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-.TH SMS_SDL "1" "February 2009" "SMS Plus/SDL v0.9.4aR7" "User Commands"
-.SH NAME
-sms_sdl \- Sega Master System and Game Gear emulator.
-.SH SYNOPSIS
-.B sms_sdl
-\fI<filename.<SMS|GG>> \fR[\fI--options\fR]
-.SH DESCRIPTION
-SMS Plus/SDL v0.9.4aR7
-.br
-(C) Charles Mac Donald in 1998, 1999, 2000
-.br
-SDL Version by Gregory Montoir (cyx@frenchkiss.net)
-.SH OPTIONS
-.PP
-\fINote:\fR Options must come \fIafter\fR the filename.
-.TP
-\fB\-\-fm\fR
-Enable YM2413 sound.
-.TP
-\fB\-\-japan\fR
-Set the machine type as DOMESTIC instead of OVERSEAS.
-.TP
-\fB\-\-usesram\fR
-Load/save SRAM contents before starting/exiting.
-.TP
-\fB\-\-fskip\fR <n>
-Specify the number of frames to skip.
-.TP
-\fB\-\-fullspeed\fR
-Do not limit to 60 frames per second.
-.TP
-\fB\-\-fullscreen\fR
-Start in fullscreen mode.
-.TP
-\fB\-\-joystick\fR
-Use joystick.
-.TP
-\fB\-\-nosound\fR
-Disable sound.
-.TP
-\fB\-\-filter\fR <mode>
-Render using a filter. Available modes:
-.RS
-.IP "2xsai"
-.PD 0
-.IP "super2xsai"
-.IP "supereagle"
-.IP "advmame2x"
-.IP "tv2x"
-.IP "2x"
-.IP "bilinear"
-.IP "dotmatrix"
-.RE
-.PD 1
-.SH KEYBOARD
-.TP
-\fBF1\fR
-Screenshot in BMP format
-.TP
-\fBF2\fR
-Save state
-.TP
-\fBF3\fR
-Load state
-.TP
-\fBF4/F5\fR
-Dec/inc frame skip value
-.TP
-\fBF6/F7\fR
-Dec/inc state slot
-.TP
-\fB1..8\fR
-Switch rendering filter
-.TP
-\fBC\fR
-Button 1
-.TP
-\fBV\fR
-Button 2
-.TP
-\fBENTER\fR
-Start (GG) / pause (SMS)
-.TP
-\fBARROWS\fR
-Directional pad
-.TP
-\fBTAB\fR
-Console hard reset
-.PP
-The key bindings may not be remapped.
-.SH FILES
-.PP
-ROM image files may be in raw dump format, or may have a header (details
-are system-specific). Also, ROM images may be zipped (not gzipped), in
-which case the first file in the zip file's directory must be the
-ROM image (any other files are ignored).
-.PP
-\fBsms_sdl\fR looks at the filename to determine the type of ROM image
-in use. Any file whose name ends in \fI.gg\fR (case-insensitive match)
-is considered to be a Game Gear ROM. Any other file is treated as a
-Sega Master System ROM. In the case of a zipped image, this refers to the
-file inside the zip file; the zip file itself doesn't have any special
-naming requirements.
-.PP
-Screenshot filenames (F1 key) are generated by replacing the filename
-extension with \fI-NNN.bmp\fR, where NNN is a 3-digit number (000 for
-the first screenshot, 001 for the second, etc). The numbering starts
-at 000 every time the emulator is started, and existing files will be
-overwritten without confirmation.
-.PP
-State save filenames (F2 key) are generated by replacing the filename
-extension with \fI.stN\fR, where N is the number of the save slot (one
-or more digits). Again, existing files are overwritten without confirmation.
-.PP
-For both types of file, the filename is considered to be the entire
-path to the ROM image file. This means that the emulator expects to
-be able to write savestate and screenshot files in the directory where
-the ROM files reside. If the directory is not writable, no files will
-be created.
-.SH BUGS
-.PP
-\fBsms_sdl\fR will segfault if it's given a filename that
-contains no . (dot/period) characters (in other words, a filename
-without an extension). So don't do that. (This applies to the file
-inside the zip file, for zipped images)
-.PP
-Screenshot and state-save files should really be written in the
-current directory, or else a hypothetical ~/.sms_sdl directory.
-.PP
-There should be a config file, so the user doesn't have to pass his
-favorite set of options on the command line every time (of course,
-a shell alias, wrapper script, or GUI file manager
-can work around this easily enough).
-.SH AUTHORS
-.PP
-(C) Charles Mac Donald in 1998, 1999, 2000
-.br
-SDL Version by Gregory Montoir (cyx@frenchkiss.net)