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Diffstat (limited to 'games/qzdoom/README_SBo.txt')
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diff --git a/games/qzdoom/README_SBo.txt b/games/qzdoom/README_SBo.txt new file mode 100644 index 0000000000..ea3125ad01 --- /dev/null +++ b/games/qzdoom/README_SBo.txt @@ -0,0 +1,36 @@ +Game Data +--------- +qzdoom is only a game engine. To actually play the game, you'll need the +game data (IWAD file) from one or more of the supported games. These +include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, +and Strife. Place the .wad file(s) in /usr/share/games/doom. + +If you don't own any of the supported games, you can install one or more +of these slackbuilds.org packages to get a playable game: + +- freedoom +- doom_shareware_data +- heretic_shareware_data +- hexen_demo_data +- chexquest3 + +Music Support +------------- +To hear the in-game music, there are several options. In the game menu, +select "Options | Sound Options" and set "MIDI Device" to one of the +below: + +1. FluidSynth - Install fluidsynth and fluid-soundfont. These are runtime +dependencies (no need to rebuild qzdoom). + +2. Timidity - Install TiMidity++ and either eawpats or freepats (all +runtime dependencies), and set up /etc/timidity/timidity.cfg to use +it. This uses more CPU than FluidSynth, and may make the framerate +stutter and jerk even on high-end systems. + +3. GUS or OPL - Nothing extra required; these are software emulations +of classic soundcards from the early 1990s. They may sound "clunky" to +modern ears, but they may also bring back fond memories for long-time +Doom players. + +qzdoom also supports WildMIDI, but this is currently not available on SBo. |