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-rw-r--r--games/glest/README36
-rw-r--r--games/glest/doinst.sh15
-rw-r--r--games/glest/glest-editor.desktop5
-rw-r--r--games/glest/glest-g3d-viewer.desktop10
-rw-r--r--games/glest/glest.SlackBuild82
-rw-r--r--games/glest/glest.desktop7
-rw-r--r--games/glest/glest.info6
-rw-r--r--games/glest/glest.sh53
-rw-r--r--games/glest/patches/g3d_viewer.patch277
-rw-r--r--games/glest/patches/glest-3.2.2-glibc210.patch10
-rw-r--r--games/glest/patches/glest-home-directory.patch143
-rw-r--r--games/glest/patches/glest-xerces-c.patch (renamed from games/glest/glest-xerces-c.patch)0
-rw-r--r--games/glest/slack-desc10
13 files changed, 530 insertions, 124 deletions
diff --git a/games/glest/README b/games/glest/README
index 50dcd58053..889c3c2cb2 100644
--- a/games/glest/README
+++ b/games/glest/README
@@ -1,20 +1,28 @@
-Glest is a free 3D real-time strategy game, where you control
-the armies of two different factions: Tech, which is mainly
-composed of warriors and mechanical devices, and Magic, that
-prefers mages and summoned creatures in the battlefield.
-
-Requires: glest-data, xerces-c, lua, jam and OpenAL.
+Glest is a free 3D real-time strategy game, where you control the armies of
+two different factions: Tech, which is mainly composed of warriors and
+mechanical devices, and Magic, that prefers mages and summoned creatures
+in the battlefield.
+This requires glest-data, xerces-c, lua, jam, and OpenAL.
Optional build requirements: wxPython.
-
Optional addons: glest-megapack.
-According to the manpage, you should go into the Options menu
-and run "Auto config" before the first time you play the game.
+According to the manpage, you should go into the Options menu and run
+"Auto config" before the first time you play the game.
+
+If you'd like to compile wxPython to have the additional map editor
+(ie. glest_editor) then pass HAVE_WX=yes to the script:
+ HAVE_WX=yes ./glest.SlackBuild
+
+The map editor will only build with wxPython. If you pass HAVE_WX=yes
+and have wxGTK installed then the slackbuild will fail.
-If you would like to use the "glest_editor" then pass USE_WX=yes
-to the slackbuild. In order to compile with wxPython pass:
-USE_WX=yes ./glest.SlackBuild
+Additional translations can be added to glest from:
+http://www.glest.org/files/contrib/translations/
+Just unzip the file(s) and put the appropriate *.lng file into
+/usr/share/glest/data/lang/ directory. It will be automatically picked
+up at next game play.
-Note: This slackbuild will fail if USE_WX=yes and wxGTK is
-installed.
+Note: According to the readme_linux.txt file, glest doesn't seem to work
+with the mesa drivers. Using the ATI or NVIDIA drivers will work. For any
+additional game-specific issues, see readme_linux.txt in the docs directory.
diff --git a/games/glest/doinst.sh b/games/glest/doinst.sh
index 88b9c5119c..4e8ba7071d 100644
--- a/games/glest/doinst.sh
+++ b/games/glest/doinst.sh
@@ -1,18 +1,3 @@
-config() {
- NEW="$1"
- OLD="$(dirname $NEW)/$(basename $NEW .new)"
- # If there's no config file by that name, mv it over:
- if [ ! -r $OLD ]; then
- mv $NEW $OLD
- elif [ "$(cat $OLD | md5sum)" = "$(cat $NEW | md5sum)" ]; then
- # toss the redundant copy
- rm $NEW
- fi
- # Otherwise, we leave the .new copy for the admin to consider...
-}
-
-config etc/glest/glest.ini.new
-
if [ -x /usr/bin/update-desktop-database ]; then
/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
fi
diff --git a/games/glest/glest-editor.desktop b/games/glest/glest-editor.desktop
index d9482b9abf..4b21d53e12 100644
--- a/games/glest/glest-editor.desktop
+++ b/games/glest/glest-editor.desktop
@@ -1,10 +1,9 @@
[Desktop Entry]
-Encoding=UTF-8
-Version=3.2.2
+Version=1.0
Name=Glest Map Editor
Comment=Glest map editor
Exec=glest_editor
-Icon=/usr/share/pixmaps/glest.xpm
+Icon=glest
Terminal=0
Type=Application
Categories=Application;Game;StrategyGame;
diff --git a/games/glest/glest-g3d-viewer.desktop b/games/glest/glest-g3d-viewer.desktop
new file mode 100644
index 0000000000..6ff860ea45
--- /dev/null
+++ b/games/glest/glest-g3d-viewer.desktop
@@ -0,0 +1,10 @@
+[Desktop Entry]
+Version=1.0
+Name=Glest g3d Viewer
+Comment=Glest g3d viewer
+Exec=glest_g3dviewer
+Icon=glest
+Terminal=false
+Type=Application
+Categories=Application;Game;StrategyGame;
+StartupNotify=false
diff --git a/games/glest/glest.SlackBuild b/games/glest/glest.SlackBuild
index 4ec27a09d2..aa3bca3a64 100644
--- a/games/glest/glest.SlackBuild
+++ b/games/glest/glest.SlackBuild
@@ -2,12 +2,30 @@
# Slackware build script for glest
-# Written by Larry Hajali <larryhaja[at]gmail[dot]com>
+# Copyright 2009 Larry Hajali <larryhaja[at]gmail[dot]com>
+# All rights reserved.
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED ''AS IS'' AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=glest
VERSION=${VERSION:-3.2.2}
ARCH=${ARCH:-i486}
-BUILD=${BUILD:-1}
+BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
CWD=$(pwd)
@@ -40,18 +58,16 @@ cd $PRGNAM-$VERSION
unzip $CWD/${PRGNAM}_source_${VERSION}.zip
# Fix up files so they aren't in MS format.
-# Taken from the glest slackbuild availabe at
-# http://ftp.darkstarlinux.ro/.
+# Taken from the glest slackbuild available
+# at http://ftp.darkstarlinux.ro/.
find source mk docs -type f | while read FILE; do
echo $FILE
sed \
-e 's|\x0D$||g' \
< $FILE > $FILE.new
-
mv -f $FILE.new $FILE
done
-# Fix permissions.
chown -R root:root .
find . \
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
@@ -61,19 +77,33 @@ find . \
# Allow glest to be built against xerces-c vs. 2.x or 3.x.
# From the gentoo guys. http://bugs.gentoo.org/show_bug.cgi?id=263217
-patch -p0 < $CWD/glest-xerces-c.patch
+patch -p0 < $CWD/patches/glest-xerces-c.patch
+# Fix for the home directory. This gets rid of the wrapper script.
+patch -p0 < $CWD/patches/glest-home-directory.patch
+# Add support for the glest_g3dviewer for linux.
+patch -p0 < $CWD/patches/g3d_viewer.patch
+# Fix glest to build against newer glibc versions.
+patch -p0 < $CWD/patches/glest-3.2.2-glibc210.patch
# Fix an innocuous version mismatch in configure.ac.
-sed -i "s|3.1.2|$VERSION|" mk/linux/configure.ac
+sed -i "s|3.1.2|${VERSION}|" mk/linux/configure.ac
+# Fix the config file for languages.
+sed -i 's|\.lng||' mk/linux/$PRGNAM.ini 2>/dev/null || true
+# Determine if we compile against wxPython for the optional map editor.
if [ "$HAVE_WX" == "yes" ]; then
unset USE_WX
else
- USE_WX="--with-wx-config=disable_wx"
+ USE_WX="--with-wx-config=disabled_wx"
fi
cd mk/linux
- [ -f ./configure ] || chmod a+x autogen.sh && ./autogen.sh
+ if [ ! -f configure ]; then
+ chmod a+x autogen.sh
+ ./autogen.sh
+ else
+ chmod +x configure
+ fi
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
@@ -87,30 +117,24 @@ cd mk/linux
--program-prefix="" \
--program-suffix="" \
$USE_WX \
- --build=$ARCH-slackware-linux \
- --host=$ARCH-slackware-linux
+ --build=$ARCH-slackware-linux
jam -q
cd -
# Glest doesn't come with a nice installer. So we'll do it ourselves.
-install -d -m 0755 $PKG/usr/{bin,share/$PRGNAM,lib${LIBDIRSUFFIX}/$PRGNAM}
-install -d -m 0755 $PKG/etc/$PRGNAM
+install -d -m 0755 $PKG/usr/{bin,share/$PRGNAM}
+install -m 0755 mk/linux/$PRGNAM $PKG/usr/bin
+install -m 0644 mk/linux/$PRGNAM.ini $PKG/usr/share/$PRGNAM
cp -ar source/glest_game/* $PKG/usr/share/$PRGNAM
-install -m 0755 mk/linux/$PRGNAM $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM
-install -m 0644 mk/linux/$PRGNAM.ini $PKG/etc/$PRGNAM
-install -m 0755 $CWD/$PRGNAM.sh $PKG/usr/bin/$PRGNAM.sh
-sed -i "s|\/lib\/|\/lib${LIBDIRSUFFIX}\/|g" $PKG/usr/bin/$PRGNAM.sh
# Install the editor if the user requests it.
-if [ "$HAVE_WX" == "yes" ]; then
+if [ "${HAVE_WX}" == "yes" ]; then
install -m 0755 mk/linux/${PRGNAM}_editor $PKG/usr/bin
+ install -m 0755 mk/linux/${PRGNAM}_g3dviewer $PKG/usr/bin
fi
-# Let's not clobber this file on upgrades.
-mv $PKG/etc/$PRGNAM/$PRGNAM.ini $PKG/etc/$PRGNAM/$PRGNAM.ini.new
-
( cd $PKG
find . | xargs file | grep "executable" | grep ELF | cut -f 1 -d : | \
xargs strip --strip-unneeded 2> /dev/null || true
@@ -124,21 +148,23 @@ gzip -9 $PKG/usr/man/man?/*.?
# Make a desktop item.
mkdir -p $PKG/usr/share/{applications,pixmaps}
-cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
-install -m 0644 $CWD/$PRGNAM.xpm $PKG/usr/share/pixmaps
-if [ "$HAVE_WX" == "yes" ]; then
+install -m 0644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/
+install -m 0644 $CWD/$PRGNAM.xpm $PKG/usr/share/pixmaps/
+if [ "${HAVE_WX}" == "yes" ]; then
install -m 0644 $CWD/$PRGNAM-editor.desktop \
- $PKG/usr/share/applications/$PRGNAM-editor.desktop
+ $PKG/usr/share/applications/
+ install -m 0644 $CWD/$PRGNAM-g3d-viewer.desktop \
+ $PKG/usr/share/applications/
fi
-chmod 0644 $PKG/usr/share/applications/*
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+chmod 0644 $PKG/usr/doc/$PRGNAM-$VERSION/*
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
-/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/glest/glest.desktop b/games/glest/glest.desktop
index 8d9cd23c14..c834ef2cc7 100644
--- a/games/glest/glest.desktop
+++ b/games/glest/glest.desktop
@@ -1,10 +1,9 @@
[Desktop Entry]
-Encoding=UTF-8
-Version=3.2.2
+Version=1.0
Name=Glest
Comment=Cross-platform 3D realtime strategy game
-Exec=glest.sh
-Icon=/usr/share/pixmaps/glest.xpm
+Exec=glest
+Icon=glest
Terminal=0
Type=Application
Categories=Application;Game;StrategyGame;
diff --git a/games/glest/glest.info b/games/glest/glest.info
index 5b43707fc3..61132b1f69 100644
--- a/games/glest/glest.info
+++ b/games/glest/glest.info
@@ -1,8 +1,10 @@
PRGNAM="glest"
VERSION="3.2.2"
HOMEPAGE="http://glest.org/en/index.php"
-DOWNLOAD="http://downloads.sourceforge.net/sourceforge/glest/glest_source_3.2.2.zip"
+DOWNLOAD="http://downloads.sourceforge.net/glest/glest_source_3.2.2.zip"
MD5SUM="1e961f49c1fb0e59e1e1483d66099a55"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
MAINTAINER="Larry Hajali"
EMAIL="larryhaja[at]gmail[dot]com"
-APPROVED="dsomero"
+APPROVED="rworkman"
diff --git a/games/glest/glest.sh b/games/glest/glest.sh
deleted file mode 100644
index 9676827744..0000000000
--- a/games/glest/glest.sh
+++ /dev/null
@@ -1,53 +0,0 @@
-#!/bin/sh
-# Wrapper script taken from the Ubuntu guys.
-# I guess they're good for something. :-)
-# Modified for the accompanying glest.SlackBuild.
-
-MAINDIR=/usr/share/glest
-BASEDIR="$XDG_CONFIG_HOME"
-if [ -z "$BASEDIR" ]; then
- BASEDIR="$HOME/.config"
-fi
-DIR="$BASEDIR/glest"
-if [ ! -d "$DIR" ]; then
- if [ -d "$HOME/.glest" ]; then
- # Move the configuration directory to ~/.config
- mkdir -p $BASEDIR
- mv "$HOME/.glest" "$DIR"
- else
- mkdir $DIR
- fi
-fi
-cd $DIR
-
-if [ -f glest.ini ]; then
- # Update for Glest 3.2.1
- sed -i 's/\.lng//' glest.ini
- language=$(cat glest.ini | grep Lang | cut -d'=' -f2)
- [ -f /usr/share/glest/data/lang/${language}.lng ] || \
- sed -i "s/${language}/english/" glest.ini
- # If the configuration file is too old, replace it
- grep AutoTest glest.ini >/dev/null 2>&1
- if [ $? -ne 0 ]; then
- mv glest.ini glest.ini.bck
- cp /etc/glest/glest.ini .
- [ -h docs ] || unlink docs
- fi
-else
- cp /etc/glest/glest.ini .
- sed -i 's/\.lng//' glest.ini
-fi
-[ -h glest ] || ln -s /usr/lib/glest/glest .
-[ -f servers.ini ] || cp $MAINDIR/servers.ini .
-for i in data scenarios techs tilesets; do
- [ -h $i ] || ln -s $MAINDIR/$i .
-done
-[ -d maps ] || mkdir maps
-[ -d screens ] || mkdir screens
-cd maps
-for i in $MAINDIR/maps/*; do
- [ -h `basename $i` ] || ln -s $i .
-done
-cd ..
-
-exec ./glest
diff --git a/games/glest/patches/g3d_viewer.patch b/games/glest/patches/g3d_viewer.patch
new file mode 100644
index 0000000000..279f602be9
--- /dev/null
+++ b/games/glest/patches/g3d_viewer.patch
@@ -0,0 +1,277 @@
+Index: source/g3d_viewer/main.cpp
+===================================================================
+--- source/g3d_viewer/main.cpp (Revision 191)
++++ source/g3d_viewer/main.cpp (Arbeitskopie)
+@@ -2,7 +2,6 @@
+
+ #include <stdexcept>
+
+-#include "graphics_factory_basic_gl.h"
+ #include "graphics_interface.h"
+ #include "util.h"
+
+@@ -11,8 +10,15 @@
+ using namespace Shared::Graphics::Gl;
+ using namespace Shared::Util;
+
+-using namespace std;
++using std::exception;
+
++#if (wxUSE_UNICODE == 1)
++#define STRCONV(x) wxConvUTF8.cMB2WC(x)
++#else
++#define STRCONV(x) x
++#endif
++
++
+ namespace Shared{ namespace G3dViewer{
+
+ // ===============================================
+@@ -24,7 +30,7 @@
+
+ MainWindow::MainWindow(const string &modelPath):
+ wxFrame(
+- NULL, -1, winHeader.c_str(),
++ NULL, -1, STRCONV(winHeader.c_str()),
+ wxPoint(Renderer::windowX, Renderer::windowY),
+ wxSize(Renderer::windowW, Renderer::windowH))
+ {
+@@ -37,38 +43,33 @@
+
+ glCanvas = new GlCanvas(this);
+
+- glCanvas->SetCurrent();
+-
+- renderer->init();
+-
+-
+ menu= new wxMenuBar();
+
+ //menu
+ menuFile= new wxMenu();
+- menuFile->Append(miFileLoad, "Load");
+- menu->Append(menuFile, "File");
++ menuFile->Append(miFileLoad, wxT("Load"));
++ menu->Append(menuFile, wxT("File"));
+
+ //mode
+ menuMode= new wxMenu();
+- menuMode->AppendCheckItem(miModeNormals, "Normals");
+- menuMode->AppendCheckItem(miModeWireframe, "Wireframe");
+- menuMode->AppendCheckItem(miModeGrid, "Grid");
+- menu->Append(menuMode, "Mode");
++ menuMode->AppendCheckItem(miModeNormals, wxT("Normals"));
++ menuMode->AppendCheckItem(miModeWireframe, wxT("Wireframe"));
++ menuMode->AppendCheckItem(miModeGrid, wxT("Grid"));
++ menu->Append(menuMode, wxT("Mode"));
+
+ //mode
+ menuSpeed= new wxMenu();
+- menuSpeed->Append(miSpeedSlower, "Slower");
+- menuSpeed->Append(miSpeedFaster, "Faster");
+- menu->Append(menuSpeed, "Speed");
++ menuSpeed->Append(miSpeedSlower, wxT("Slower"));
++ menuSpeed->Append(miSpeedFaster, wxT("Faster"));
++ menu->Append(menuSpeed, wxT("Speed"));
+
+ //custom color
+ menuCustomColor= new wxMenu();
+- menuCustomColor->AppendCheckItem(miColorRed, "Red");
+- menuCustomColor->AppendCheckItem(miColorBlue, "Blue");
+- menuCustomColor->AppendCheckItem(miColorYellow, "Yellow");
+- menuCustomColor->AppendCheckItem(miColorGreen, "Green");
+- menu->Append(menuCustomColor, "Custom Color");
++ menuCustomColor->AppendCheckItem(miColorRed, wxT("Red"));
++ menuCustomColor->AppendCheckItem(miColorBlue, wxT("Blue"));
++ menuCustomColor->AppendCheckItem(miColorYellow, wxT("Yellow"));
++ menuCustomColor->AppendCheckItem(miColorGreen, wxT("Green"));
++ menu->Append(menuCustomColor, wxT("Custom Color"));
+
+ menuMode->Check(miModeGrid, true);
+ menuCustomColor->Check(miColorRed, true);
+@@ -88,13 +89,6 @@
+
+ timer = new wxTimer(this);
+ timer->Start(40);
+-
+- if(!modelPath.empty()){
+- Model *tmpModel= new ModelGl();
+- renderer->loadTheModel(tmpModel, modelPath);
+- model= tmpModel;
+- GetStatusBar()->SetStatusText(getModelInfo().c_str());
+- }
+ }
+
+ MainWindow::~MainWindow(){
+@@ -104,6 +98,17 @@
+ delete glCanvas;
+ }
+
++void MainWindow::init(){
++ glCanvas->SetCurrent();
++ renderer->init();
++ if(!modelPath.empty()){
++ Model *tmpModel= new ModelGl();
++ renderer->loadTheModel(tmpModel, modelPath);
++ model= tmpModel;
++ GetStatusBar()->SetStatusText(STRCONV(getModelInfo().c_str()));
++ }
++}
++
+ void MainWindow::onPaint(wxPaintEvent &event){
+ renderer->reset(GetClientSize().x, GetClientSize().y, playerColor);
+ renderer->transform(rotX, rotY, zoom);
+@@ -141,13 +146,14 @@
+ void MainWindow::onMenuFileLoad(wxCommandEvent &event){
+ string fileName;
+ wxFileDialog fileDialog(this);
+- fileDialog.SetWildcard("G3D files (*.g3d)|*.g3d");
++ fileDialog.SetWildcard(wxT("G3D files (*.g3d)|*.g3d"));
+ if(fileDialog.ShowModal()==wxID_OK){
+ delete model;
+ Model *tmpModel= new ModelGl();
+- renderer->loadTheModel(tmpModel, fileDialog.GetPath().c_str());
++ fileName = wxFNCONV(fileDialog.GetPath());
++ renderer->loadTheModel(tmpModel, fileName);
+ model= tmpModel;
+- GetStatusBar()->SetStatusText(getModelInfo().c_str());
++ GetStatusBar()->SetStatusText(wxString(getModelInfo().c_str(), wxConvUTF8));
+ }
+ }
+
+@@ -252,7 +258,7 @@
+ // =====================================================
+
+ GlCanvas::GlCanvas(MainWindow * mainWindow):
+- wxGLCanvas(mainWindow, -1)
++ wxGLCanvas(mainWindow, -1, wxDefaultPosition)
+ {
+ this->mainWindow = mainWindow;
+ }
+@@ -261,13 +267,8 @@
+ mainWindow->onMouseMove(event);
+ }
+
+-void GlCanvas::onPaint(wxPaintEvent &event){
+- mainWindow->onPaint(event);
+-}
+-
+ BEGIN_EVENT_TABLE(GlCanvas, wxGLCanvas)
+ EVT_MOTION(GlCanvas::onMouseMove)
+- EVT_PAINT(GlCanvas::onPaint)
+ END_EVENT_TABLE()
+
+ // ===============================================
+@@ -277,11 +278,12 @@
+ bool App::OnInit(){
+ string modelPath;
+ if(argc==2){
+- modelPath= argv[1];
++ modelPath = wxFNCONV(argv[1]);
+ }
+
+ mainWindow= new MainWindow(modelPath);
+ mainWindow->Show();
++ mainWindow->init();
+ return true;
+ }
+
+@@ -290,9 +292,9 @@
+ return wxApp::MainLoop();
+ }
+ catch(const exception &e){
+- wxMessageDialog(NULL, e.what(), "Exception", wxOK | wxICON_ERROR).ShowModal();
+- return 0;
++ wxMessageDialog(NULL, STRCONV(e.what()), wxT("Exception"), wxOK | wxICON_ERROR).ShowModal();
+ }
++ return 0;
+ }
+
+ int App::OnExit(){
+Index: source/g3d_viewer/main.h
+===================================================================
+--- source/g3d_viewer/main.h (Revision 191)
++++ source/g3d_viewer/main.h (Arbeitskopie)
+@@ -7,12 +7,13 @@
+ #include <wx/timer.h>
+ #include <wx/glcanvas.h>
+
++#include "graphics_factory_basic_gl.h"
+ #include "renderer.h"
+ #include "util.h"
+ #include "window.h"
+
+-using Shared::Platform::Window;
+-using Shared::Platform::MouseState;
++//using Shared::Platform::Window;
++//using Shared::Platform::MouseState;
+
+ using std::string;
+
+@@ -70,6 +71,8 @@
+ MainWindow(const string &modelPath);
+ ~MainWindow();
+
++ void init();
++
+ void Notify();
+
+ void onPaint(wxPaintEvent &event);
+Index: mk/linux/Jamfile
+===================================================================
+--- mk/linux/Jamfile (Revision 191)
++++ mk/linux/Jamfile (Arbeitskopie)
+@@ -26,7 +26,7 @@
+ }
+
+ Library glestlib : $(LIB_SOURCES) ;
+-ExternalLibs glestlib : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL LUA ;
++ExternalLibs glestlib : SDL GL GLU XERCES VORBISFILE OPENAL LUA ;
+ IncludeDir glestlib : $(LIB_INCLUDE_DIRS) ;
+
+ #### Game ####
+@@ -55,7 +55,7 @@
+
+ Application glest : $(GLEST_SOURCES) ;
+ LinkWith glest : glestlib ;
+-ExternalLibs glest : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL LUA ;
++ExternalLibs glest : SDL GL GLU XERCES VORBISFILE OPENAL LUA ;
+ IncludeDir glest : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_DIRS) ;
+
+ #### Editor ####
+@@ -69,7 +69,22 @@
+
+ Application glest_editor : $(GLEST_MAP_SOURCES) ;
+ LinkWith glest_editor : glestlib ;
+- ExternalLibs glest_editor : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL WX ;
++ ExternalLibs glest_editor : SDL GL GLU XERCES VORBISFILE OPENAL WX ;
+ IncludeDir glest_editor : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_MAP_DIRS) ;
+ }
+
++### Viewer ###
++if $(WX_AVAILABLE) = "yes" {
++ SubDir TOP g3d_viewer ;
++
++ GLEST_VIEWER_DIRS = . ;
++ for i in $(GLEST_DIRS) {
++ GLEST_VIEWER_SOURCES += [ Wildcard $(i) : *.cpp *.h ] ;
++ }
++
++ Application glest_g3dviewer : $(GLEST_VIEWER_SOURCES) ;
++ LinkWith glest_g3dviewer : glestlib ;
++ ExternalLibs glest_g3dviewer : SDL GL GLU XERCES VORBISFILE OPENAL WX ;
++ IncludeDir glest_g3dviewer : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_VIEWER_DIRS) ;
++}
++
+Index: mk/linux/autogen.sh
+===================================================================
+--- mk/linux/autogen.sh (Revision 191)
++++ mk/linux/autogen.sh (Arbeitskopie)
+@@ -34,4 +34,6 @@
+ if [ ! -d glest_map_editor ]; then
+ ln -sf ../../source/glest_map_editor .
+ fi
+-
++if [ ! -d g3d_viewer ]; then
++ ln -sf ../../source/g3d_viewer .
++fi
diff --git a/games/glest/patches/glest-3.2.2-glibc210.patch b/games/glest/patches/glest-3.2.2-glibc210.patch
new file mode 100644
index 0000000000..31e3ff183b
--- /dev/null
+++ b/games/glest/patches/glest-3.2.2-glibc210.patch
@@ -0,0 +1,10 @@
+--- source/shared_lib/sources/platform/posix/socket.cpp
++++ source/shared_lib/sources/platform/posix/socket.cpp
+@@ -10,6 +10,7 @@
+
+ #include <cstring>
+ #include <cstdlib>
++#include <cstdio>
+ #include <stdexcept>
+ #include <sstream>
+ #if defined(HAVE_SYS_IOCTL_H)
diff --git a/games/glest/patches/glest-home-directory.patch b/games/glest/patches/glest-home-directory.patch
new file mode 100644
index 0000000000..a92002ab60
--- /dev/null
+++ b/games/glest/patches/glest-home-directory.patch
@@ -0,0 +1,143 @@
+--- source/glest_game/ai/ai_interface.h 2009-04-15 11:17:19.000000000 +0400
++++ source/glest_game/ai/ai_interface.h 2009-04-15 12:25:04.000000000 +0400
+@@ -84,7 +84,11 @@
+ bool isFreeCells(const Vec2i &pos, int size, Field field);
+
+ private:
+- string getLogFilename() const {return "ai"+intToStr(factionIndex)+".log";}
++ string getLogFilename() const {
++ string logfn=getenv("HOME");
++ logfn+="/.glest/ai"+intToStr(factionIndex)+".log";
++ return logfn;
++ }
+ };
+
+ }}//end namespace
+--- source/glest_game/ai/ai_rule.cpp 2009-04-15 11:17:19.000000000 +0400
++++ source/glest_game/ai/ai_rule.cpp 2009-04-15 11:19:02.000000000 +0400
+@@ -17,6 +17,8 @@
+ #include "unit.h"
+ #include "leak_dumper.h"
+
++#include <limits.h>
++
+ using Shared::Graphics::Vec2i;
+
+ namespace Glest{ namespace Game{
+--- source/glest_game/game/game.cpp 2009-04-15 11:17:19.000000000 +0400
++++ source/glest_game/game/game.cpp 2009-04-15 12:21:29.000000000 +0400
+@@ -443,7 +443,8 @@
+ }
+ else if(key=='E'){
+ for(int i=0; i<100; ++i){
+- string path= "screens/screen" + intToStr(i) + ".tga";
++ string path=getenv("HOME");
++ path+="/.glest/screens/screen" + intToStr(i) + ".tga";
+
+ FILE *f= fopen(path.c_str(), "rb");
+ if(f==NULL){
+--- source/glest_game/main/main.cpp 2009-04-15 11:17:19.000000000 +0400
++++ source/glest_game/main/main.cpp 2009-04-15 12:32:04.000000000 +0400
+@@ -114,6 +114,17 @@
+ // =====================================================
+
+ int glestMain(int argc, char** argv){
++ if (!getenv("HOME"))
++ throw runtime_error("HOME external variable is not set");
++
++ char path[PATH_MAX];
++ snprintf(path, PATH_MAX, "%s/.glest", getenv("HOME"));
++ mkdir(path, 0750);
++
++ snprintf(path, PATH_MAX, "%s/.glest/screens", getenv("HOME"));
++ mkdir(path, 0750);
++
++ chdir("/usr/share/glest");
+
+ MainWindow *mainWindow= NULL;
+ Program *program= NULL;
+--- source/glest_game/main/program.cpp 2009-04-15 11:17:19.000000000 +0400
++++ source/glest_game/main/program.cpp 2009-04-15 12:11:51.000000000 +0400
+@@ -196,9 +196,11 @@
+ updateTimer.init(GameConstants::updateFps, maxTimes);
+ updateCameraTimer.init(GameConstants::cameraFps, maxTimes);
+
+- //log start
+- Logger &logger= Logger::getInstance();
+- logger.setFile("glest.log");
++ //log start
++ char path[PATH_MAX];
++ snprintf(path, PATH_MAX, "%s/.glest/glest.log", getenv("HOME"));
++ Logger &logger= Logger::getInstance();
++ logger.setFile(path);
+ logger.clear();
+
+ //lang
+--- source/shared_lib/sources/util/leak_dumper.cpp 2009-04-15 11:17:19.000000000 +0400
++++ source/shared_lib/sources/util/leak_dumper.cpp 2009-04-15 12:04:49.000000000 +0400
+@@ -52,7 +52,9 @@
+ }
+
+ AllocRegistry::~AllocRegistry(){
+- dump("leak_dump.log");
++ char path[PATH_MAX];
++ snprintf(path, PATH_MAX, "%s/.glest/leak_dump.log", getenv("HOME"));
++ dump(path);
+ }
+
+ void AllocRegistry::allocate(AllocInfo info){
+--- source/shared_lib/sources/util/profiler.cpp 2009-04-15 11:17:19.000000000 +0400
++++ source/shared_lib/sources/util/profiler.cpp 2009-04-15 12:01:52.000000000 +0400
+@@ -71,9 +71,11 @@
+ Profiler::~Profiler(){
+ rootSection->stop();
+
+- FILE *f= fopen("profiler.log", "w");
++ char path[PATH_MAX];
++ snprintf(path, PATH_MAX, "%s/.glest/profiler.log", getenv("HOME"));
++ FILE *f= fopen(path, "w");
+ if(f==NULL)
+- throw runtime_error("Can not open file: profiler.log");
++ throw runtime_error("Can not open file: %s",path);
+
+ fprintf(f, "Profiler Results\n\n");
+
+--- source/shared_lib/sources/util/properties.cpp 2009-04-15 11:17:19.000000000 +0400
++++ source/shared_lib/sources/util/properties.cpp 2009-04-15 13:09:33.000000000 +0400
+@@ -15,6 +15,9 @@
+ #include <stdexcept>
+ #include <cstring>
+
++#include <limits.h>
++#include <stdlib.h>
++
+ #include "conversion.h"
+ #include "leak_dumper.h"
+
+@@ -34,9 +37,13 @@
+
+ this->path= path;
+
+- fileStream.open(path.c_str(), ios_base::in);
++ char str[PATH_MAX];
++ snprintf(str, PATH_MAX, "%s/.glest/%s", getenv("HOME"), path.c_str());
++ fileStream.open(str, ios_base::in);
+ if(fileStream.fail()){
+- throw runtime_error("Can't open propertyMap file: " + path);
++ fileStream.open(path.c_str(), ios_base::in); // use defaults
++ if(fileStream.fail())
++ throw runtime_error("Can't open propertyMap file: " + path + " cwd: "+ getenv("PWD"));
+ }
+
+ propertyMap.clear();
+@@ -71,7 +78,9 @@
+ void Properties::save(const string &path){
+ ofstream fileStream;
+
+- fileStream.open(path.c_str(), ios_base::out | ios_base::trunc);
++ char str[PATH_MAX];
++ snprintf(str, PATH_MAX, "%s/.glest/%s", getenv("HOME"), path.c_str());
++ fileStream.open(str, ios_base::out | ios_base::trunc);
+
+ fileStream << "; === propertyMap File === \n";
+ fileStream << '\n';
diff --git a/games/glest/glest-xerces-c.patch b/games/glest/patches/glest-xerces-c.patch
index f7582060b3..f7582060b3 100644
--- a/games/glest/glest-xerces-c.patch
+++ b/games/glest/patches/glest-xerces-c.patch
diff --git a/games/glest/slack-desc b/games/glest/slack-desc
index 67df89c11f..f5d2b19816 100644
--- a/games/glest/slack-desc
+++ b/games/glest/slack-desc
@@ -7,13 +7,13 @@
|-----handy-ruler------------------------------------------------------|
glest: glest (A free 3d real-time customizable strategy game)
-glest:
+glest:
glest: Glest is a free 3D real-time strategy game, where you control the
glest: armies of two different factions: Tech, which is mainly composed of
glest: warriors and mechanical devices, and Magic, that prefers mages and
glest: summoned creatures in the battlefield.
-glest:
+glest:
glest: Homepage: http://glest.org/en/index.php
-glest:
-glest:
-glest:
+glest:
+glest:
+glest: