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-# NetHack Makefile.
-# SCCS Id: @(#)Makefile.top 3.4 1995/01/05
-
-# newer makes predefine $(MAKE) to 'make' and do smarter processing of
-# recursive make calls if $(MAKE) is used
-# these makes allow $(MAKE) to be overridden by the environment if someone
-# wants to (or has to) use something other than the standard make, so we do
-# not want to unconditionally set $(MAKE) here
-#
-# unfortunately, some older makes do not predefine $(MAKE); if you have one of
-# these, uncomment the following line
-# (you will know that you have one if you get complaints about unable to
-# execute things like 'data' and 'rumors')
-# MAKE = make
-
-# make NetHack
-PREFIX = /usr
-GAME = nethack
-# GAME = nethack.prg
-GAMEUID = root
-GAMEGRP = games
-
-# Permissions - some places use setgid instead of setuid, for instance
-# See also the option "SECURE" in include/config.h
-GAMEPERM = 02755
-FILEPERM = 0664
-EXEPERM = 0755
-DIRPERM = 0775
-
-# GAMEDIR also appears in config.h as "HACKDIR".
-# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
-#
-# note that 'make install' believes in creating a nice tidy GAMEDIR for
-# installation, free of debris from previous NetHack versions --
-# therefore there should not be anything in GAMEDIR that you want to keep
-# (if there is, you'll have to do the installation by hand or modify the
-# instructions)
-GAMEDIR = $(PREFIX)/share/games/nethack
-VARDIR = /var/lib/nethack
-SHELLDIR = $(PREFIX)/bin
-
-# per discussion in Install.X11 and Install.Qt
-# VARDATND =
-# VARDATND = x11tiles NetHack.ad pet_mark.xbm
-VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm nhsplash.xpm
-# for Atari/Gem
-# VARDATND = nh16.img title.img GEM_RSC.RSC rip.img
-# for BeOS
-# VARDATND = beostiles
-# for Gnome
-# VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm
-
-VARDATD = data oracles options quest.dat rumors
-VARDAT = $(VARDATD) $(VARDATND)
-
-# Some versions of make use the SHELL environment variable as the shell
-# for running commands. We need this to be a Bourne shell.
-# SHELL = /bin/sh
-# for Atari
-# SHELL=E:/GEMINI2/MUPFEL.TTP
-
-# Commands for setting the owner and group on files during installation.
-# Some systems fail with one or the other when installing over NFS or for
-# other permission-related reasons. If that happens, you may want to set the
-# command to "true", which is a no-op. Note that disabling chown or chgrp
-# will only work if setuid (or setgid) behavior is not desired or required.
-CHOWN = chown
-CHGRP = chgrp
-
-#
-# end of configuration
-#
-
-DATHELP = help hh cmdhelp history opthelp wizhelp
-
-SPEC_LEVS = asmodeus.lev baalz.lev bigrm-?.lev castle.lev fakewiz?.lev \
- juiblex.lev knox.lev medusa-?.lev minend-?.lev minefill.lev \
- minetn-?.lev oracle.lev orcus.lev sanctum.lev soko?-?.lev \
- tower?.lev valley.lev wizard?.lev \
- astral.lev air.lev earth.lev fire.lev water.lev
-QUEST_LEVS = ???-goal.lev ???-fil?.lev ???-loca.lev ???-strt.lev
-
-DATNODLB = $(VARDATND) license
-DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
-DAT = $(DATNODLB) $(DATDLB)
-
-$(GAME):
- ( cd src ; $(MAKE) )
-
-all: $(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
- @echo "Done."
-
-# Note: many of the dependencies below are here to allow parallel make
-# to generate valid output
-
-Guidebook:
- ( cd doc ; $(MAKE) Guidebook )
-
-manpages:
- ( cd doc ; $(MAKE) manpages )
-
-data: $(GAME)
- ( cd dat ; $(MAKE) data )
-
-rumors: $(GAME)
- ( cd dat ; $(MAKE) rumors )
-
-oracles: $(GAME)
- ( cd dat ; $(MAKE) oracles )
-
-# Note: options should have already been made with make, but...
-options: $(GAME)
- ( cd dat ; $(MAKE) options )
-
-quest.dat: $(GAME)
- ( cd dat ; $(MAKE) quest.dat )
-
-spec_levs: dungeon
- ( cd util ; $(MAKE) lev_comp )
- ( cd dat ; $(MAKE) spec_levs )
- ( cd dat ; $(MAKE) quest_levs )
-
-dungeon: $(GAME)
- ( cd util ; $(MAKE) dgn_comp )
- ( cd dat ; $(MAKE) dungeon )
-
-nhtiles.bmp: $(GAME)
- ( cd dat ; $(MAKE) nhtiles.bmp )
-
-x11tiles: $(GAME)
- ( cd util ; $(MAKE) tile2x11 )
- ( cd dat ; $(MAKE) x11tiles )
-
-beostiles: $(GAME)
- ( cd util ; $(MAKE) tile2beos )
- ( cd dat ; $(MAKE) beostiles )
-
-NetHack.ad: $(GAME)
- ( cd dat ; $(MAKE) NetHack.ad )
-
-pet_mark.xbm:
- ( cd dat ; $(MAKE) pet_mark.xbm )
-
-rip.xpm:
- ( cd dat ; $(MAKE) rip.xpm )
-
-mapbg.xpm:
- (cd dat ; $(MAKE) mapbg.xpm )
-
-nhsplash.xpm:
- ( cd dat ; $(MAKE) nhsplash.xpm )
-
-nh16.img: $(GAME)
- ( cd util ; $(MAKE) tile2img.ttp )
- ( cd dat ; $(MAKE) nh16.img )
-
-rip.img:
- ( cd util ; $(MAKE) xpm2img.ttp )
- ( cd dat ; $(MAKE) rip.img )
-GEM_RSC.RSC:
- ( cd dat ; $(MAKE) GEM_RSC.RSC )
-
-title.img:
- ( cd dat ; $(MAKE) title.img )
-
-check-dlb: options
- @if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
-
-dlb:
- ( cd util ; $(MAKE) dlb )
- ( cd dat ; ../util/dlb cf nhdat $(DATDLB) )
-
-# recover can be used when INSURANCE is defined in include/config.h
-# and the checkpoint option is true
-recover: $(GAME)
- ( cd util ; $(MAKE) recover )
-
-dofiles:
- target=`sed -n \
- -e '/librarian/{' \
- -e 's/.*/dlb/p' \
- -e 'q' \
- -e '}' \
- -e '$$s/.*/nodlb/p' < dat/options` ; \
- $(MAKE) dofiles-$${target-nodlb}
- cp src/$(GAME) $(DESTDIR)/$(GAMEDIR)
- cp util/recover $(DESTDIR)/$(GAMEDIR)
- -rm -f $(DESTDIR)/$(SHELLDIR)/$(GAME)
- sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
- -e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
- < sys/unix/nethack.sh \
- > $(DESTDIR)/$(SHELLDIR)/$(GAME)
-# set up their permissions
- -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
- $(CHGRP) $(GAMEGRP) $(GAME) recover )
- chmod $(GAMEPERM) $(DESTDIR)/$(GAMEDIR)/$(GAME)
- chmod $(EXEPERM) $(DESTDIR)/$(GAMEDIR)/recover
- -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(SHELLDIR)/$(GAME)
- $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(SHELLDIR)/$(GAME)
- chmod $(EXEPERM) $(DESTDIR)/$(SHELLDIR)/$(GAME)
-
-dofiles-dlb: check-dlb
- ( cd dat ; cp nhdat $(DATNODLB) $(DESTDIR)/$(GAMEDIR) )
-# set up their permissions
- -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
- $(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
- chmod $(FILEPERM) nhdat $(DATNODLB) )
-
-dofiles-nodlb:
-# copy over the game files
- ( cd dat ; cp $(DAT) $(DESTDIR)/$(GAMEDIR) )
-# set up their permissions
- -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
- $(CHGRP) $(GAMEGRP) $(DAT) ; \
- chmod $(FILEPERM) $(DAT) )
-
-update: $(GAME) recover $(VARDAT) dungeon spec_levs
-# (don't yank the old version out from under people who're playing it)
- -mv $(DESTDIR)/$(GAMEDIR)/$(GAME) $(DESTDIR)/$(GAMEDIR)/$(GAME).old
-# quest.dat is also kept open and has the same problems over NFS
-# (quest.dat may be inside nhdat if dlb is in use)
- -mv $(DESTDIR)/$(GAMEDIR)/quest.dat $(DESTDIR)/$(GAMEDIR)/quest.dat.old
- -mv $(DESTDIR)/$(GAMEDIR)/nhdat $(DESTDIR)/$(GAMEDIR)/nhdat.old
-# set up new versions of the game files
- ( $(MAKE) dofiles )
-# touch time-sensitive files
- -touch -c $(DESTDIR)/$(VARDIR)/bones* $(DESTDIR)/$(VARDIR)/?lock* $(DESTDIR)/$(VARDIR)/wizard*
- -touch -c $(DESTDIR)/$(VARDIR)/save/*
- touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record
-# and a reminder
- @echo You may also want to install the man pages via the doc Makefile.
-
-install: $(GAME) recover $(VARDAT) dungeon spec_levs
-# set up the directories
-# not all mkdirs have -p; those that don't will create a -p directory
- -mkdir -p $(DESTDIR)/$(SHELLDIR)
- -rm -rf $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR)
- -mkdir -p $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
- -rmdir ./-p
- -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
- $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
- chmod $(DIRPERM) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
-# set up the game files
- ( $(MAKE) dofiles )
-# set up some additional files
- touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record $(DESTDIR)/$(VARDIR)/logfile
- -( cd $(DESTDIR)/$(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
- $(CHGRP) $(GAMEGRP) perm record logfile ; \
- chmod $(FILEPERM) perm record logfile )
-# and a reminder
- @echo You may also want to reinstall the man pages via the doc Makefile.
-
-
-# 'make clean' removes all the .o files, but leaves around all the executables
-# and compiled data files
-clean:
- ( cd src ; $(MAKE) clean )
- ( cd util ; $(MAKE) clean )
-
-# 'make spotless' returns the source tree to near-distribution condition.
-# it removes .o files, executables, and compiled data files
-spotless:
- ( cd src ; $(MAKE) spotless )
- ( cd util ; $(MAKE) spotless )
- ( cd dat ; $(MAKE) spotless )
- ( cd doc ; $(MAKE) spotless )