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Diffstat (limited to 'games/nethack/files/config.h.slack')
-rw-r--r-- | games/nethack/files/config.h.slack | 358 |
1 files changed, 0 insertions, 358 deletions
diff --git a/games/nethack/files/config.h.slack b/games/nethack/files/config.h.slack deleted file mode 100644 index 936a0b60f7..0000000000 --- a/games/nethack/files/config.h.slack +++ /dev/null @@ -1,358 +0,0 @@ -/* SCCS Id: @(#)config.h 3.4 2003/12/06 */ -/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ -/* NetHack may be freely redistributed. See license for details. */ - -#ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */ -#define CONFIG_H - - -/* - * Section 1: Operating and window systems selection. - * Select the version of the OS you are using. - * For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h. - * A "VMS" option is not needed since the VMS C-compilers - * provide it (no need to change sec#1, vmsconf.h handles it). - */ - -#define UNIX /* delete if no fork(), exec() available */ - -/* #define MSDOS */ /* in case it's not auto-detected */ - -/* #define OS2 */ /* define for OS/2 */ - -/* #define TOS */ /* define for Atari ST/TT */ - -/* #define STUPID */ /* avoid some complicated expressions if - your C compiler chokes on them */ -/* #define MINIMAL_TERM */ - /* if a terminal handles highlighting or tabs poorly, - try this define, used in pager.c and termcap.c */ -/* #define ULTRIX_CC20 */ - /* define only if using cc v2.0 on a DECstation */ -/* #define ULTRIX_PROTO */ - /* define for Ultrix 4.0 (or higher) on a DECstation; - * if you get compiler errors, don't define this. */ - /* Hint: if you're not developing code, don't define - ULTRIX_PROTO. */ - -#include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */ - - -/* Windowing systems... - * Define all of those you want supported in your binary. - * Some combinations make no sense. See the installation document. - */ -#define TTY_GRAPHICS /* good old tty based graphics */ -#define X11_GRAPHICS /* X11 interface */ -#define QT_GRAPHICS /* Qt interface */ -/* #define GNOME_GRAPHICS */ /* Gnome interface */ -/* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */ - -/* - * Define the default window system. This should be one that is compiled - * into your system (see defines above). Known window systems are: - * - * tty, X11, mac, amii, BeOS, Qt, Gem, Gnome - */ - -/* MAC also means MAC windows */ -#ifdef MAC -# ifndef AUX -# define DEFAULT_WINDOW_SYS "mac" -# endif -#endif - -/* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */ -#ifdef AMIGA -# define AMII_GRAPHICS /* (optional) */ -# define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */ -#endif - -/* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */ -#ifdef TOS -# define GEM_GRAPHICS /* Atari GEM interface (optional) */ -# define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */ -#endif - -#ifdef __BEOS__ -#define BEOS_GRAPHICS /* (optional) */ -#define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */ -#ifndef HACKDIR /* override the default hackdir below */ -# define HACKDIR "/boot/apps/NetHack" -#endif -#endif - -#ifdef QT_GRAPHICS -# define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say wc_ascii_map */ -# define USER_SOUNDS /* Use sounds */ -# ifndef __APPLE__ -# define USER_SOUNDS_REGEX -# endif -# define USE_XPM /* Use XPM format for images (required) */ -# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ -# ifndef DEFAULT_WINDOW_SYS -# define DEFAULT_WINDOW_SYS "tty" -# endif -#endif - -#ifdef GNOME_GRAPHICS -# define USE_XPM /* Use XPM format for images (required) */ -# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ -# ifndef DEFAULT_WINDOW_SYS -# define DEFAULT_WINDOW_SYS "Gnome" -# endif -#endif - -#ifdef MSWIN_GRAPHICS -# ifdef TTY_GRAPHICS -# undef TTY_GRAPHICS -# endif -# ifndef DEFAULT_WINDOW_SYS -# define DEFAULT_WINDOW_SYS "mswin" -# endif -# define HACKDIR "\\nethack" -#endif - -#ifndef DEFAULT_WINDOW_SYS -# define DEFAULT_WINDOW_SYS "tty" -#endif - -#ifdef X11_GRAPHICS -/* - * There are two ways that X11 tiles may be defined. (1) using a custom - * format loaded by NetHack code, or (2) using the XPM format loaded by - * the free XPM library. The second option allows you to then use other - * programs to generate tiles files. For example, the PBMPlus tools - * would allow: - * xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm - */ -# define USE_XPM /* Disable if you do not have the XPM library */ -# ifdef USE_XPM -# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */ -# endif -#endif - - -/* - * Section 2: Some global parameters and filenames. - * Commenting out WIZARD, LOGFILE, NEWS or PANICLOG removes that - * feature from the game; otherwise set the appropriate wizard - * name. LOGFILE, NEWS and PANICLOG refer to files in the - * playground. - */ - -#ifndef WIZARD /* allow for compile-time or Makefile changes */ -# ifndef KR1ED -# define WIZARD "wizard" /* the person allowed to use the -D option */ -# else -# define WIZARD -# define WIZARD_NAME "wizard" -# endif -#endif - -#define LOGFILE "logfile" /* larger file for debugging purposes */ -#define NEWS "news" /* the file containing the latest hack news */ -#define PANICLOG "paniclog" /* log of panic and impossible events */ - -/* - * If COMPRESS is defined, it should contain the full path name of your - * 'compress' program. Defining INTERNAL_COMP causes NetHack to do - * simpler byte-stream compression internally. Both COMPRESS and - * INTERNAL_COMP create smaller bones/level/save files, but require - * additional code and time. Currently, only UNIX fully implements - * COMPRESS; other ports should be able to uncompress save files a - * la unixmain.c if so inclined. - * If you define COMPRESS, you must also define COMPRESS_EXTENSION - * as the extension your compressor appends to filenames after - * compression. - */ - -#ifdef UNIX -/* path and file name extension for compression program */ -/* #define COMPRESS "/usr/bin/compress" */ /* Lempel-Ziv compression */ -/* #define COMPRESS_EXTENSION ".Z" */ /* compress's extension */ -/* An example of one alternative you might want to use: */ -#define COMPRESS "/usr/bin/gzip" /* FSF gzip compression */ -#define COMPRESS_EXTENSION ".gz" /* normal gzip extension */ -#endif - -#ifndef COMPRESS -# define INTERNAL_COMP /* control use of NetHack's compression routines */ -#endif - -/* - * Data librarian. Defining DLB places most of the support files into - * a tar-like file, thus making a neater installation. See *conf.h - * for detailed configuration. - */ -#define DLB /* not supported on all platforms */ - -/* - * Defining INSURANCE slows down level changes, but allows games that - * died due to program or system crashes to be resumed from the point - * of the last level change, after running a utility program. - */ -#define INSURANCE /* allow crashed game recovery */ - -#ifndef MAC -# define CHDIR /* delete if no chdir() available */ -#endif - -#ifdef CHDIR -/* - * If you define HACKDIR, then this will be the default playground; - * otherwise it will be the current directory. - */ -# ifndef HACKDIR -# define HACKDIR "/usr/share/games/nethack" -# endif - -/* - * Some system administrators are stupid enough to make Hack suid root - * or suid daemon, where daemon has other powers besides that of reading or - * writing Hack files. In such cases one should be careful with chdir's - * since the user might create files in a directory of his choice. - * Of course SECURE is meaningful only if HACKDIR is defined. - */ -/* #define SECURE */ /* do setuid(getuid()) after chdir() */ - -/* - * If it is desirable to limit the number of people that can play Hack - * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS. - * #define MAX_NR_OF_PLAYERS 6 - */ -#endif /* CHDIR */ - - - -/* - * Section 3: Definitions that may vary with system type. - * For example, both schar and uchar should be short ints on - * the AT&T 3B2/3B5/etc. family. - */ - -/* - * Uncomment the following line if your compiler doesn't understand the - * 'void' type (and thus would give all sorts of compile errors without - * this definition). - */ -/* #define NOVOID */ /* define if no "void" data type. */ - -/* - * Uncomment the following line if your compiler falsely claims to be - * a standard C compiler (i.e., defines __STDC__ without cause). - * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc. - */ -/* #define NOTSTDC */ /* define for lying compilers */ - -#include "tradstdc.h" - -/* - * type schar: small signed integers (8 bits suffice) (eg. TOS) - * - * typedef char schar; - * - * will do when you have signed characters; otherwise use - * - * typedef short int schar; - */ -#ifdef AZTEC -# define schar char -#else -typedef signed char schar; -#endif - -/* - * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not) - * - * typedef unsigned char uchar; - * - * will be satisfactory if you have an "unsigned char" type; - * otherwise use - * - * typedef unsigned short int uchar; - */ -#ifndef _AIX32 /* identical typedef in system file causes trouble */ -typedef unsigned char uchar; -#endif - -/* - * Various structures have the option of using bitfields to save space. - * If your C compiler handles bitfields well (e.g., it can initialize structs - * containing bitfields), you can define BITFIELDS. Otherwise, the game will - * allocate a separate character for each bitfield. (The bitfields used never - * have more than 7 bits, and most are only 1 bit.) - */ -#define BITFIELDS /* Good bitfield handling */ - -/* #define STRNCMPI */ /* compiler/library has the strncmpi function */ - -/* - * There are various choices for the NetHack vision system. There is a - * choice of two algorithms with the same behavior. Defining VISION_TABLES - * creates huge (60K) tables at compile time, drastically increasing data - * size, but runs slightly faster than the alternate algorithm. (MSDOS in - * particular cannot tolerate the increase in data size; other systems can - * flip a coin weighted to local conditions.) - * - * If VISION_TABLES is not defined, things will be faster if you can use - * MACRO_CPATH. Some cpps, however, cannot deal with the size of the - * functions that have been macroized. - */ - -/* #define VISION_TABLES */ /* use vision tables generated at compile time */ -#ifndef VISION_TABLES -# ifndef NO_MACRO_CPATH -# define MACRO_CPATH /* use clear_path macros instead of functions */ -# endif -#endif - -/* - * Section 4: THE FUN STUFF!!! - * - * Conditional compilation of special options are controlled here. - * If you define the following flags, you will add not only to the - * complexity of the game but also to the size of the load module. - */ - -/* dungeon features */ -#define SINKS /* Kitchen sinks - Janet Walz */ -/* dungeon levels */ -#define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */ -#define REINCARNATION /* Special Rogue-like levels */ -/* monsters & objects */ -#define KOPS /* Keystone Kops by Scott R. Turner */ -#define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */ -#define STEED /* Riding steeds */ -#define TOURIST /* Tourist players with cameras and Hawaiian shirts */ -/* difficulty */ -#define ELBERETH /* Engraving the E-word repels monsters */ -/* I/O */ -#define REDO /* support for redoing last command - DGK */ -#if !defined(MAC) -# define CLIPPING /* allow smaller screens -- ERS */ -#endif - -#ifdef REDO -# define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */ -#endif - -#define EXP_ON_BOTL /* Show experience on bottom line */ -/* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */ - -/* - * Section 5: EXPERIMENTAL STUFF - * - * Conditional compilation of new or experimental options are controlled here. - * Enable any of these at your own risk -- there are almost certainly - * bugs left here. - */ - -/*#define GOLDOBJ */ /* Gold is kept on obj chains - Helge Hafting */ -#define AUTOPICKUP_EXCEPTIONS /* exceptions to autopickup */ - -/* End of Section 5 */ - -#include "global.h" /* Define everything else according to choices above */ - -#endif /* CONFIG_H */ |