diff options
Diffstat (limited to 'games/penguin-command')
-rw-r--r-- | games/penguin-command/README | 11 | ||||
-rw-r--r-- | games/penguin-command/doinst.sh | 3 | ||||
-rw-r--r-- | games/penguin-command/penguin-command.SlackBuild | 98 | ||||
-rw-r--r-- | games/penguin-command/penguin-command.desktop | 8 | ||||
-rw-r--r-- | games/penguin-command/penguin-command.info | 10 | ||||
-rw-r--r-- | games/penguin-command/penguin-command.png | bin | 0 -> 2168 bytes | |||
-rw-r--r-- | games/penguin-command/slack-desc | 19 | ||||
-rw-r--r-- | games/penguin-command/windowed_default.diff | 28 |
8 files changed, 177 insertions, 0 deletions
diff --git a/games/penguin-command/README b/games/penguin-command/README new file mode 100644 index 0000000000..01f232300e --- /dev/null +++ b/games/penguin-command/README @@ -0,0 +1,11 @@ +penguin-command (Missile Command clone) + +This is a clone of the classic "Missile Command" Game, but it has better +graphics and music. The gameplay has only been slightly modified. Penguin +Command is licensed under the GPL. + +By default, the game runs fullscreen unless you pass it the -w option. If +you want to patch the code so the game starts in a window by default, +set WINDOWED=yes in the SlackBuild script's environment. This only +changes the default, it will still be possible to use the -f option to +get fullscreen mode, or press Alt-Enter to toggle fullscreen mode. diff --git a/games/penguin-command/doinst.sh b/games/penguin-command/doinst.sh new file mode 100644 index 0000000000..5fb28930db --- /dev/null +++ b/games/penguin-command/doinst.sh @@ -0,0 +1,3 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi diff --git a/games/penguin-command/penguin-command.SlackBuild b/games/penguin-command/penguin-command.SlackBuild new file mode 100644 index 0000000000..f69b373b2c --- /dev/null +++ b/games/penguin-command/penguin-command.SlackBuild @@ -0,0 +1,98 @@ +#!/bin/sh + +# Slackware build script for penguin-command + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +PRGNAM=penguin-command +VERSION=${VERSION:-1.6.11} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz +cd $PRGNAM-$VERSION +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +# I included this optional patch because the game doesn't store a +# fullscreen/windowed preference in its config file, and because on +# one of my test boxes, the game crashes if run fullscreen (on the other +# text box, it's fine, so your mileage may vary). +if [ "${WINDOWED:-no}" = "yes" ]; then + patch -p1 < $CWD/windowed_default.diff +fi + +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ +./configure \ + --bindir=/usr/games \ + --prefix=/usr \ + --libdir=/usr/lib${LIBDIRSUFFIX} \ + --sysconfdir=/etc \ + --localstatedir=/var \ + --mandir=/usr/man \ + --docdir=/usr/doc/$PRGNAM-$VERSION \ + --build=$ARCH-slackware-linux + +make +make install-strip DESTDIR=$PKG + +gzip $PKG/usr/man/man6/*.6 + +# .desktop based on penguin-command.spec +mkdir -p $PKG/usr/share/applications +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop + +# icon converted from data/gfx/icon.xpm +mkdir -p $PKG/usr/share/pixmaps +cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a AUTHORS COPYING ChangeLog NEWS README $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/penguin-command/penguin-command.desktop b/games/penguin-command/penguin-command.desktop new file mode 100644 index 0000000000..54a06a9866 --- /dev/null +++ b/games/penguin-command/penguin-command.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Name=Penguin-Command +Type=Application +Comment=Missile Attack game +Exec=penguin-command +Icon=penguin-command +Terminal=false +Categories=Game;ArcadeGame; diff --git a/games/penguin-command/penguin-command.info b/games/penguin-command/penguin-command.info new file mode 100644 index 0000000000..6eceae7f0b --- /dev/null +++ b/games/penguin-command/penguin-command.info @@ -0,0 +1,10 @@ +PRGNAM="penguin-command" +VERSION="1.6.11" +HOMEPAGE="http://www.linux-games.com/penguin-command/" +DOWNLOAD="http://downloads.sourceforge.net/project/penguin-command/penguin-command/1.6.11/penguin-command-1.6.11.tar.gz" +MD5SUM="4dcf0073d62f28e47af18a922a1badc3" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/penguin-command/penguin-command.png b/games/penguin-command/penguin-command.png Binary files differnew file mode 100644 index 0000000000..de182fb5fe --- /dev/null +++ b/games/penguin-command/penguin-command.png diff --git a/games/penguin-command/slack-desc b/games/penguin-command/slack-desc new file mode 100644 index 0000000000..da80fca194 --- /dev/null +++ b/games/penguin-command/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +penguin-command: penguin-command (Missile Command clone) +penguin-command: +penguin-command: This is a clone of the classic "Missile Command" Game, but it has +penguin-command: better graphics and music. The gameplay has only been slightly +penguin-command: modified. Penguin Command is licensed under the GPL. +penguin-command: +penguin-command: +penguin-command: +penguin-command: +penguin-command: +penguin-command: diff --git a/games/penguin-command/windowed_default.diff b/games/penguin-command/windowed_default.diff new file mode 100644 index 0000000000..1e7d60dc11 --- /dev/null +++ b/games/penguin-command/windowed_default.diff @@ -0,0 +1,28 @@ +diff -Naur penguin-command-1.6.11/penguin-command.6 penguin-command-1.6.11.patched/penguin-command.6 +--- penguin-command-1.6.11/penguin-command.6 2007-03-18 11:21:13.000000000 -0400 ++++ penguin-command-1.6.11.patched/penguin-command.6 2014-04-17 19:15:48.000000000 -0400 +@@ -16,10 +16,10 @@ + .SH OPTIONS + .TP + .B \-\-fullscreen, \-f +-Run in fullscreen mode (default). ++Run in fullscreen mode. + .TP + .B \-\-windowed, \-w +-Run in windowed mode. ++Run in windowed mode (default). + .TP + .B \-\-nosound, \-s + Run without sound. +diff -Naur penguin-command-1.6.11/src/main.c penguin-command-1.6.11.patched/src/main.c +--- penguin-command-1.6.11/src/main.c 2007-03-18 11:21:13.000000000 -0400 ++++ penguin-command-1.6.11.patched/src/main.c 2014-04-17 19:15:05.000000000 -0400 +@@ -32,7 +32,7 @@ + #endif + + +- int fullscreen=1, CityDestroyed[6]={0,0,0,0,0,0}, ++ int fullscreen=0, CityDestroyed[6]={0,0,0,0,0,0}, + CannonDestroyed[3]={0,0,0}, Score=0, HWCursor=0, NoAlpha=0, ArcadeMode=0, MusicVol=10, SoundVol=10; + //images + SDL_Surface *ShotPic,*CityPic,*BackPic,*CityHitPic,*Cannon[21],*Font, |