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Diffstat (limited to 'games/openjazz/openjazz.6')
-rw-r--r-- | games/openjazz/openjazz.6 | 207 |
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diff --git a/games/openjazz/openjazz.6 b/games/openjazz/openjazz.6 new file mode 100644 index 0000000000..21d4515242 --- /dev/null +++ b/games/openjazz/openjazz.6 @@ -0,0 +1,207 @@ +.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28) +.\" +.\" Standard preamble: +.\" ======================================================================== +.de Sp \" Vertical space (when we can't use .PP) +.if t .sp .5v +.if n .sp +.. +.de Vb \" Begin verbatim text +.ft CW +.nf +.ne \\$1 +.. +.de Ve \" End verbatim text +.ft R +.fi +.. +.\" Set up some character translations and predefined strings. \*(-- will +.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left +.\" double quote, and \*(R" will give a right double quote. \*(C+ will +.\" give a nicer C++. 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Always turn off hyphenation; it makes +.\" way too many mistakes in technical documents. +.if n .ad l +.nh +.SH "NAME" +openjazz \- free/open\-source game engine for Jazz Jackrabbit +.SH "SYNOPSIS" +.IX Header "SYNOPSIS" +\&\fBopenjazz\fR \fI[\-f]\fR \fI[dir] ...\fR +.SH "DESCRIPTION" +.IX Header "DESCRIPTION" +OpenJazz is a free, open-source version of the classic Jazz Jackrabbit(tm) +games. OpenJazz can be compiled on a wide range of operating systems, +including Windows 98/Me/XP and Linux. OpenJazz requires the files +from any of the following games: +.IP "Jazz Jackrabbit" 4 +.IX Item "Jazz Jackrabbit" +.PD 0 +.IP "Jazz Jackrabbit \s-1CD\s0" 4 +.IX Item "Jazz Jackrabbit CD" +.IP "Jazz Jackrabbit Shareware Edition" 4 +.IX Item "Jazz Jackrabbit Shareware Edition" +.IP "Jazz Jackrabbit Christmas Edition" 4 +.IX Item "Jazz Jackrabbit Christmas Edition" +.IP "Jazz Jackrabbit: Holiday Hare 1995" 4 +.IX Item "Jazz Jackrabbit: Holiday Hare 1995" +.PD +.PP +OpenJazz will not work with any of the Jazz Jackrabbit 2 games. Don't +get confused: there's a \*(L"Holiday Hare 1998\*(R", which isn't supported +(only the 1995 version is). +.PP +There is no support for saving/loading the game. Multiplayer +is supported, but not well tested. +.SH "OPTIONS" +.IX Header "OPTIONS" +\&\fB\-f\fR starts the game fullscreen. Any other option beginning with \- will +be ignored. Anything else is treated as a directory to be added to the +file search path. +.SH "FILES" +.IX Header "FILES" +Game data files must be named in uppercase (e.g. \fB\s-1BLOCKS.000\s0\fR). +.PP +The search path for game data files includes, in order: +.IP "the current directory" 4 +.IX Item "the current directory" +.PD 0 +.ie n .IP "$HOME/.openjazz/" 4 +.el .IP "\f(CW$HOME\fR/.openjazz/" 4 +.IX Item "$HOME/.openjazz/" +.IP "all paths listed on the command line \fIin reverse order\fR" 4 +.IX Item "all paths listed on the command line in reverse order" +.PD +.PP +In addition, the file \fBopenjazz.000\fR (containing the OpenJazz logo, +note the lowercase name) will be searched for in \fB/usr/share/openjazz\fR +after all other directories (so each separate game doesn't need its +own copy, when you've got multiple games installed). +.PP +\&\fB\f(CB$HOME\fB/.openjazz/\fR stores user preferences and any custom levels +downloaded from multiplayer servers. Will be created if it doesn't +exist. +.SH "SEE ALSO" +.IX Header "SEE ALSO" +\&\fBhttp://www.alister.eu/jazz/oj/faq.php\fR +.SH "AUTHORS" +.IX Header "AUTHORS" +\&\fBopenjazz\fR is copyright (c) 2005\-2013 Alister Thomson. +.PP +This man page written by B. Watson for the SlackBuilds.org project, and may +be used by anyone. |