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-PCSX2 is an open source Playstation 2 emulator.
-Its purpose is to mimic the PS2 hardware, using a combination
-of MIPS CPU Interpreters, Recompilers and a Virtual Machine
-which manages hardware states and PS2 system memory.
-
-NOTE: This is buildable only on x86 32bit platform and will
-require a PS2 bios dump to play games.
-For x86_64 64bit platforms multilib support will be needed
-including compat32 versions of SDL2, wxGTK3, portaudio and
-soundtouch.
-
-To build a legacy GSdx plugin compatible with GL3.3 use:
- GL3="yes" ./pcsx2.SlackBuild
+PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic
+the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers
+and a Virtual Machine which manages hardware states and PS2 system memory.
+
+NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios
+dump to play games. For x86_64 64bit platforms multilib support will be needed
+including compat32 versions of SDL2, wxGTK3, portaudio and soundtouch.
+
+PCSX2 offers experimental support for the EGL api instead of GLX. This can be
+used by building PCSX2 with:
+ EGL_API=yes ./pcsx2.SlackBuild
+
+To build debugging symbols for PCSX2 use:
+ DEBUG=yes ./pcsx2.SlackBuild
+
+Alternatively a devel build can be used:
+ DEVEL=yes ./pcsx2.SlackBuild
+
+If a debug or devel build is used, asan support can also be built:
+ ASAN=yes ./pcsx2.SlackBuild
+
+The following environment variable will be required to use asan:
+ ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1