summaryrefslogtreecommitdiff
path: root/games/prboom/README
diff options
context:
space:
mode:
Diffstat (limited to 'games/prboom/README')
-rw-r--r--games/prboom/README20
1 files changed, 0 insertions, 20 deletions
diff --git a/games/prboom/README b/games/prboom/README
deleted file mode 100644
index 039cc23b44..0000000000
--- a/games/prboom/README
+++ /dev/null
@@ -1,20 +0,0 @@
-PrBoom is a modern doom game engine or "doom-port" to play idSoftware's Doom,
-Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
-the game itself). It aims to be the most stable Doom port with the highest
-compatibility to the major Doom versions.
-
-If you don't own any of the Doom games, get the shareware doom1.wad from
-http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and
-rename it to lowercase: mv DOOM1.WAD doom1.wad
-Then copy doom1.wad to /usr/share/games/doom/
-
-If you have one or all of the main Doom data files from idSoftware -
-either doom.wad, doom2.wad, tnt.wad, or plutonia.wad from one of the
-commercial Doom games, copy them there too.
-
-Highly recommended to play the Doom background music:
-TiMidity++ with freepats (both available at SlackBuilds.org)
-
-Suggested: Take a look at the docs, man pages, or visit BahdKo at
-http://www.doom2.net to learn how to watch demos, info, files, etc.
-A great help for newcomers. (You may need a proxy to visit this url)