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Diffstat (limited to 'games/nethack/files/Makefile.top.slack')
-rw-r--r-- | games/nethack/files/Makefile.top.slack | 266 |
1 files changed, 0 insertions, 266 deletions
diff --git a/games/nethack/files/Makefile.top.slack b/games/nethack/files/Makefile.top.slack deleted file mode 100644 index 705f04e048..0000000000 --- a/games/nethack/files/Makefile.top.slack +++ /dev/null @@ -1,266 +0,0 @@ -# NetHack Makefile. -# SCCS Id: @(#)Makefile.top 3.4 1995/01/05 - -# newer makes predefine $(MAKE) to 'make' and do smarter processing of -# recursive make calls if $(MAKE) is used -# these makes allow $(MAKE) to be overridden by the environment if someone -# wants to (or has to) use something other than the standard make, so we do -# not want to unconditionally set $(MAKE) here -# -# unfortunately, some older makes do not predefine $(MAKE); if you have one of -# these, uncomment the following line -# (you will know that you have one if you get complaints about unable to -# execute things like 'data' and 'rumors') -# MAKE = make - -# make NetHack -PREFIX = /usr -GAME = nethack -# GAME = nethack.prg -GAMEUID = root -GAMEGRP = games - -# Permissions - some places use setgid instead of setuid, for instance -# See also the option "SECURE" in include/config.h -GAMEPERM = 02755 -FILEPERM = 0664 -EXEPERM = 0755 -DIRPERM = 0775 - -# GAMEDIR also appears in config.h as "HACKDIR". -# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR -# -# note that 'make install' believes in creating a nice tidy GAMEDIR for -# installation, free of debris from previous NetHack versions -- -# therefore there should not be anything in GAMEDIR that you want to keep -# (if there is, you'll have to do the installation by hand or modify the -# instructions) -GAMEDIR = $(PREFIX)/share/games/nethack -VARDIR = /var/lib/nethack -SHELLDIR = $(PREFIX)/bin - -# per discussion in Install.X11 and Install.Qt -# VARDATND = -# VARDATND = x11tiles NetHack.ad pet_mark.xbm -VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm nhsplash.xpm -# for Atari/Gem -# VARDATND = nh16.img title.img GEM_RSC.RSC rip.img -# for BeOS -# VARDATND = beostiles -# for Gnome -# VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm - -VARDATD = data oracles options quest.dat rumors -VARDAT = $(VARDATD) $(VARDATND) - -# Some versions of make use the SHELL environment variable as the shell -# for running commands. We need this to be a Bourne shell. -# SHELL = /bin/sh -# for Atari -# SHELL=E:/GEMINI2/MUPFEL.TTP - -# Commands for setting the owner and group on files during installation. -# Some systems fail with one or the other when installing over NFS or for -# other permission-related reasons. If that happens, you may want to set the -# command to "true", which is a no-op. Note that disabling chown or chgrp -# will only work if setuid (or setgid) behavior is not desired or required. -CHOWN = chown -CHGRP = chgrp - -# -# end of configuration -# - -DATHELP = help hh cmdhelp history opthelp wizhelp - -SPEC_LEVS = asmodeus.lev baalz.lev bigrm-?.lev castle.lev fakewiz?.lev \ - juiblex.lev knox.lev medusa-?.lev minend-?.lev minefill.lev \ - minetn-?.lev oracle.lev orcus.lev sanctum.lev soko?-?.lev \ - tower?.lev valley.lev wizard?.lev \ - astral.lev air.lev earth.lev fire.lev water.lev -QUEST_LEVS = ???-goal.lev ???-fil?.lev ???-loca.lev ???-strt.lev - -DATNODLB = $(VARDATND) license -DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD) -DAT = $(DATNODLB) $(DATDLB) - -$(GAME): - ( cd src ; $(MAKE) ) - -all: $(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb - @echo "Done." - -# Note: many of the dependencies below are here to allow parallel make -# to generate valid output - -Guidebook: - ( cd doc ; $(MAKE) Guidebook ) - -manpages: - ( cd doc ; $(MAKE) manpages ) - -data: $(GAME) - ( cd dat ; $(MAKE) data ) - -rumors: $(GAME) - ( cd dat ; $(MAKE) rumors ) - -oracles: $(GAME) - ( cd dat ; $(MAKE) oracles ) - -# Note: options should have already been made with make, but... -options: $(GAME) - ( cd dat ; $(MAKE) options ) - -quest.dat: $(GAME) - ( cd dat ; $(MAKE) quest.dat ) - -spec_levs: dungeon - ( cd util ; $(MAKE) lev_comp ) - ( cd dat ; $(MAKE) spec_levs ) - ( cd dat ; $(MAKE) quest_levs ) - -dungeon: $(GAME) - ( cd util ; $(MAKE) dgn_comp ) - ( cd dat ; $(MAKE) dungeon ) - -nhtiles.bmp: $(GAME) - ( cd dat ; $(MAKE) nhtiles.bmp ) - -x11tiles: $(GAME) - ( cd util ; $(MAKE) tile2x11 ) - ( cd dat ; $(MAKE) x11tiles ) - -beostiles: $(GAME) - ( cd util ; $(MAKE) tile2beos ) - ( cd dat ; $(MAKE) beostiles ) - -NetHack.ad: $(GAME) - ( cd dat ; $(MAKE) NetHack.ad ) - -pet_mark.xbm: - ( cd dat ; $(MAKE) pet_mark.xbm ) - -rip.xpm: - ( cd dat ; $(MAKE) rip.xpm ) - -mapbg.xpm: - (cd dat ; $(MAKE) mapbg.xpm ) - -nhsplash.xpm: - ( cd dat ; $(MAKE) nhsplash.xpm ) - -nh16.img: $(GAME) - ( cd util ; $(MAKE) tile2img.ttp ) - ( cd dat ; $(MAKE) nh16.img ) - -rip.img: - ( cd util ; $(MAKE) xpm2img.ttp ) - ( cd dat ; $(MAKE) rip.img ) -GEM_RSC.RSC: - ( cd dat ; $(MAKE) GEM_RSC.RSC ) - -title.img: - ( cd dat ; $(MAKE) title.img ) - -check-dlb: options - @if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi - -dlb: - ( cd util ; $(MAKE) dlb ) - ( cd dat ; ../util/dlb cf nhdat $(DATDLB) ) - -# recover can be used when INSURANCE is defined in include/config.h -# and the checkpoint option is true -recover: $(GAME) - ( cd util ; $(MAKE) recover ) - -dofiles: - target=`sed -n \ - -e '/librarian/{' \ - -e 's/.*/dlb/p' \ - -e 'q' \ - -e '}' \ - -e '$$s/.*/nodlb/p' < dat/options` ; \ - $(MAKE) dofiles-$${target-nodlb} - cp src/$(GAME) $(DESTDIR)/$(GAMEDIR) - cp util/recover $(DESTDIR)/$(GAMEDIR) - -rm -f $(DESTDIR)/$(SHELLDIR)/$(GAME) - sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \ - -e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \ - < sys/unix/nethack.sh \ - > $(DESTDIR)/$(SHELLDIR)/$(GAME) -# set up their permissions - -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \ - $(CHGRP) $(GAMEGRP) $(GAME) recover ) - chmod $(GAMEPERM) $(DESTDIR)/$(GAMEDIR)/$(GAME) - chmod $(EXEPERM) $(DESTDIR)/$(GAMEDIR)/recover - -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(SHELLDIR)/$(GAME) - $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(SHELLDIR)/$(GAME) - chmod $(EXEPERM) $(DESTDIR)/$(SHELLDIR)/$(GAME) - -dofiles-dlb: check-dlb - ( cd dat ; cp nhdat $(DATNODLB) $(DESTDIR)/$(GAMEDIR) ) -# set up their permissions - -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \ - $(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \ - chmod $(FILEPERM) nhdat $(DATNODLB) ) - -dofiles-nodlb: -# copy over the game files - ( cd dat ; cp $(DAT) $(DESTDIR)/$(GAMEDIR) ) -# set up their permissions - -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \ - $(CHGRP) $(GAMEGRP) $(DAT) ; \ - chmod $(FILEPERM) $(DAT) ) - -update: $(GAME) recover $(VARDAT) dungeon spec_levs -# (don't yank the old version out from under people who're playing it) - -mv $(DESTDIR)/$(GAMEDIR)/$(GAME) $(DESTDIR)/$(GAMEDIR)/$(GAME).old -# quest.dat is also kept open and has the same problems over NFS -# (quest.dat may be inside nhdat if dlb is in use) - -mv $(DESTDIR)/$(GAMEDIR)/quest.dat $(DESTDIR)/$(GAMEDIR)/quest.dat.old - -mv $(DESTDIR)/$(GAMEDIR)/nhdat $(DESTDIR)/$(GAMEDIR)/nhdat.old -# set up new versions of the game files - ( $(MAKE) dofiles ) -# touch time-sensitive files - -touch -c $(DESTDIR)/$(VARDIR)/bones* $(DESTDIR)/$(VARDIR)/?lock* $(DESTDIR)/$(VARDIR)/wizard* - -touch -c $(DESTDIR)/$(VARDIR)/save/* - touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record -# and a reminder - @echo You may also want to install the man pages via the doc Makefile. - -install: $(GAME) recover $(VARDAT) dungeon spec_levs -# set up the directories -# not all mkdirs have -p; those that don't will create a -p directory - -mkdir -p $(DESTDIR)/$(SHELLDIR) - -rm -rf $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) - -mkdir -p $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save - -rmdir ./-p - -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save - $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save - chmod $(DIRPERM) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save -# set up the game files - ( $(MAKE) dofiles ) -# set up some additional files - touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record $(DESTDIR)/$(VARDIR)/logfile - -( cd $(DESTDIR)/$(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \ - $(CHGRP) $(GAMEGRP) perm record logfile ; \ - chmod $(FILEPERM) perm record logfile ) -# and a reminder - @echo You may also want to reinstall the man pages via the doc Makefile. - - -# 'make clean' removes all the .o files, but leaves around all the executables -# and compiled data files -clean: - ( cd src ; $(MAKE) clean ) - ( cd util ; $(MAKE) clean ) - -# 'make spotless' returns the source tree to near-distribution condition. -# it removes .o files, executables, and compiled data files -spotless: - ( cd src ; $(MAKE) spotless ) - ( cd util ; $(MAKE) spotless ) - ( cd dat ; $(MAKE) spotless ) - ( cd doc ; $(MAKE) spotless ) |