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Diffstat (limited to 'games/ds-models/README')
-rw-r--r-- | games/ds-models/README | 30 |
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diff --git a/games/ds-models/README b/games/ds-models/README new file mode 100644 index 0000000000..58b159f3f2 --- /dev/null +++ b/games/ds-models/README @@ -0,0 +1,30 @@ +ds-models (3D model packs for gzdoom and skulltag) + +ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D +models, which gives it a much more modern look. + +This model set is released by -=Dark-Assassin=- on the +SkullTag forum. For more information, see the forum thread at +http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238 + +If you never plan to use models with skulltag, passing SKULLTAG=no to +the build script will omit the skulltag-specific models. The resulting +package with be approximately 30% smaller. There's also a GZDOOM=no +option, but it won't make the package smaller (skulltag still requires +the gzdoom models, so they'll still be included). + +This includes scripts "dm-gzdoom" and "dm-skulltag" for starting gzdoom +or skulltag with the models preloaded. + +To make gzdoom or skulltag always use the models, edit ~/.gzdoom/zdoom.ini +and/or ~/.skulltag/skulltag.ini and add the following lines under the +[Global.Autoload] marker: + +# for both gzdoom and skulltag: +Path=/usr/share/games/doom/GZ-Models.pk3 + +# for skulltag only, also add: +Path=/usr/share/games/doom/ST-Models.pk3 + +Note that the models will only be displayed if gzdoom/skulltag is using +the OpenGL renderer (Options | Display Options in the in-game menu). |