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+.\" Man page generated from reStructuredText.
+.
+.TH HIGAN 6 "2018-12-12" "106" "SlackBuilds.org"
+.SH NAME
+higan \- multi-system console emulator
+.
+.nr rst2man-indent-level 0
+.
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+-
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+..
+.de1 INDENT
+.\" .rstReportMargin pre:
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+. RE
+.\" indent \\n[an-margin]
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+.nr rst2man-indent-level -1
+.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]]
+.in \\n[rst2man-indent\\n[rst2man-indent-level]]u
+..
+.\" RST source for higan(6) man page. Convert with:
+.
+.\" rst2man.py higan.rst > higan.6
+.
+.\" rst2man.py comes from the SBo development/docutils package.
+.
+.SH SYNOPSIS
+.sp
+higan [\-\-fullscreen] [GAME [SUBGAME1 [SUBGAME2]]]
+.SH DESCRIPTION
+.sp
+When launched with \-\-fullscreen, higan will automatically enter fullscreen mode
+when it starts, otherwise it starts in windowed mode. This is not much use
+unless you also specify GAME, because you won\(aqt be able to load a game until you
+exit fullscreen mode by pressing the "Toggle Fullscreen" hotkey.
+.sp
+When GAME is not given, higan starts with no game loaded.
+.sp
+When GAME is the path to an existing game folder for any supported console, that
+game will automatically be loaded after higan starts.
+.sp
+When GAME is the path to a ROM file for any supported console, it will be
+imported into a game folder in the Game Library, and loaded from there after
+higan starts.
+.sp
+When GAME is of the form REGION|PATH (that is, a region code, a vertical bar
+(|), and a path to a game folder or ROM file) higan will load the game at PATH
+into the REGION variant of the appropriate console, rather than detecting which
+variant the game expects. This is the command\-line equivalent of choosing a
+region from the drop\-down in the bottom\-right of the filesystem browser window
+when you load a game from the game library. The list of region codes differs
+from console to console, so load a game from the library and check the list
+before loading it from the command\-line.
+.sp
+When GAME refers to a game with a Satellaview memory pak slot, SUBGAME1 should
+be the path to a game folder or ROM file representing the memory pak to insert
+into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2
+is ignored.
+.sp
+When GAME refers to the Super Game Boy or Super Game Boy 2, SUBGAME1 should be
+the path to a game folder or ROM file representing a Game Boy game to insert
+into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2
+is ignored.
+.sp
+When GAME refers to the Sufami Turbo, then SUBGAME1 should be the path to a game
+folder or ROM file representing the mini\-cartridge to be inserted into slot A of
+the Sufami Turbo base cartridge, and SUBGAME2 is the same thing for slot B.
+higan will prompt for any mini\-cartridges not supplied on the command\-line.
+.sp
+When GAME refers to any other game, both SUBGAME1 and SUBGAME2 are ignored.
+.SH EXAMPLES
+.sp
+Play a previously\-imported copy of Super Mario World in fullscreen (assuming
+Linux defaults):
+.INDENT 0.0
+.INDENT 3.5
+higan \-\-fullscreen "$HOME/Emulation/Super Famicom/Super Mario World.sfc"
+.UNINDENT
+.UNINDENT
+.sp
+Play a previously\-imported copy of Sonic the Hedgehog 3, forcing higan to
+emulate a Japanese Mega Drive:
+.INDENT 0.0
+.INDENT 3.5
+higan "NTSC\-J|$HOME/Emulation/Mega Drive/Sonic the Hedgehog 3.md"
+.UNINDENT
+.UNINDENT
+.SH AUTHORS
+.sp
+higan was written by byuu.
+.sp
+This man page created for the SlackBuilds.org project
+by B. Watson, by copying and reformatting higan\-cli.md
+from upstream\(aqs git.
+.SH SEE ALSO
+.sp
+icarus(6)
+.sp
+The higan homepage: \fI\%https://byuu.org/emulation/higan/\fP
+.sp
+Full documentation: \fI\%https://higan.readthedocs.io/en/stable/\fP
+.\" Generated by docutils manpage writer.
+.