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diff --git a/games/odamex/odamex.6 b/games/odamex/odamex.6 new file mode 100644 index 0000000000..fb01805d3f --- /dev/null +++ b/games/odamex/odamex.6 @@ -0,0 +1,212 @@ +.TH ODAMEX "6" "December 2011" "SlackBuilds.org" "Games" +.SH NAME +odamex \- Source port of Doom engine, with client/server multiplayer. +.SH SYNOPSIS +.B odamex +[\fIoptions...\fR] +.P +.B odasrv +[\fIoptions...\fR] +.P +.B odalaunch +.SH DESCRIPTION +Odamex (Online Doom Multiplayer Experience) is a modification of DOOM +to allow players to compete with each other over the Internet using the +client/server architecture. +.P +\fBodamex\fR is the client, also used for single\-player games. +.P +\fBodasrv\fR is the dedicated server (which runs in a tty). +.P +\fBodalaunch\fR is the server browser, used for finding multiplayer games +on the 'net. It launches \fBodamex\fR with appropriate arguments. +.P +\fBodamex\fR is a source port of the Doom engine. It requires the data (aka WAD) +file from one or more of the supported games. See \fBWAD FILES\fR, below, for a full +explanation. +.SH OPTIONS +.SS File Options +.TP +\fB\-iwad\fR \fI<wadfile>\fR +The IWAD file to use (in other words, which game to play). The filename extension +\fI.wad\fR or \fI.WAD\fR is not required, and the name is case\-insensitive. See +\fBWAD FILES\fR, below, for more information. +.TP +\fB\-waddir\fR +Colon\-separated list of directories to search for WAD files, including the IWAD. See +\fBWAD FILES\fR, below, for more information. +.TP +\fB\-file\fR \fI<wadfile>\fR +Add a PWAD (patch WAD). Used for custom levels, music, etc. Does NOT work +if using the shareware IWAD (doom1.wad). +.TP +\fB\-config\fR \fI<configfile>\fR +Use \fIconfigfile\fR instead of the default config file (which is +\fI~/.odamex/odamex.cfg\fR). +.TP +\fB\-confile\fR \fI<scriptfile>\fR +Execute the console commands in \fIscriptfile\fR at startup. +.TP +\fB\-deh\fR \fI<dehacked-file>\fR +Load a .deh file. Used for game mods. +.TP +\fB\-bex\fR \fI<bex-file>\fR +Load a .bex file. Used for game mods. +.SS Game Options +.TP +\fB\-warp\fR \fI<level>\fR +Skip the intro, start the game at the given level. For Doom I and its variants, +the level is given as a 2\-digit number (episode and map, e.g. \fB21\fR for +episode 2, map 1). For Doom II and variants, +the level is just the level number. +.TP +\fB\-nomonsters\fR +Self\-explanatory. Usually used for multiplayer deathmatch games. +.TP +\fB\-timer\fR \fI<minutes>\fR +Force levels to end after specified number of minutes. +.TP +\fB\-avg\fR +"Austin Virtual Gaming" mode, equivalent to \fB\-timer 20\fR. +.TP +\fB\-fast\fR +Fast monster mode (similar to "Nightmare" difficulty level). +.TP +\fB\-respawn\fR +Monsters respawn after being killed (similar to "Nightmare" difficulty level). +.TP +\fB\-skill\fR \fI<skill-level>\fR +Set skill level (useful with \fB\-warp\fR). Level is a number from 1 to 5, where +1 is "I'm Too Young To Die" and 5 is "Nightmare". +.SS Video/Audio Options +.TP +\fB\-width\fR \fI<pixels>\fR, \fB\-height\fR \fI<pixels>\fR +Set video mode. +.TP +\fB\-novideo\fR, \fB\-nosound\fR, \fB\-nomusic\fR, \fB\-nomouse\fR +Disable various features. +.SS Network Options +.TP +\fB\-port\fR \fI<port>\fR +Set the UDP port to use for netplay. Default is 10667. +.TP +\fB\-connect\fR \fI<server>\fR +Connect to netplay server \fIserver\fR on startup. +.TP +\fB\-maxclients\fR \fI<count>\fR +Set maximum number of allowed clients for dedicated server. +.SS Demo Options +.TP +\fB\-record \fI<demoname>\fR +Record a single\-player demo. +.TP +\fB\-playdemo \fI<demoname>\fR +Play a previously\-recorded single\-player demo. +.TP +\fB\-netrecord \fI<demoname>\fR +Record a network demo. +.TP +\fB\-netplay \fI<demoname>\fR +Play a previously\-recorded network demo. +.SS Undocumented Options +.TP +\fB\-heapsize \fI<size>\fR +Set the heap size. Not obvious what this is good for. +.TP +\fB\-devparm\fR +??? +.TP +\fB\-blockmap\fR +??? +.TP +\fB\-stepmode\fR +??? +.TP +\fB\-bits\fR +??? +.TP +\fB\-fork\fR +??? +.SH WAD FILES +\fBodamex\fR (and Doom\-related games in general) load all game resources +such as graphics, sound, and levels from a file known as an IWAD file. +.P +\fBodamex\fR supports the following IWAD files: +.P +.TP +\fBdoom2f.wad\fR, \fBdoom2.wad\fR +Doom II v1.9 +.TP +\fBplutonia.wad\fR +Final Doom: The Plutonia Experiment v1.9 +.TP +\fBtnt.wad\fR +Final Doom: TNT Evilution Experiment v1.9 +.TP +\fBdoomu.wad\fR, \fBdoom.wad\fR +Ultimate Doom v1.9 +.TP +\fBdoom1.wad\fR +Shareware Doom v1.9 +.TP +\fBfreedoom.wad\fR, \fBfreedm.wad\fR +FreeDoom v0.6.2 +.TP +\fBchex.wad\fR +Chex Quest +.P +If no \-iwad argument is given, \fBodamex\fR looks for each IWAD file +in the order listed above, and uses the first one found. +If \-iwad is given, \fBodamex\fR looks only for the named IWAD file. In +either case, +the WAD filenames +can be in all\-lowercase or all\-uppercase. +.P +\fBodamex\fR also requires the file \fBodamex.wad\fR, which is part of \fBodamex\fR +and is installed with it. This file must be found at runtime, or the application +will abort. +.P +When searching for WAD files (odamex.wad, the IWAD, or a PWAD for the \-file option), +\fBodamex\fR searches the following directories, in order: +.P +The current directory. +.br +The argument of the \-waddir option, if given. +.br +The path(s) listed in the \fBDOOMWADDIR\fR environment variable. +.br +The path(s) listed in the \fBDOOMWADPATH\fR environment variable. +.br +The user's home directory. +.br +The contents of the \fBwaddirs\fR cvar. +.br +The hard\-coded path \fB/usr/share/games/doom\fR. +.P +\-waddir, the waddirs cvar, DOOMWADDIR, and DOOMWADPATH are colon\-separated +lists of directories. +.SH OTHER FILES +.TP +\fB~/.odamex/\fR +Config file \fBodamex.cfg\fR is located here. Will be created if it +doesn't already exist. Also, saved games and recorded demos are stored here. +.SH ENVIRONMENT +.TP +\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR +Colon\-separated lists of directories to search for WAD files. +.TP +\fBHOME\fR +WAD files are also searched for here. +\fB +.TP +\fBSDL_VIDEODRIVER\fR, \fBSDL_AUDIODRIVER\fR +See the SDL documentation for use of these. +.SH AUTHORS +Dean "deathz0r" Joseph +.br +Alex "AlexMax" Mayfield +.br +Ralph "Ralphis" Vickers +.P +This man page written by B. Watson for the SlackBuilds.org project, +but it may be freely used by anyone for any purpose. |