-rom.desktop8
-rw-r--r--games/sms_sdl/x-sega-master-system-rom.desktop8
13 files changed, 0 insertions, 424 deletions
diff --git a/games/sms_sdl/README b/games/sms_sdl/README
deleted file mode 100644
index 72faf7fed9..0000000000
--- a/games/sms_sdl/README
+++ /dev/null
@@ -1,10 +0,0 @@
-SMS Plus is Sega Master System and Game Gear emulator. Originally,
-it was written to run under DOS. Since Charles Mac Donald released
-his emulator under the GPL terms, this emulator has been ported to
-different platforms.
-
-This package includes desktop integration for KDE3. IF you do not want
-this, specify MIME_TYPES=no on the command-line
-
-The sms_sdl.png icon is by finite, from
-http://www.pixeljoint.com/pixelart/2312.htm
diff --git a/games/sms_sdl/cflags_and_libz.diff b/games/sms_sdl/cflags_and_libz.diff
deleted file mode 100644
index cf74397198..0000000000
--- a/games/sms_sdl/cflags_and_libz.diff
+++ /dev/null
@@ -1,25 +0,0 @@
-diff -Naur sms_sdl-0.9.4a-r7.1/sdl/Makefile sms_sdl-0.9.4a-r7.1.patched/sdl/Makefile
---- sms_sdl-0.9.4a-r7.1/sdl/Makefile 2003-07-16 23:37:38.000000000 -0400
-+++ sms_sdl-0.9.4a-r7.1.patched/sdl/Makefile 2009-02-05 17:39:28.000000000 -0500
-@@ -12,7 +12,7 @@
- NAME = sms_sdl
-
- CC = gcc
--CFLAGS = `sdl-config --cflags` -O2
-+CFLAGS = `sdl-config --cflags` $(OPTFLAGS)
- DEFINES = -DLSB_FIRST -DX86_ASM
- INCLUDES = -I. -I.. -I../cpu -I../sound
- LIBS = `sdl-config --libs`
-@@ -22,9 +22,9 @@
- ../cpu/z80.o ../sound/emu2413.o ../sound/sn76496.o
-
- # (un)comment to enable ZIP support
--#DEFINES += -DUSE_ZLIB
--#LIBS += -Lz
--#OBJECTS += unzip.o
-+DEFINES += -DUSE_ZLIB
-+LIBS += -lz
-+OBJECTS += unzip.o
-
-
- all: $(NAME)
diff --git a/games/sms_sdl/doinst.sh b/games/sms_sdl/doinst.sh
deleted file mode 100644
index dd240ff2ae..0000000000
--- a/games/sms_sdl/doinst.sh
+++ /dev/null
@@ -1,7 +0,0 @@
-if [ -x /usr/bin/update-desktop-database ]; then
- /usr/bin/update-desktop-database -q usr/share/applications
-fi
-
-if [ -x /usr/bin/update-mime-database ]; then
- /usr/bin/update-mime-database usr/share/mime > /dev/null 2>&1
-fi
diff --git a/games/sms_sdl/japan_and_fm.diff b/games/sms_sdl/japan_and_fm.diff
deleted file mode 100644
index d33f405e68..0000000000
--- a/games/sms_sdl/japan_and_fm.diff
+++ /dev/null
@@ -1,29 +0,0 @@
---- sms_sdl-0.9.4a-r7.1/sdl/main.c 2003-07-21 12:40:56.000000000 -0300
-+++ sms_sdl-0.9.4a-r7.1.patched/sdl/main.c 2009-05-12 17:42:29.362768285 -0300
-@@ -45,21 +45,19 @@
- int i;
-
- /* default virtual console emulation settings */
-- sms.use_fm = 0;
-- sms.country = TYPE_OVERSEAS;
-+ cfg.fm = 0;
-+ cfg.japan = 0;
-
- cfg.filter = -1;
- strcpy(cfg.game_name, argv[1]);
-
- for(i = 2; i < argc; ++i) {
- if(strcasecmp(argv[i], "--fm") == 0)
-- sms.use_fm = 1;
-+ cfg.fm = 1;
- else if(strcasecmp(argv[i], "--japan") == 0)
-- sms.country = TYPE_DOMESTIC;
-- else if(strcasecmp(argv[i], "--usesram") == 0) {
-+ cfg.japan = 1;
-+ else if(strcasecmp(argv[i], "--usesram") == 0)
- cfg.usesram = 1;
-- sms.save = 1;
-- }
- else if(strcasecmp(argv[i], "--fskip") == 0) {
- if(++i<argc) {
- cfg.frameskip = atoi(argv[i]);
diff --git a/games/sms_sdl/slack-desc b/games/sms_sdl/slack-desc
deleted file mode 100644
index c5662b3502..0000000000
--- a/games/sms_sdl/slack-desc
+++ /dev/null
@@ -1,19 +0,0 @@
-# HOW TO EDIT THIS FILE:
-# The "handy ruler" below makes it easier to edit a package description. Line
-# up the first '|' above the ':' following the base package name, and the '|'
-# on the right side marks the last column you can put a character in. You must
-# make exactly 11 lines for the formatting to be correct. It's also
-# customary to leave one space after the ':'.
-
- |-----handy-ruler------------------------------------------------------|
-sms_sdl: sms_sdl (A Sega Master System and Game Emulator)
-sms_sdl:
-sms_sdl: SMS Plus is a Sega Master System and Game Gear emulator. Originally,
-sms_sdl: it was written to run under DOS. Since Charles Mac Donald released
-sms_sdl: his emulator under the GPL terms, this emulator has been ported to
-sms_sdl: different platforms.
-sms_sdl:
-sms_sdl:
-sms_sdl:
-sms_sdl:
-sms_sdl:
diff --git a/games/sms_sdl/sms_sdl.1 b/games/sms_sdl/sms_sdl.1
deleted file mode 100644
index 8dd7b1fd35..0000000000
--- a/games/sms_sdl/sms_sdl.1
+++ /dev/null
@@ -1,138 +0,0 @@
-.TH SMS_SDL "1" "February 2009" "SMS Plus/SDL v0.9.4aR7" "User Commands"
-.SH NAME
-sms_sdl \- Sega Master System and Game Gear emulator.
-.SH SYNOPSIS
-.B sms_sdl
-\fI<filename.<SMS|GG>> \fR[\fI--options\fR]
-.SH DESCRIPTION
-SMS Plus/SDL v0.9.4aR7
-.br
-(C) Charles Mac Donald in 1998, 1999, 2000
-.br
-SDL Version by Gregory Montoir (cyx@frenchkiss.net)
-.SH OPTIONS
-.PP
-\fINote:\fR Options must come \fIafter\fR the filename.
-.TP
-\fB\-\-fm\fR
-Enable YM2413 sound.
-.TP
-\fB\-\-japan\fR
-Set the machine type as DOMESTIC instead of OVERSEAS.
-.TP
-\fB\-\-usesram\fR
-Load/save SRAM contents before starting/exiting.
-.TP
-\fB\-\-fskip\fR <n>
-Specify the number of frames to skip.
-.TP
-\fB\-\-fullspeed\fR
-Do not limit to 60 frames per second.
-.TP
-\fB\-\-fullscreen\fR
-Start in fullscreen mode.
-.TP
-\fB\-\-joystick\fR
-Use joystick.
-.TP
-\fB\-\-nosound\fR
-Disable sound.
-.TP
-\fB\-\-filter\fR <mode>
-Render using a filter. Available modes:
-.RS
-.IP "2xsai"
-.PD 0
-.IP "super2xsai"
-.IP "supereagle"
-.IP "advmame2x"
-.IP "tv2x"
-.IP "2x"
-.IP "bilinear"
-.IP "dotmatrix"
-.RE
-.PD 1
-.SH KEYBOARD
-.TP
-\fBF1\fR
-Screenshot in BMP format
-.TP
-\fBF2\fR
-Save state
-.TP
-\fBF3\fR
-Load state
-.TP
-\fBF4/F5\fR
-Dec/inc frame skip value
-.TP
-\fBF6/F7\fR
-Dec/inc state slot
-.TP
-\fB1..8\fR
-Switch rendering filter
-.TP
-\fBC\fR
-Button 1
-.TP
-\fBV\fR
-Button 2
-.TP
-\fBENTER\fR
-Start (GG) / pause (SMS)
-.TP
-\fBARROWS\fR
-Directional pad
-.TP
-\fBTAB\fR
-Console hard reset
-.PP
-The key bindings may not be remapped.
-.SH FILES
-.PP
-ROM image files may be in raw dump format, or may have a header (details
-are system-specific). Also, ROM images may be zipped (not gzipped), in
-which case the first file in the zip file's directory must be the
-ROM image (any other files are ignored).
-.PP
-\fBsms_sdl\fR looks at the filename to determine the type of ROM image
-in use. Any file whose name ends in \fI.gg\fR (case-insensitive match)
-is considered to be a Game Gear ROM. Any other file is treated as a
-Sega Master System ROM. In the case of a zipped image, this refers to the
-file inside the zip file; the zip file itself doesn't have any special
-naming requirements.
-.PP
-Screenshot filenames (F1 key) are generated by replacing the filename
-extension with \fI-NNN.bmp\fR, where NNN is a 3-digit number (000 for
-the first screenshot, 001 for the second, etc). The numbering starts
-at 000 every time the emulator is started, and existing files will be
-overwritten without confirmation.
-.PP
-State save filenames (F2 key) are generated by replacing the filename
-extension with \fI.stN\fR, where N is the number of the save slot (one
-or more digits). Again, existing files are overwritten without confirmation.
-.PP
-For both types of file, the filename is considered to be the entire
-path to the ROM image file. This means that the emulator expects to
-be able to write savestate and screenshot files in the directory where
-the ROM files reside. If the directory is not writable, no files will
-be created.
-.SH BUGS
-.PP
-\fBsms_sdl\fR will segfault if it's given a filename that
-contains no . (dot/period) characters (in other words, a filename
-without an extension). So don't do that. (This applies to the file
-inside the zip file, for zipped images)
-.PP
-Screenshot and state-save files should really be written in the
-current directory, or else a hypothetical ~/.sms_sdl directory.
-.PP
-There should be a config file, so the user doesn't have to pass his
-favorite set of options on the command line every time (of course,
-a shell alias, wrapper script, or GUI file manager
-can work around this easily enough).
-.SH AUTHORS
-.PP
-(C) Charles Mac Donald in 1998, 1999, 2000
-.br
-SDL Version by Gregory Montoir (cyx@frenchkiss.net)
diff --git a/games/sms_sdl/sms_sdl.SlackBuild b/games/sms_sdl/sms_sdl.SlackBuild
deleted file mode 100644
index c7b4e1b27c..0000000000
--- a/games/sms_sdl/sms_sdl.SlackBuild
+++ /dev/null
@@ -1,101 +0,0 @@
-#!/bin/sh
-
-# Slackware build script for sms_sdl
-# Written by B. Watson (yalhcru@gmail.com)
-
-PRGNAM=sms_sdl
-VERSION=${VERSION:-0.9.4a_r7.1}
-ARCH=${ARCH:-i486}
-BUILD=${BUILD:-2}
-TAG=${TAG:-_SBo}
-
-CWD=$(pwd)
-TMP=${TMP:-/tmp/SBo}
-PKG=$TMP/package-$PRGNAM
-OUTPUT=${OUTPUT:-/tmp}
-
-SRCVER=$(echo $VERSION | sed 's/_/-/')
-
-# If $MIME_TYPES is set to `yes' it will include MIME types for KDE and
-# automagically associate *.sms and *.gg files with sms_sdl.
-MIME_TYPES=${MIME_TYPES:-"yes"}
-
-if [ "$ARCH" = "i486" ]; then
- SLKCFLAGS="-O2 -march=i486 -mtune=i686"
-elif [ "$ARCH" = "i686" ]; then
- SLKCFLAGS="-O2 -march=i686 -mtune=i686"
-elif [ "$ARCH" = "x86_64" ]; then
- cat <<EOF
-This package can't easily be built on x86_64. Build the 32-bit
-package on a 32-bit Slackware system. It should install and run
-fine on a multilib x86_64 system such as slamd64, provided you
-have 32-bit SDL libraries available.
-EOF
-exit 1
-fi
-
-set -e
-
-rm -rf $PKG
-mkdir -p $TMP $PKG $OUTPUT
-cd $TMP
-rm -rf $PRGNAM-$SRCVER
-unzip $CWD/$PRGNAM-$SRCVER-src.zip
-cd $PRGNAM-$SRCVER
-chown -R root:root .
-chmod -R a-s,u+w,go+r-w .
-
-patch -p1 --verbose < $CWD/cflags_and_libz.diff
-
-# Thanks to Ellington Santos (necropresto) for this patch that makes
-# the --fm and --japan options actually work:
-patch -p1 --verbose < $CWD/japan_and_fm.diff
-
-cd sdl
-make OPTFLAGS="$SLKCFLAGS" LDFLAGS=$SLKLDFLAGS
-
-# There's no 'make install'
-strip $PRGNAM
-mkdir -p $PKG/usr/bin
-install -m0755 $PRGNAM $PKG/usr/bin/$PRGNAM
-
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp README.TXT $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
-
-# man page is specific to this SlackBuild. If you're packaging for
-# some other distribution, feel free to snag it.
-mkdir -p $PKG/usr/man/man1
-gzip -9c $CWD/$PRGNAM.1 > $PKG/usr/man/man1/$PRGNAM.1.gz
-
-# Desktop integration stuff: Icon and .desktop file always present,
-# regardless of $MIME_TYPES
-mkdir -p $PKG/usr/share/{applications,pixmaps}
-cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
-( cd $CWD
- for i in *.png; do
- cat $i > $PKG/usr/share/pixmaps/$i
- done
-)
-
-if [ "$MIME_TYPES" = "yes" ]; then
- mkdir -p $PKG/usr/share/mime/packages
- cat $CWD/$PRGNAM.xml > $PKG/usr/share/mime/packages/$PRGNAM.xml
-
- # To make KDE able to use the .desktop and MIME stuff properly, we need
- # to define each MIME type in /usr/share/mimelnk. This seems redundant to
- # me, but that's how it works...
- mkdir -p $PKG/usr/share/mimelnk/application
- ( cd $CWD
- for i in x-*.desktop; do
- cat $i > $PKG/usr/share/mimelnk/application/$i
- done
- )
-fi
-
-mkdir -p $PKG/install
-cat $CWD/doinst.sh > $PKG/install/doinst.sh
-cat $CWD/slack-desc > $PKG/install/slack-desc
-
-cd $PKG
-/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz
diff --git a/games/sms_sdl/sms_sdl.desktop b/games/sms_sdl/sms_sdl.desktop
deleted file mode 100644
index 81426fc7d5..0000000000
--- a/games/sms_sdl/sms_sdl.desktop
+++ /dev/null
@@ -1,11 +0,0 @@
-[Desktop Entry]
-Version=1.0
-Name=SMS Plus/SDL
-GenericName=Sega Master System Emulator
-Type=Application
-Exec=sms_sdl
-Icon=sms_sdl
-Terminal=false
-StartupNotify=false
-Categories=Emulator;System;
-MimeType=application/x-sega-master-system-rom;application/x-sega-game-gear-rom;
diff --git a/games/sms_sdl/sms_sdl.info b/games/sms_sdl/sms_sdl.info
deleted file mode 100644
index 9dd5a9da0a..0000000000
--- a/games/sms_sdl/sms_sdl.info
+++ /dev/null
@@ -1,8 +0,0 @@
-PRGNAM="sms_sdl"
-VERSION="0.9.4a_r7.1"
-HOMEPAGE="ftp://ftp.netbsd.org/pub/NetBSD/packages/pkgsrc/emulators/sms_sdl/README.html"
-DOWNLOAD="ftp://ftp.netbsd.org/pub/NetBSD/packages/distfiles/sms_sdl-0.9.4a-r7.1-src.zip"
-MD5SUM="985e979dbd38336909894a40c42a8e56"
-MAINTAINER="B. Watson"
-EMAIL="yalhcru@gmail.com"
-APPROVED="dsomero"
diff --git a/games/sms_sdl/sms_sdl.png b/games/sms_sdl/sms_sdl.png
deleted file mode 100644
index bec3123a78..0000000000
--- a/games/sms_sdl/sms_sdl.png
+++ /dev/null
Binary files differ
diff --git a/games/sms_sdl/sms_sdl.xml b/games/sms_sdl/sms_sdl.xml
deleted file mode 100644
index d3176081d2..0000000000
--- a/games/sms_sdl/sms_sdl.xml
+++ /dev/null
@@ -1,60 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!-- 20080823 bkw: is all this leading cruft really necessary? -->
-<!DOCTYPE mime-info [
- <!ELEMENT mime-info (mime-type)+>
- <!ATTLIST mime-info xmlns CDATA #FIXED "http://www.freedesktop.org/standards/shared-mime-info">
-
- <!ELEMENT mime-type (comment|acronym|expanded-acronym|glob|magic|root-XML|alias|sub-class-of)*>
- <!ATTLIST mime-type type CDATA #REQUIRED>
-
- <!-- a comment describing a document with the respective MIME type. Example: "WMV video" -->
- <!ELEMENT comment (#PCDATA)>
- <!ATTLIST comment xml:lang CDATA #IMPLIED>
-
- <!-- a comment describing a the respective unexpanded MIME type acronym. Example: "WMV" -->
- <!ELEMENT acronym (#PCDATA)>
- <!ATTLIST acronym xml:lang CDATA #IMPLIED>
-
- <!-- a comment describing a the respective unexpanded MIME type acronym. Example: "Windows Media Video" -->
- <!ELEMENT expanded-acronym (#PCDATA)>
- <!ATTLIST expanded-acronym xml:lang CDATA #IMPLIED>
-
- <!ELEMENT glob EMPTY>
- <!ATTLIST glob pattern CDATA #REQUIRED>
-
- <!ELEMENT magic (match)+>
- <!ATTLIST magic priority CDATA #IMPLIED>
-
- <!ELEMENT match (match)*>
- <!ATTLIST match offset CDATA #REQUIRED>
- <!ATTLIST match type (string|big16|big32|little16|little32|host16|host32|byte) #REQUIRED>
- <!ATTLIST match value CDATA #REQUIRED>
- <!ATTLIST match mask CDATA #IMPLIED>
-
- <!ELEMENT root-XML EMPTY>
- <!ATTLIST root-XML
- namespaceURI CDATA #REQUIRED
- localName CDATA #REQUIRED>
-
- <!ELEMENT alias EMPTY>
- <!ATTLIST alias
- type CDATA #REQUIRED>
-
- <!ELEMENT sub-class-of EMPTY>
- <!ATTLIST sub-class-of
- type CDATA #REQUIRED>
-]>
-<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
- <mime-type type="application/x-sega-master-system-rom">
- <comment>Sega Master System ROM</comment>
- <acronym>SMS</acronym>
- <expanded-acronym>Sega Master System</expanded-acronym>
- <glob pattern="*.sms"/>
- </mime-type>
- <mime-type type="application/x-sega-game-gear-rom">
- <comment>Sega Game Gear ROM</comment>
- <acronym>GG</acronym>
- <expanded-acronym>Game Gear</expanded-acronym>
- <glob pattern="*.gg"/>
- </mime-type>
-</mime-info>
diff --git a/games/sms_sdl/x-sega-game-gear-rom.desktop b/games/sms_sdl/x-sega-game-gear-rom.desktop
deleted file mode 100644
index 407aeb3401..0000000000
--- a/games/sms_sdl/x-sega-game-gear-rom.desktop
+++ /dev/null
@@ -1,8 +0,0 @@
-[Desktop Entry]
-Encoding=UTF-8
-Type=MimeType
-MimeType=application/x-sega-game-gear-rom
-Icon=sms_sdl
-Patterns=*.gg;*.GG;
-#X-KDE-PatternsAccuracy=80
-Comment=Sega Game Gear ROM Image
diff --git a/games/sms_sdl/x-sega-master-system-rom.desktop b/games/sms_sdl/x-sega-master-system-rom.desktop
deleted file mode 100644
index 39f0bae9e1..0000000000
--- a/games/sms_sdl/x-sega-master-system-rom.desktop
+++ /dev/null
@@ -1,8 +0,0 @@
-[Desktop Entry]
-Encoding=UTF-8
-Type=MimeType
-MimeType=application/x-sega-master-system-rom
-Icon=sms_sdl
-Patterns=*.sms;*.SMS;
-#X-KDE-PatternsAccuracy=80
-Comment=Sega Master System ROM Image