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Diffstat (limited to 'games/nethack/files/config.h.slack')
-rw-r--r-- | games/nethack/files/config.h.slack | 358 |
1 files changed, 358 insertions, 0 deletions
diff --git a/games/nethack/files/config.h.slack b/games/nethack/files/config.h.slack new file mode 100644 index 0000000000..936a0b60f7 --- /dev/null +++ b/games/nethack/files/config.h.slack @@ -0,0 +1,358 @@ +/* SCCS Id: @(#)config.h 3.4 2003/12/06 */ +/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ +/* NetHack may be freely redistributed. See license for details. */ + +#ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */ +#define CONFIG_H + + +/* + * Section 1: Operating and window systems selection. + * Select the version of the OS you are using. + * For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h. + * A "VMS" option is not needed since the VMS C-compilers + * provide it (no need to change sec#1, vmsconf.h handles it). + */ + +#define UNIX /* delete if no fork(), exec() available */ + +/* #define MSDOS */ /* in case it's not auto-detected */ + +/* #define OS2 */ /* define for OS/2 */ + +/* #define TOS */ /* define for Atari ST/TT */ + +/* #define STUPID */ /* avoid some complicated expressions if + your C compiler chokes on them */ +/* #define MINIMAL_TERM */ + /* if a terminal handles highlighting or tabs poorly, + try this define, used in pager.c and termcap.c */ +/* #define ULTRIX_CC20 */ + /* define only if using cc v2.0 on a DECstation */ +/* #define ULTRIX_PROTO */ + /* define for Ultrix 4.0 (or higher) on a DECstation; + * if you get compiler errors, don't define this. */ + /* Hint: if you're not developing code, don't define + ULTRIX_PROTO. */ + +#include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */ + + +/* Windowing systems... + * Define all of those you want supported in your binary. + * Some combinations make no sense. See the installation document. + */ +#define TTY_GRAPHICS /* good old tty based graphics */ +#define X11_GRAPHICS /* X11 interface */ +#define QT_GRAPHICS /* Qt interface */ +/* #define GNOME_GRAPHICS */ /* Gnome interface */ +/* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */ + +/* + * Define the default window system. This should be one that is compiled + * into your system (see defines above). Known window systems are: + * + * tty, X11, mac, amii, BeOS, Qt, Gem, Gnome + */ + +/* MAC also means MAC windows */ +#ifdef MAC +# ifndef AUX +# define DEFAULT_WINDOW_SYS "mac" +# endif +#endif + +/* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */ +#ifdef AMIGA +# define AMII_GRAPHICS /* (optional) */ +# define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */ +#endif + +/* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */ +#ifdef TOS +# define GEM_GRAPHICS /* Atari GEM interface (optional) */ +# define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */ +#endif + +#ifdef __BEOS__ +#define BEOS_GRAPHICS /* (optional) */ +#define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */ +#ifndef HACKDIR /* override the default hackdir below */ +# define HACKDIR "/boot/apps/NetHack" +#endif +#endif + +#ifdef QT_GRAPHICS +# define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say wc_ascii_map */ +# define USER_SOUNDS /* Use sounds */ +# ifndef __APPLE__ +# define USER_SOUNDS_REGEX +# endif +# define USE_XPM /* Use XPM format for images (required) */ +# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ +# ifndef DEFAULT_WINDOW_SYS +# define DEFAULT_WINDOW_SYS "tty" +# endif +#endif + +#ifdef GNOME_GRAPHICS +# define USE_XPM /* Use XPM format for images (required) */ +# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ +# ifndef DEFAULT_WINDOW_SYS +# define DEFAULT_WINDOW_SYS "Gnome" +# endif +#endif + +#ifdef MSWIN_GRAPHICS +# ifdef TTY_GRAPHICS +# undef TTY_GRAPHICS +# endif +# ifndef DEFAULT_WINDOW_SYS +# define DEFAULT_WINDOW_SYS "mswin" +# endif +# define HACKDIR "\\nethack" +#endif + +#ifndef DEFAULT_WINDOW_SYS +# define DEFAULT_WINDOW_SYS "tty" +#endif + +#ifdef X11_GRAPHICS +/* + * There are two ways that X11 tiles may be defined. (1) using a custom + * format loaded by NetHack code, or (2) using the XPM format loaded by + * the free XPM library. The second option allows you to then use other + * programs to generate tiles files. For example, the PBMPlus tools + * would allow: + * xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm + */ +# define USE_XPM /* Disable if you do not have the XPM library */ +# ifdef USE_XPM +# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */ +# endif +#endif + + +/* + * Section 2: Some global parameters and filenames. + * Commenting out WIZARD, LOGFILE, NEWS or PANICLOG removes that + * feature from the game; otherwise set the appropriate wizard + * name. LOGFILE, NEWS and PANICLOG refer to files in the + * playground. + */ + +#ifndef WIZARD /* allow for compile-time or Makefile changes */ +# ifndef KR1ED +# define WIZARD "wizard" /* the person allowed to use the -D option */ +# else +# define WIZARD +# define WIZARD_NAME "wizard" +# endif +#endif + +#define LOGFILE "logfile" /* larger file for debugging purposes */ +#define NEWS "news" /* the file containing the latest hack news */ +#define PANICLOG "paniclog" /* log of panic and impossible events */ + +/* + * If COMPRESS is defined, it should contain the full path name of your + * 'compress' program. Defining INTERNAL_COMP causes NetHack to do + * simpler byte-stream compression internally. Both COMPRESS and + * INTERNAL_COMP create smaller bones/level/save files, but require + * additional code and time. Currently, only UNIX fully implements + * COMPRESS; other ports should be able to uncompress save files a + * la unixmain.c if so inclined. + * If you define COMPRESS, you must also define COMPRESS_EXTENSION + * as the extension your compressor appends to filenames after + * compression. + */ + +#ifdef UNIX +/* path and file name extension for compression program */ +/* #define COMPRESS "/usr/bin/compress" */ /* Lempel-Ziv compression */ +/* #define COMPRESS_EXTENSION ".Z" */ /* compress's extension */ +/* An example of one alternative you might want to use: */ +#define COMPRESS "/usr/bin/gzip" /* FSF gzip compression */ +#define COMPRESS_EXTENSION ".gz" /* normal gzip extension */ +#endif + +#ifndef COMPRESS +# define INTERNAL_COMP /* control use of NetHack's compression routines */ +#endif + +/* + * Data librarian. Defining DLB places most of the support files into + * a tar-like file, thus making a neater installation. See *conf.h + * for detailed configuration. + */ +#define DLB /* not supported on all platforms */ + +/* + * Defining INSURANCE slows down level changes, but allows games that + * died due to program or system crashes to be resumed from the point + * of the last level change, after running a utility program. + */ +#define INSURANCE /* allow crashed game recovery */ + +#ifndef MAC +# define CHDIR /* delete if no chdir() available */ +#endif + +#ifdef CHDIR +/* + * If you define HACKDIR, then this will be the default playground; + * otherwise it will be the current directory. + */ +# ifndef HACKDIR +# define HACKDIR "/usr/share/games/nethack" +# endif + +/* + * Some system administrators are stupid enough to make Hack suid root + * or suid daemon, where daemon has other powers besides that of reading or + * writing Hack files. In such cases one should be careful with chdir's + * since the user might create files in a directory of his choice. + * Of course SECURE is meaningful only if HACKDIR is defined. + */ +/* #define SECURE */ /* do setuid(getuid()) after chdir() */ + +/* + * If it is desirable to limit the number of people that can play Hack + * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS. + * #define MAX_NR_OF_PLAYERS 6 + */ +#endif /* CHDIR */ + + + +/* + * Section 3: Definitions that may vary with system type. + * For example, both schar and uchar should be short ints on + * the AT&T 3B2/3B5/etc. family. + */ + +/* + * Uncomment the following line if your compiler doesn't understand the + * 'void' type (and thus would give all sorts of compile errors without + * this definition). + */ +/* #define NOVOID */ /* define if no "void" data type. */ + +/* + * Uncomment the following line if your compiler falsely claims to be + * a standard C compiler (i.e., defines __STDC__ without cause). + * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc. + */ +/* #define NOTSTDC */ /* define for lying compilers */ + +#include "tradstdc.h" + +/* + * type schar: small signed integers (8 bits suffice) (eg. TOS) + * + * typedef char schar; + * + * will do when you have signed characters; otherwise use + * + * typedef short int schar; + */ +#ifdef AZTEC +# define schar char +#else +typedef signed char schar; +#endif + +/* + * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not) + * + * typedef unsigned char uchar; + * + * will be satisfactory if you have an "unsigned char" type; + * otherwise use + * + * typedef unsigned short int uchar; + */ +#ifndef _AIX32 /* identical typedef in system file causes trouble */ +typedef unsigned char uchar; +#endif + +/* + * Various structures have the option of using bitfields to save space. + * If your C compiler handles bitfields well (e.g., it can initialize structs + * containing bitfields), you can define BITFIELDS. Otherwise, the game will + * allocate a separate character for each bitfield. (The bitfields used never + * have more than 7 bits, and most are only 1 bit.) + */ +#define BITFIELDS /* Good bitfield handling */ + +/* #define STRNCMPI */ /* compiler/library has the strncmpi function */ + +/* + * There are various choices for the NetHack vision system. There is a + * choice of two algorithms with the same behavior. Defining VISION_TABLES + * creates huge (60K) tables at compile time, drastically increasing data + * size, but runs slightly faster than the alternate algorithm. (MSDOS in + * particular cannot tolerate the increase in data size; other systems can + * flip a coin weighted to local conditions.) + * + * If VISION_TABLES is not defined, things will be faster if you can use + * MACRO_CPATH. Some cpps, however, cannot deal with the size of the + * functions that have been macroized. + */ + +/* #define VISION_TABLES */ /* use vision tables generated at compile time */ +#ifndef VISION_TABLES +# ifndef NO_MACRO_CPATH +# define MACRO_CPATH /* use clear_path macros instead of functions */ +# endif +#endif + +/* + * Section 4: THE FUN STUFF!!! + * + * Conditional compilation of special options are controlled here. + * If you define the following flags, you will add not only to the + * complexity of the game but also to the size of the load module. + */ + +/* dungeon features */ +#define SINKS /* Kitchen sinks - Janet Walz */ +/* dungeon levels */ +#define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */ +#define REINCARNATION /* Special Rogue-like levels */ +/* monsters & objects */ +#define KOPS /* Keystone Kops by Scott R. Turner */ +#define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */ +#define STEED /* Riding steeds */ +#define TOURIST /* Tourist players with cameras and Hawaiian shirts */ +/* difficulty */ +#define ELBERETH /* Engraving the E-word repels monsters */ +/* I/O */ +#define REDO /* support for redoing last command - DGK */ +#if !defined(MAC) +# define CLIPPING /* allow smaller screens -- ERS */ +#endif + +#ifdef REDO +# define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */ +#endif + +#define EXP_ON_BOTL /* Show experience on bottom line */ +/* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */ + +/* + * Section 5: EXPERIMENTAL STUFF + * + * Conditional compilation of new or experimental options are controlled here. + * Enable any of these at your own risk -- there are almost certainly + * bugs left here. + */ + +/*#define GOLDOBJ */ /* Gold is kept on obj chains - Helge Hafting */ +#define AUTOPICKUP_EXCEPTIONS /* exceptions to autopickup */ + +/* End of Section 5 */ + +#include "global.h" /* Define everything else according to choices above */ + +#endif /* CONFIG_H */ |