diff options
Diffstat (limited to 'games/glest-data/langs/slovak.lng')
-rw-r--r-- | games/glest-data/langs/slovak.lng | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/games/glest-data/langs/slovak.lng b/games/glest-data/langs/slovak.lng deleted file mode 100644 index f9e42df69e..0000000000 --- a/games/glest-data/langs/slovak.lng +++ /dev/null @@ -1,146 +0,0 @@ -; Slovak Language File for Glest 2.0 -; By Stanislav Hoferek (Elven) <shoferek@gmail.com> -; Released under the GNU General Public License - -3dArt=3D -3dAnd2dArt=3D a 2D -2dArtAndWeb=2D a web -About=O Hre -AlreadyUpgraded=Uz vylepsene -AmbientVolume=Hlasitost -Animation=Animacie -Armor=Armor -Attack=Utok -AttackDistance=Dosah -AttackSpeed=Rychlost utoku -AttackStopped=Rychlost zastavenia -AttackStrenght=Poskodenie -AutoConfig=Autokonfig. -Build=Stavat -BuildSpeed=Rychlost stavania -BuildingNoPlace=Tu nemozes postavit budovu -BuildingNoReqs=Nemas potrebne veci pre stavanie -BuildingNoRes=Nemas dostatok zasob na stavanie -Built=Stavat -CameraModeSet=Kamerovy mod nastaveny na -CanRepair=Mozes opravit -Cancel=Zrusit -Canceled=Zrusene -Closed=Zavrete -Command=Prikaz -CommonCommand=Vseobecny prikaz -Config=Nastavit -Consume=Spotreba -Control=Kontrola -Cpu=CPU -CpuUltra=CPU (Ultra) -Deaths=Mrtvych -Defeat=Porazenych -Deleting=Mazanie -Disabled=Zablokovanie -Discount=Discount -Ep=EP -EpCost=EP cena -Exit=Koniec -ExitGame?=Vypnut Hru? -Faction=Strana -Fast=rychlo -Fields=Polia -Filter=Filter -FreeCamera=Volna kamera -FxVolume=Fx Hlasitost -GameCamera=Herna Kamera -GameMusic=Hudba v hre -GamePaused=Pauza -GameResumed=Odpauzovane -GameSpeedSet=Rychlost hry nastavena na -GraphicInfo=Api info -Harvest=Harvestovat -HarvestSpeed=Rychlost Harvestu -Hp=HP -Human=Clovek -Initializing=Inicializacia -InvalidOrder=Poradie je chybne -InvalidPosition=Pozicia je chybna -Kills=Zabity -Language=Jazyk -LinuxPort=Linux port -Load=Nahrat -LoadedSpeed=Rychlost Nahratia -Loading=Nahravanie -Map=Mapa -MaxFilterAnisotropy=Max Filter Anisotropy -MaxLights=Maximum svetiel -MaxLoad=Maximum Nahravania -MaxPlayers=Maximum hracov -MeetingPoint=Bod zrazu -Morph=Morph -MorphSpeed=Rychlost Morph -Move=Chod -MusicVolume=Hlasitost hudby -No=Nie -None=Nic -Normal=normal -Ok=Ok -OpenGlExtensions=Rozsahy -OpenGlInfo=OpenGL Info -OpenGlMaxLights=Maximum svetiel -OpenGlMaxTextureSize=Maximalna velkost textury -OpenGlMaxTextureUnits=Maximalna textura jednotiek -OpenGlModelviewStack=Modelview matrix stack depth -OpenGlPlatformExtensions=Rozsah plochy -OpenGlProjectionStack=Projection matrix stack depth -OpenGlRenderer=Renderer -OpenGlVendor=Predajca -OpenGlVersion=Verzia -OrdersOnQueue=Povel vo fronte -Play=Hrat -PlayNow=Hrat Teraz! -Player=Hrac -Produce=Vynos -Producing=Vyroba -ProductionSpeed=Rychlost vyrabania -Programming=Programoval -Projected=Projektoval -ReactionSpeed=Reakcna rychlost -Regeneration=Regeneracia -Repair=Opravit -RepairSpeed=Rychlost opravi -Reqs=Potrebujes -Resources=Zasoby -ResourcesHarvested=Zasoby harvestovania -Result=Vysledok -Return=Naspet -Score=Skore -ShadowMapping=Tienove mapovanie -Shadows=Tiene -Sight=Pohlad -Size=Velkost -Slow=Pomaly -SomeOrdersFailed=Nektore povely neboli splnene -SoundAndMusic=Zvuk a Hudba -SplashRadius=Splash radius -StartingToUpgrade=Zacina vylepsovanie -Stop=Stop -Store=Zasoba -Team=Tym -TechTree=Tech strom -Textures3D=3D Textury -Tileset=Tileset -UnitAddedToProductionQueue=Jednotka pridana do fronty vyroby -UnitNoPlace=Jednotka nemoze byt umiestnena -UnitNoReqs=Jednotka nema poziadavky -UnitNoRes=Nemas dost zasob pre vytvorenie jednotky -UnitReady=Jednotka pripravena -UnitsProduced=Jednotka vyrobena -Upgrade=Vylepsenie -UpgradeNoReqs=Vylepsenie nema poziadavky -UpgradeNoRes=Nemas dost zasob pre vylepsenie -UpgradeSpeed=Rychlost vylepsenia -Upgrades=Vylepsenia -Upgrading=Vylepsovanie -Victory=VITAZSTVO -WalkSpeed=Rychlost Chodze -Yes=Ano -YouLose=Prehrali ste! -YouWin=Vyhrali ste! |