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Diffstat (limited to 'games/pcsx2/README')
-rw-r--r-- | games/pcsx2/README | 36 |
1 files changed, 23 insertions, 13 deletions
diff --git a/games/pcsx2/README b/games/pcsx2/README index 72aa3733c5..3e1ed39b6a 100644 --- a/games/pcsx2/README +++ b/games/pcsx2/README @@ -1,13 +1,23 @@ -PCSX2 is an open source Playstation 2 emulator. -Its purpose is to mimic the PS2 hardware, using a combination -of MIPS CPU Interpreters, Recompilers and a Virtual Machine -which manages hardware states and PS2 system memory. - -NOTE: This is buildable only on x86 32bit platform and will -require a PS2 bios dump to play games. -For x86_64 64bit platforms multilib support will be needed -including compat32 versions of SDL2, wxGTK3, portaudio and -soundtouch. - -To build a legacy GSdx plugin compatible with GL3.3 use: - GL3="yes" ./pcsx2.SlackBuild +PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic +the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers +and a Virtual Machine which manages hardware states and PS2 system memory. + +NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios +dump to play games. For x86_64 64bit platforms multilib support will be needed +including compat32 versions of SDL2, wxGTK3, portaudio and soundtouch. + +PCSX2 offers experimental support for the EGL api instead of GLX. This can be +used by building PCSX2 with: + EGL_API=yes ./pcsx2.SlackBuild + +To build debugging symbols for PCSX2 use: + DEBUG=yes ./pcsx2.SlackBuild + +Alternatively a devel build can be used: + DEVEL=yes ./pcsx2.SlackBuild + +If a debug or devel build is used, asan support can also be built: + ASAN=yes ./pcsx2.SlackBuild + +The following environment variable will be required to use asan: + ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1 |