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-; Slovak Language File for Glest 2.0
-; By Stanislav Hoferek (Elven) <shoferek@gmail.com>
-; Released under the GNU General Public License
-
-3dArt=3D
-3dAnd2dArt=3D a 2D
-2dArtAndWeb=2D a web
-About=O Hre
-AlreadyUpgraded=Uz vylepsene
-AmbientVolume=Hlasitost
-Animation=Animacie
-Armor=Armor
-Attack=Utok
-AttackDistance=Dosah
-AttackSpeed=Rychlost utoku
-AttackStopped=Rychlost zastavenia
-AttackStrenght=Poskodenie
-AutoConfig=Autokonfig.
-Build=Stavat
-BuildSpeed=Rychlost stavania
-BuildingNoPlace=Tu nemozes postavit budovu
-BuildingNoReqs=Nemas potrebne veci pre stavanie
-BuildingNoRes=Nemas dostatok zasob na stavanie
-Built=Stavat
-CameraModeSet=Kamerovy mod nastaveny na
-CanRepair=Mozes opravit
-Cancel=Zrusit
-Canceled=Zrusene
-Closed=Zavrete
-Command=Prikaz
-CommonCommand=Vseobecny prikaz
-Config=Nastavit
-Consume=Spotreba
-Control=Kontrola
-Cpu=CPU
-CpuUltra=CPU (Ultra)
-Deaths=Mrtvych
-Defeat=Porazenych
-Deleting=Mazanie
-Disabled=Zablokovanie
-Discount=Discount
-Ep=EP
-EpCost=EP cena
-Exit=Koniec
-ExitGame?=Vypnut Hru?
-Faction=Strana
-Fast=rychlo
-Fields=Polia
-Filter=Filter
-FreeCamera=Volna kamera
-FxVolume=Fx Hlasitost
-GameCamera=Herna Kamera
-GameMusic=Hudba v hre
-GamePaused=Pauza
-GameResumed=Odpauzovane
-GameSpeedSet=Rychlost hry nastavena na
-GraphicInfo=Api info
-Harvest=Harvestovat
-HarvestSpeed=Rychlost Harvestu
-Hp=HP
-Human=Clovek
-Initializing=Inicializacia
-InvalidOrder=Poradie je chybne
-InvalidPosition=Pozicia je chybna
-Kills=Zabity
-Language=Jazyk
-LinuxPort=Linux port
-Load=Nahrat
-LoadedSpeed=Rychlost Nahratia
-Loading=Nahravanie
-Map=Mapa
-MaxFilterAnisotropy=Max Filter Anisotropy
-MaxLights=Maximum svetiel
-MaxLoad=Maximum Nahravania
-MaxPlayers=Maximum hracov
-MeetingPoint=Bod zrazu
-Morph=Morph
-MorphSpeed=Rychlost Morph
-Move=Chod
-MusicVolume=Hlasitost hudby
-No=Nie
-None=Nic
-Normal=normal
-Ok=Ok
-OpenGlExtensions=Rozsahy
-OpenGlInfo=OpenGL Info
-OpenGlMaxLights=Maximum svetiel
-OpenGlMaxTextureSize=Maximalna velkost textury
-OpenGlMaxTextureUnits=Maximalna textura jednotiek
-OpenGlModelviewStack=Modelview matrix stack depth
-OpenGlPlatformExtensions=Rozsah plochy
-OpenGlProjectionStack=Projection matrix stack depth
-OpenGlRenderer=Renderer
-OpenGlVendor=Predajca
-OpenGlVersion=Verzia
-OrdersOnQueue=Povel vo fronte
-Play=Hrat
-PlayNow=Hrat Teraz!
-Player=Hrac
-Produce=Vynos
-Producing=Vyroba
-ProductionSpeed=Rychlost vyrabania
-Programming=Programoval
-Projected=Projektoval
-ReactionSpeed=Reakcna rychlost
-Regeneration=Regeneracia
-Repair=Opravit
-RepairSpeed=Rychlost opravi
-Reqs=Potrebujes
-Resources=Zasoby
-ResourcesHarvested=Zasoby harvestovania
-Result=Vysledok
-Return=Naspet
-Score=Skore
-ShadowMapping=Tienove mapovanie
-Shadows=Tiene
-Sight=Pohlad
-Size=Velkost
-Slow=Pomaly
-SomeOrdersFailed=Nektore povely neboli splnene
-SoundAndMusic=Zvuk a Hudba
-SplashRadius=Splash radius
-StartingToUpgrade=Zacina vylepsovanie
-Stop=Stop
-Store=Zasoba
-Team=Tym
-TechTree=Tech strom
-Textures3D=3D Textury
-Tileset=Tileset
-UnitAddedToProductionQueue=Jednotka pridana do fronty vyroby
-UnitNoPlace=Jednotka nemoze byt umiestnena
-UnitNoReqs=Jednotka nema poziadavky
-UnitNoRes=Nemas dost zasob pre vytvorenie jednotky
-UnitReady=Jednotka pripravena
-UnitsProduced=Jednotka vyrobena
-Upgrade=Vylepsenie
-UpgradeNoReqs=Vylepsenie nema poziadavky
-UpgradeNoRes=Nemas dost zasob pre vylepsenie
-UpgradeSpeed=Rychlost vylepsenia
-Upgrades=Vylepsenia
-Upgrading=Vylepsovanie
-Victory=VITAZSTVO
-WalkSpeed=Rychlost Chodze
-Yes=Ano
-YouLose=Prehrali ste!
-YouWin=Vyhrali ste!