diff options
Diffstat (limited to 'games/gzdoom/README_SBo.txt')
-rw-r--r-- | games/gzdoom/README_SBo.txt | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/games/gzdoom/README_SBo.txt b/games/gzdoom/README_SBo.txt index 97055257e0..9841cc83c5 100644 --- a/games/gzdoom/README_SBo.txt +++ b/games/gzdoom/README_SBo.txt @@ -10,6 +10,22 @@ of these slackbuilds.org packages to get a playable game: freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data +Sound Backend +------------- +The default sound backend is FMOD. If OpenAL was found when the package +was built, it can be used instead of FMOD. From the main menu: + +Options -> Sound Options -> Sound Backend. + +If you have issues with positional audio, try switching to OpenAL. However, +some mods (notably Brutal Doom) require FMOD for correct audio support. +Unfortunately there are probably some other mods that only work with +OpenAL :( + +If you use FMOD, set "FMOD Options -> Output System" to either "ALSA" +or "PulseAudio". Otherwise, the default is OSS emulation, which doesn't +share the soundcard nicely with other apps. + Music Support ------------- To hear the in-game music, there are several options. In the game menu, @@ -33,8 +49,3 @@ set up /etc/timidity/timidity.cfg to use it. of classic soundcards from the early 1990s. They may sound "clunky" to modern ears, but they may also bring back fond memories for long-time Doom players. - -While you're in the Sound Options menu, it's probably a good idea to -set "Output System" to "ALSA" (otherwise, the default is OSS emulation, -which doesn't share the soundcard nicely with other apps). - |