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-rw-r--r--games/jfsw/README23
1 files changed, 5 insertions, 18 deletions
diff --git a/games/jfsw/README b/games/jfsw/README
index e6d6add77a..23ccdc457a 100644
--- a/games/jfsw/README
+++ b/games/jfsw/README
@@ -12,22 +12,9 @@ For the full version, copy sw.grp from the game directory to
If you have sw.grp from the full version of the game, you may also want
to install jfsw_hires_pack for some graphic enhancements (don't bother
-trying, if all you have is the shareware sw.grp: it segfaults on startup).
+trying if all you have is the shareware sw.grp: it segfaults on startup).
-Note #1: There's no way to enable the mouse from the in-game menus. To
-enable the mouse, you must run the game at least once to create its
-config file (~/.jfsw/sw.cfg), then edit the config file and change
-ControllerType to 1. You probably also want to change MouseAimingOn to 1,
-for a more modern "mouselook" style of play.
-
-Note #2: The Ambience setting in the Sound Setup menu is permanently
-disabled, because the ambience code causes the game to crash.
-
-Note #3: Multiplayer does work (at least for LAN play). See
-/usr/doc/jsfw-$VERSION/releasenotes.html for multiplayer usage.
-
-Note #4 (for Slackware 64-bit users): The source includes x86 assembly
-code, so can't be built for any non-x86 architecture. If you're using
-x86_64, you might (or might not) be able to build jfsw on a 32-bit
-Slackware system and install it on x86_64 along with alienBOB's compat32
-packages and get it to run.
+Note #1: If you run into an issue turning left or right with the mouse,
+edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to
+"analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital
+axes should have "" values.