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diff --git a/games/gzdoom/README b/games/gzdoom/README new file mode 100644 index 0000000000..a11116da3a --- /dev/null +++ b/games/gzdoom/README @@ -0,0 +1,40 @@ +Enhanced OpenGL port of the official DOOM source code that also supports +Heretic, Hexen, and Strife. + +This requires fmodapi. + +Optional compile-time dependency: fluidsynth (autodetected). + +See below for optional runtime dependencies. + +gzdoom is only a game engine. To actually play the game, you'll need +the game data (IWAD file) from one of the supported games. These include +Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, and Strife. +Place the .wad file(s) in /usr/share/games/doom. + +If you don't own any of the supported games, you can install one or more +of these slackbuilds.org packages to get a playable game: + +freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data + +To hear the in-game music, there are several options. In the game menu, +select "Options | Sound Options" and set "MIDI Device" to one of the +below: + +FMOD (the default) - Install ff8dls and set the console variable +snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game +console or by editing ~/.gzdoom/zdoom.ini). Alternatively, +if you dual-boot with Windows, use something like +/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint +of your C: drive in Windows). + +FluidSynth - Install fluidsynth (before building gzdoom) and fluid-soundfont. + +Timidity - Install TiMidity++ and either eawpats or freepats, and set up +/etc/timidity/timidity.cfg to use it. + +GUS or OPL - Nothing extra required; these are software emulations of +classic soundcards from the early 1990s. + +While you're in the Sound Options menu, it's probably a good idea to set +"Output System" to "ALSA" (otherwise, the default will use OSS emulation). |