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-rw-r--r--games/roccat-tools/roccat-tools.SlackBuild7
-rw-r--r--games/roccat-tools/roccat-tools.info6
2 files changed, 6 insertions, 7 deletions
diff --git a/games/roccat-tools/roccat-tools.SlackBuild b/games/roccat-tools/roccat-tools.SlackBuild
index f0a9462c0f..b6772561fa 100644
--- a/games/roccat-tools/roccat-tools.SlackBuild
+++ b/games/roccat-tools/roccat-tools.SlackBuild
@@ -2,7 +2,7 @@
# Slackware build script for roccat-tools
-# Copyright 2015 Gerardo Zamudio <gerardo.zamudio@linux.com> Mexico City, Mexico
+# Copyright 2017 Gerardo Zamudio <gerardo.zamudio@linux.com> Mexico City, Mexico
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@@ -29,7 +29,7 @@
# - use getent to check for group existence, instead of grepping /etc/group.
PRGNAM=roccat-tools
-VERSION=${VERSION:-5.6.0}
+VERSION=${VERSION:-5.7.0}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -97,8 +97,7 @@ fi
# Also note: the cmake script searches for luajit as well as lua, but
# if luajit's not found, the build succeeds anyway. Not being a lua guy,
# I don't know what (if anything) is different when built with or
-# without luajit. I only mention it to bring it to the attention of
-# the future maintainer of this script (whoever that turns out to be).
+# without luajit.
LUAVERSION="$( lua -e 'print(_VERSION)' | cut -d' ' -f2 )"
LUA="-DWITH_LUA='$LUAVERSION'"
diff --git a/games/roccat-tools/roccat-tools.info b/games/roccat-tools/roccat-tools.info
index f43f37d7b1..29b1aee75a 100644
--- a/games/roccat-tools/roccat-tools.info
+++ b/games/roccat-tools/roccat-tools.info
@@ -1,8 +1,8 @@
PRGNAM="roccat-tools"
-VERSION="5.6.0"
+VERSION="5.7.0"
HOMEPAGE="https://sourceforge.net/projects/roccat/"
-DOWNLOAD="https://downloads.sourceforge.net/roccat/roccat-tools-5.6.0.tar.bz2"
-MD5SUM="deec40e21fadd76abe5693b29fc30d97"
+DOWNLOAD="https://downloads.sourceforge.net/roccat/roccat-tools-5.7.0.tar.bz2"
+MD5SUM="70c3a0dc1e990b480b00e819dcbb2739"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="libgaminggear lua"