summaryrefslogtreecommitdiff
path: root/games/odamex/odasrv.cfg
diff options
context:
space:
mode:
Diffstat (limited to 'games/odamex/odasrv.cfg')
-rw-r--r--games/odamex/odasrv.cfg314
1 files changed, 314 insertions, 0 deletions
diff --git a/games/odamex/odasrv.cfg b/games/odamex/odasrv.cfg
new file mode 100644
index 0000000000..f04fb22612
--- /dev/null
+++ b/games/odamex/odasrv.cfg
@@ -0,0 +1,314 @@
+// Generated by Odasrv 0.6.0
+
+// --- Console variables ---
+
+//
+set configver "60"
+
+// Experimental: Does not progress the game when there are no players
+set sv_emptyfreeze "0"
+
+// Clients can vote a new timelimit.
+set sv_callvote_timelimit "0"
+
+// Clients can vote a new scorelimit.
+set sv_callvote_scorelimit "0"
+
+// Clients can vote a new fraglimit.
+set sv_callvote_fraglimit "0"
+
+// Clients can vote to reload the current map.
+set sv_callvote_restart "0"
+
+// Clients can vote to force the server to pick a certian number of players from the pool of ingame players and force-spectate everyone else.
+set sv_callvote_randpickup "0"
+
+// Clients can vote to force the server to pick two players from the pool of ingame players and force-spectate everyone else.
+set sv_callvote_randcaps "0"
+
+// Clients can vote to switch to a random map from the server's maplist.
+set sv_callvote_randmap "0"
+
+// Clients can vote on progressing to the next map.
+set sv_callvote_nextmap "0"
+
+// Clients can vote to switch to a specific map from the server's maplist.
+set sv_callvote_map "0"
+
+// Clients can vote to force a player to spectate.
+set sv_callvote_forcespec "0"
+
+// Clients can votekick other players.
+set sv_callvote_kick "0"
+
+// Clients can flip a coin.
+set sv_callvote_coinflip "0"
+
+// Timeout between votes in seconds.
+set sv_vote_timeout "60"
+
+// Amount of time a vote takes in seconds.
+set sv_vote_timelimit "30"
+
+// Ratio of yes votes needed for vote to pass.
+set sv_vote_majority "0.5"
+
+// Buffer controller input from players experiencing sudden latency spikes for smoother movement
+set sv_ticbuffer "1"
+
+// Time for a dropped flag to be returned automatically to its home base
+set ctf_flagtimeout "10"
+
+// Team flag must be at home pedestal for any captures of an enemy flag returned to said pedestal to count as a point
+set ctf_flagathometoscore "1"
+
+// Flags dropped must be returned manually
+set ctf_manualreturn "0"
+
+// Teams that are enabled
+set sv_teamsinplay "2"
+
+// Router-side description of port mapping
+set sv_upnp_description "Odasrv (192.168.1.100:10666)"
+
+// UPnP Router discovery timeout
+set sv_upnp_discovertimeout "2000"
+
+// UPnP support
+set sv_upnp "1"
+
+// Forces clients to be on or below this rate
+set sv_maxrate "200"
+
+// Flood protection time
+set sv_flooddelay "1.5"
+
+// NAT firewall workaround, this is a port number
+set sv_natport "0"
+
+// Network compression
+set sv_networkcompression "1"
+
+// Randomly shuffle the maplist
+set sv_shufflemaplist "0"
+
+// Determines whether Doom 1 episodes carry over
+set sv_loopepisode "0"
+
+// Script to run at start of each map (e.g. to override cvars)
+set sv_startmapscript ""
+
+// Script to run at end of each map (e.g. to choose next map)
+set sv_endmapscript ""
+
+// Advertise on master servers
+set sv_usemasters "1"
+
+// Remote console password
+set rcon_password ""
+
+//
+set spectate_password ""
+
+// Clients can connect if they have this password
+set join_password ""
+
+// Maximum players that can join the game, the rest are spectators
+set sv_maxplayers "4"
+
+// Maximum clients that can connect to a server
+set sv_maxclients "4"
+
+// Experimental anti-wallkhack code
+set sv_antiwallhack "0"
+
+// Maximum corpses to appear on map
+set sv_maxcorpses "200"
+
+// Players can see spectator chat
+set sv_globalspectatorchat "1"
+
+// Reloads the current map when all players leave
+set sv_emptyreset "0"
+
+// Cap wad file downloading to a specific rate
+set sv_waddownloadcap "200"
+
+// Allow downloading of WAD files from this server
+set sv_waddownload "0"
+
+// Server or Admin website
+set sv_website "http://odamex.net/"
+
+// Administrator email address
+set sv_email "email@domain.com"
+
+// Message Of The Day
+set sv_motd "Welcome to Odamex"
+
+// Extended timestamp info (dd/mm/yyyy hh:mm:ss)
+set log_fulltimestamps "0"
+
+// Experimental anti-speedhack code
+set sv_speedhackfix "0"
+
+// Server name to appear on masters, clients and launchers
+set sv_hostname "Untitled Odamex Server"
+
+// Allow custom WAD directories to be specified
+set waddirs ""
+
+// Allows players to walk through other players
+set sv_unblockplayers "0"
+
+// Rocket explosion thrust effect?
+set sv_splashfactor "1.0"
+
+// How much control the player has in the air
+set sv_aircontrol "0.00390625"
+
+// Gravity of the environment
+set sv_gravity "800"
+
+// Force a player to respawn after a set amount of time
+set sv_forcerespawntime "30"
+
+// Force a player to respawn.
+set sv_forcerespawn "0"
+
+// Rocket trails on/off (currently unused)
+set cl_rockettrails "0"
+
+// Predict weapon pickups
+set cl_predictpickup "1"
+
+// Dead player's view follows the actor who killed them
+set cl_deathcam "1"
+
+// Turns off the west-facing silent spawns vanilla bug
+set co_nosilentspawns "0"
+
+// Use ZDoom's sound curve instead of vanilla Doom's
+set co_zdoomsoundcurve "0"
+
+// Play the switch resetting sound at map location (0,0) like the vanilla bug
+set co_zdoomswitches "0"
+
+// Enable/disable zdoom-based gravity and physics interactions
+set co_zdoomphys "0"
+
+// Enable/disable the "level 8 full sound at far distances" feature
+set co_level8soundfeature "0"
+
+// additional checks are made on two-sided lines, allows additional silent bfg tricks, and the player will "oof" on two-sided lines
+set co_boomlinecheck "0"
+
+// When enabled, activate correct impact of projectiles and bullets on surfaces (spawning puffs,explosions)
+set co_fixweaponimpacts "0"
+
+// When enabled, monsters can get pushed or thrusted off of ledges, like in boom
+set co_allowdropoff "0"
+
+// Enable/Disable infinitely tall actors
+set co_realactorheight "0"
+
+// Allow clients to set their preferences for automatic weapon swithching
+set sv_allowpwo "0"
+
+// Allow clients to adjust amount of red pain screen intensity
+set sv_allowredscreen "0"
+
+// Allow weapon & view bob changing
+set sv_allowmovebob "0"
+
+// Allow reconciliation for players on lagged connections
+set sv_unlag "1"
+
+// Weapons stay after pickup
+set sv_weaponstay "1"
+
+// Sets the time limit for the intermission to end, 0 disables (defaults to 10 seconds)
+set sv_intermissionlimit "10"
+
+// Sets the time limit for the game to end, must be greater than 1
+set sv_timelimit "0"
+
+// Sets the skill level, values are:
+// 0 - No things mode
+// 1 - I'm Too Young To Die
+// 2 - Hey, Not Too Rough
+// 3 - Hurt Me Plenty
+// 4 - Ultra-Violence
+// 5 - Nightmare
+set sv_skill "3"
+
+// No monsters will be present
+set sv_nomonsters "0"
+
+// Monsters will respawn after a period of time
+set sv_monstersrespawn "0"
+
+// If sv_itemsrespawn is set, items will respawn after this time (in seconds)
+set sv_itemrespawntime "30"
+
+// Items will respawn after a fixed period, see sv_itemrespawntime
+set sv_itemsrespawn "0"
+
+// Infinite ammo for all players
+set sv_infiniteammo "0"
+
+// Allow exit switches to become usable on fraglimit hit
+set sv_fragexitswitch "0"
+
+// Monsters are at nightmare speed
+set sv_fastmonsters "0"
+
+// Sets the amount of frags a player can accumulate before the game ends
+set sv_fraglimit "0"
+
+// When set, names of players appear in the FOV
+set sv_allowtargetnames "0"
+
+// Allow Looking up and down
+set sv_freelook "0"
+
+// Makes water more realistic (boom maps at the moment)
+set sv_forcewater "0"
+
+// Give double ammo regardless of difficulty
+set sv_doubleammo "0"
+
+// Allows players to jump when set in all game modes
+set sv_allowjump "0"
+
+// Allow use of Exit switch/teleports in all game modes
+set sv_allowexit "1"
+
+// Allow usage of cheats in all game modes
+set sv_allowcheats "0"
+
+// When disabled, treat team spawns like normal deathmatch spawns in Teamplay/CTF
+set sv_teamspawns "1"
+
+// Game ends when team score is reached in Teamplay/CTF
+set sv_scorelimit "5"
+
+// When set, players can injure others on the same team, it is ignored in deathmatch
+set sv_friendlyfire "1"
+
+// Sets the game mode, values are:
+// 0 = Cooperative
+// 1 = Deathmatch
+// 2 = Team Deathmatch
+// 3 = Capture The Flag
+set sv_gametype "0"
+
+//
+set language "0"
+
+
+// --- Aliases ---
+
+alias "?" "help"
+alias "changemap" "map"
+alias "idclev" "map"