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-rw-r--r--games/higan/README29
1 files changed, 21 insertions, 8 deletions
diff --git a/games/higan/README b/games/higan/README
index ac7acb1323..8d1859956f 100644
--- a/games/higan/README
+++ b/games/higan/README
@@ -6,11 +6,12 @@ This includes speed and game-specific hacks for compatibility. As a
result, the minimum system requirements for higan are very high.
It currently supports the following systems: Famicom (NES), Super
-Famicom (SNES), Game Boy, Game Boy Color, Game Boy Advance and
-Nintendo DS. It also supports the following subsystems: Super Game
-Boy, BS-X Satellaview and Sufami Turbo.
+Famicom (SNES), Game Boy, Game Boy Color and Game Boy Advance.
+It also supports the following subsystems: Super Game Boy,
+BS-X Satellaview and Sufami Turbo.
+
+*Options*
-Options:
1) higan has 2 interfaces to choose from. The default is QT
and the other is GTK. If you'd like to choose the GTK interface,
then pass INTERFACE=gtk to the slackbuild.
@@ -21,7 +22,19 @@ and performance. To choose accuracy mode pass PROFILE=accuracy to
the slackbuild. For performance mode pass PROFILE=performance to the
slackbuild.
-Configuration:
-Once installed, you will need to copy /usr/share/higan/profile/*
-into ~/.config/higan/ before running. If you want to use shaders,
-select OpenGL as the video driver.
+*Configuration*
+
+The default profile folder (where platform system files, cheats and
+shaders are located) is /usr/share/higan. If you want a personalized
+profile, store your files in ~/.config/higan/, then higan will use
+this folder instead.
+
+Since the ananke library is also built, you can import your regular
+ROM game files into higan's library using the option "Import Game" in
+the Library menu. When you import a rom file it will be converted into
+higan's format and saved in the Game Library Path specified in the
+Advanced Settings options (Settings -> Configuration -> Advanced).
+After that you can load your game through the correspondent system
+option in the Library menu.
+
+If you want to use shaders, select OpenGL as the video driver.