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-rw-r--r--games/odamex/README13
1 files changed, 11 insertions, 2 deletions
diff --git a/games/odamex/README b/games/odamex/README
index e984c55542..e93a1299bf 100644
--- a/games/odamex/README
+++ b/games/odamex/README
@@ -6,12 +6,21 @@ To hear in-game music, install either eawpats or freepats.
You'll also need the game data (WAD file) from one of the following:
-Shareware Doom v1.9 (DOOM1.WAD)
+Shareware Doom v1.9 (DOOM1.WAD, aka 'doom_shareware_data' SBo build)
Ultimate Doom v1.9 (DOOM.WAD)
Doom II v1.9 (DOOM2.WAD)
Final Doom: TNT Evilution v1.9 (TNT.WAD)
Final Doom: The Plutonia Experiment v1.9 (PLUTONIA.WAD)
-FreeDoom v0.6.2 (FREEDOOM.WAD)
+FreeDoom >=0.6.2 (FREEDOOM.WAD aka 'freedoom' SBo build)
Place the WAD file(s) in /usr/share/games/doom. The filenames can be
all lowercase (doom.wad) or all uppercase (DOOM.WAD).
+
+Optional dependency: miniupnpc (auto-detected at build time). This adds
+support for UPnP to odasrv (the odamex server). It has no effect on odamex
+(the client) or odalaunch (the launcher).
+
+Note: If you get compile errors relating to wxIntPtr not being defined,
+upgrade your wxPython or wxGTK package to at least version 2.8.12.0. If
+for some reason you don't want to do this, see the comments in the
+SlackBuild for a dirty hack that might work instead.