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+ScummVM is an interpreter for point-and-click adventure games that can be used
+as a libretro core.
+
+ScummVM is a program which allows you to run certain classic graphical
+point-and-click adventure games, provided you already have their data files.
+The clever part about this: ScummVM just replaces the executables shipped with
+the game, allowing you to play them on systems for which they were never
+designed!
+
+Originally it was designed to run LucasArts' SCUMM games, such as Maniac
+Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands for
+'Script Creation Utility for Maniac Mansion', which was the first game for
+which LucasArts designed this system. And much later it gave its name to
+ScummVM ('VM' meaning Virtual Machine).
+
+Over time support for a lot of non-SCUMM games has been added, and ScummVM now
+also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6,
+Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A
+Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon
+Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous
+Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt
+games) and many more. You can find a full list with details on which adventures
+are supported and how well on the compatibility page. ScummVM is continually
+improving, so check back often.
+
+To build the debugging symbols use:
+ DEBUG=1 ./scummvm-libretro.SlackBuild